Republic at War is a total conversion modification for Star Wars Empire at War Forces of Corruption. The mod replaces the Empire with the Galactic Republic and the Rebel Alliance with the Confederacy. Republic at War focuses heavily on the theatrical films but also contains content from the Clone Wars cartoon series as well as the expanded universe. Players can re-enact various Clone War campaigns such as the Outer Rim Sieges. Players will have the choice to fight as either the CIS or the Republic and wage war for control of the galaxy. Realism is key and players will have unprecedented control over how and where they fight. Push forward with an entire clone legion such as the 501st or 212th or overwhelm your opponent with a seemingly endless number of B1 battledroids. The choice is yours. There are also a number of expansions planned that will add new (as well as polish existing) content.

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74 comments by KillerHurdz on Mar 23rd, 2014

Current Project Status
Over the past couple of months, we have been very busy developing the next stage of the project -- Republic at War v1.2. This next release will include a number of additions and enhancements, some of which I've outlined below.

Republic at War v1.2 Features:

  • New units and planets.
  • New GC battlefield hazards and events.
  • New planetary income and defense structures.
  • New game launcher w/ one-touch game updating.
  • Completely redesigned GC maps.
  • Over 400 balance adjustments.
  • Numerous AI improvements and fixed.
  • GC performance improvements.
  • Misc bug fixes.

We'll continue reveal new details on progress, beta testing, and a release time frame, as we near completion.

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Republic at War v1.1.5 Deutscher Patch

Republic at War v1.1.5 Deutscher Patch

Jun 30, 2013 Patch 75 comments

Please install Republic at War v1.1.5 with the Auto-Installer package before installing this patch. Dieser Patch updatet Republic at War v1.1.5 vollständig...

Republic at War v1.1.5 [Minimal | ADV USERS ONLY]

Republic at War v1.1.5 [Minimal | ADV USERS ONLY]

Jun 30, 2013 Full Version 54 comments

This package contains the BASIC Republic at War v1.1.5 game files (NO AUTO-INSTALLER). This is recommended ONLY for ADVANCED USERS who want a minimalist...

Republic at War v1.1.5

Republic at War v1.1.5

Jun 30, 2013 Full Version 392 comments

This package includes Republic at War v1.1.5 (auto-installer) as well as the game launcher and a short installation guide.

Republic at War v1.1 Game Manual

Republic at War v1.1 Game Manual

Jun 2, 2011 Guides 55 comments

This is the Republic at War v1.1 Game Manual. A revised manual will be made available sometime after the release of Republic at War v1.1.5.

Post comment Comments  (40240 - 40250 of 44,793)
CaptainMazerolle Dec 14 2010, 3:57pm says:

AZAZEL, I never said 1 ARC Trooper could win against a Commando squad. I was comparing the two, man on man. A ARC Trooper is better than a Clone Commando individually. And by the way, Clone Commandos are the ones with Katarn armor, not ARC Troopers.

+1 vote     reply to comment
ponyus Dec 14 2010, 3:46pm says:

After completing standard flash training and accelerated growth, the ARC Troopers were placed under the direct tutelage of Jango Fett. Under Fett's strict discipline they learned to use their fierce independence, innate creativity, and physical superiority in combination with their training in advanced weapons and vehicles to become virtual one-man armies.

+1 vote     reply to comment
ponyus Dec 14 2010, 3:43pm says:

"Not quite ARCs, sir. Not like clone troopers, either. We don't work alone and we don't work in formations. We just look the same."
―RC-8015 (Fi Skirata)

+1 vote     reply to comment
ponyus Dec 14 2010, 3:39pm says:

Fett requested that the commandos be trained by professional mercenaries Kal Skirata and Walon Vau (in addition to computerized "flash" training.) The cloners agreed with Fett, and soon Jango had gathered 75 Mandalorian soldiers and another 25 elite mercenaries from around the galaxy to form the Cuy'val Dar, or "those who no longer exist". Under the direction of Fett, the training sergeants gave the commandos the most elite training available.

+1 vote     reply to comment
CaptainMazerolle Dec 14 2010, 3:45pm replied:

Yes the Commandos were very well trained, but they(like other clones) had their DNA altered so that they will take orders without question, they were not true equals to Jango-Fett. ARCs on the otherhand had unaltered DNA, aside from a modification that made them even more aggressive and resilient in combat. They, like I said were also trained by Jango himself.

+1 vote     reply to comment
Darth_Lopez Dec 14 2010, 3:44pm replied:

Yes but Fett is Mandalore at the time meaning,typically, he is the best mandalorian not to say the instructors weren't good but they hadn't killed jedi with their barehands

+1 vote     reply to comment
Darth_Lopez Dec 14 2010, 3:35pm replied:

if your using skills it's more more
like 200 droids with 100 clones
200 with 4 commandos, that's 50 each might be a little low
250 With 1 Advanced Recon Commando(ARC Trooper) While they might not wear Katarn Class Armor, arguably the most durable armor in the era, 1 can kill more droids than 4 Republic Commandos

+1 vote     reply to comment
ponyus Dec 14 2010, 3:33pm replied:

yeah thats true, the commandos never have anyone backing em up, well exept the other commandos in the squad. while the arc´s mostly have some clones behind them. i will do some more wookiepedia research to find out who had the most intnse training at kamino...

+1 vote     reply to comment
Darth_Lopez Dec 14 2010, 3:41pm replied:

No ARCs tend to get inserted behind enemy lines frequently as well.

+1 vote     reply to comment
CaptainMazerolle Dec 14 2010, 3:37pm replied:

Jango-Fett himself trained the ARC Troopers on Kamino.
Clone Commandos on the other hand were trained by mandolorian drill sergents hired by Jango. There is no denying the fact that ARCs are the superior soldier, but that isn't to say that Commandos aren't good either however.

+1 vote     reply to comment
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Star Wars: Empire at War: Forces of Corruption Icon
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Release Date
Released Jun 30, 2013
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1728 votes submitted.

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Highest Rated (78 agree) 10/10

Looks really polished Z3r0x. I must say though, you've caught alot of flak today, and the fact that you kept your cool would make me give you a 10/10 in itself. Nice work.

Dec 31 2010, 1:36am by ExoticTofu

Lowest Rated (30 agree) 1/10

Worst MOD EVER!!!!

Jun 4 2011, 11:58am by z3rOx

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