Republic at War is a total conversion modification for Star Wars Empire at War Forces of Corruption. The mod replaces the Empire with the Galactic Republic and the Rebel Alliance with the Confederacy. Republic at War focuses heavily on the theatrical films but also contains content from the Clone Wars cartoon series as well as the expanded universe. Players can re-enact various Clone War campaigns such as the Outer Rim Sieges. Players will have the choice to fight as either the CIS or the Republic and wage war for control of the galaxy. Realism is key and players will have unprecedented control over how and where they fight. Push forward with an entire clone legion such as the 501st or 212th or overwhelm your opponent with a seemingly endless number of B1 battledroids. The choice is yours. There are also a number of expansions planned that will add new (as well as polish existing) content.

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77 comments by KillerHurdz on Mar 23rd, 2014

Current Project Status
Over the past couple of months, we have been very busy developing the next stage of the project -- Republic at War v1.2. This next release will include a number of additions and enhancements, some of which I've outlined below.

Republic at War v1.2 Features:

  • New units and planets.
  • New GC battlefield hazards and events.
  • New planetary income and defense structures.
  • New game launcher w/ one-touch game updating.
  • Completely redesigned GC maps.
  • Over 400 balance adjustments.
  • Numerous AI improvements and fixed.
  • GC performance improvements.
  • Misc bug fixes.

We'll continue reveal new details on progress, beta testing, and a release time frame, as we near completion.

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Republic at War v1.1.5 Deutscher Patch

Republic at War v1.1.5 Deutscher Patch

Jun 30, 2013 Patch 78 comments

Please install Republic at War v1.1.5 with the Auto-Installer package before installing this patch. Dieser Patch updatet Republic at War v1.1.5 vollständig...

Republic at War v1.1.5 [Minimal | ADV USERS ONLY]

Republic at War v1.1.5 [Minimal | ADV USERS ONLY]

Jun 30, 2013 Full Version 55 comments

This package contains the BASIC Republic at War v1.1.5 game files (NO AUTO-INSTALLER). This is recommended ONLY for ADVANCED USERS who want a minimalist...

Republic at War v1.1.5

Republic at War v1.1.5

Jun 30, 2013 Full Version 409 comments

This package includes Republic at War v1.1.5 (auto-installer) as well as the game launcher and a short installation guide.

Republic at War v1.1 Game Manual

Republic at War v1.1 Game Manual

Jun 2, 2011 Guides 56 comments

This is the Republic at War v1.1 Game Manual. A revised manual will be made available sometime after the release of Republic at War v1.1.5.

Post comment Comments  (40290 - 40300 of 45,006)
SuperBoba Dec 16 2010, 4:10am buried:


I don't get why they wont leave this game alone, Its dead and it has amazing server glitches.

-11 votes     reply to comment
Enceladus Dec 16 2010, 1:05pm replied:

There's actually an unofficial patch floating around that fixes the slow server times. I used to crash alot when trying to enter the multiplayer aspect of the game. This worked wonders for me.

Also the amount of popularity this game still has and the number of mods that made it into ModDB's Top 100 clearly show it's far from dead.

+3 votes     reply to comment
Chyraan Dec 16 2010, 11:47am replied:

i think he want to say EaW is dead

+1 vote     reply to comment
Vadernator Dec 16 2010, 9:29am replied:

Actually it is not dead, it is kept alive because of the mods that are made ffor it. True it takes a while to load up multiplayer lobby, but the mods made for are bringing out some the potential of the game that Lucas Arts overlooked.

+1 vote     reply to comment
hating3 Dec 16 2010, 8:16am replied:

This mod is not dead

+5 votes     reply to comment
Waffleking Dec 16 2010, 11:20am replied:

His retarded, or his just joking ;-)

+2 votes     reply to comment
[GOTIS]HeatherKinz- Dec 16 2010, 3:35am says:

lol, im going to laugh if its released on new years hahaha..that would be epic..

+2 votes     reply to comment
JediBlackness Dec 16 2010, 12:25am says:

hey guys this isn't really about RAW but this is ware everyone is at so I have a question for you all is there any way you can crank up the population caps on existing mods? say like ROTM

+1 vote     reply to comment
verdprudii Dec 16 2010, 8:24pm replied:

In ground or space? I wouldn't mess with ground, it's very touchy, but for more pop points in space go to the mod's folder. In the XML folder, there are 2 files, factions and expansion_factions. Search for space_tactical_unit_cap in both those files and change it to what you want.

+1 vote     reply to comment
Sloosecannon Dec 17 2010, 2:38pm replied:

Yup... the easiest way to do land is to make all the stuff 0 reinforcements... and that's a pain in the butt

+1 vote     reply to comment
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Star Wars: Empire at War: Forces of Corruption Icon
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Release Date
Released Jun 30, 2013
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1735 votes submitted.

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Highest Rated (80 agree) 10/10

Looks really polished Z3r0x. I must say though, you've caught alot of flak today, and the fact that you kept your cool would make me give you a 10/10 in itself. Nice work.

Dec 31 2010, 1:36am by ExoticTofu

Lowest Rated (30 agree) 1/10

Worst MOD EVER!!!!

Jun 4 2011, 11:58am by z3rOx

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