Republic at War is a total conversion modification for Star Wars Empire at War Forces of Corruption. The mod replaces the Empire with the Galactic Republic and the Rebel Alliance with the Confederacy. Republic at War focuses heavily on the theatrical films but also contains content from the Clone Wars cartoon series as well as the expanded universe. Players can re-enact various Clone War campaigns such as the Outer Rim Sieges. Players will have the choice to fight as either the CIS or the Republic and wage war for control of the galaxy. Realism is key and players will have unprecedented control over how and where they fight. Push forward with an entire clone legion such as the 501st or 212th or overwhelm your opponent with a seemingly endless number of B1 battledroids. The choice is yours. There are also a number of expansions planned that will add new (as well as polish existing) content.

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69 comments by KillerHurdz on Mar 23rd, 2014

Current Project Status
Over the past couple of months, we have been very busy developing the next stage of the project -- Republic at War v1.2. This next release will include a number of additions and enhancements, some of which I've outlined below.

Republic at War v1.2 Features:

  • New units and planets.
  • New GC battlefield hazards and events.
  • New planetary income and defense structures.
  • New game launcher w/ one-touch game updating.
  • Completely redesigned GC maps.
  • Over 400 balance adjustments.
  • Numerous AI improvements and fixed.
  • GC performance improvements.
  • Misc bug fixes.

We'll continue reveal new details on progress, beta testing, and a release time frame, as we near completion.

Important Links & Information:

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Republic at War v1.1.5 Deutscher Patch

Republic at War v1.1.5 Deutscher Patch

Jun 30, 2013 Patch 75 comments

Please install Republic at War v1.1.5 with the Auto-Installer package before installing this patch. Dieser Patch updatet Republic at War v1.1.5 vollständig...

Republic at War v1.1.5 [Minimal | ADV USERS ONLY]

Republic at War v1.1.5 [Minimal | ADV USERS ONLY]

Jun 30, 2013 Full Version 52 comments

This package contains the BASIC Republic at War v1.1.5 game files (NO AUTO-INSTALLER). This is recommended ONLY for ADVANCED USERS who want a minimalist...

Republic at War v1.1.5

Republic at War v1.1.5

Jun 30, 2013 Full Version 375 comments

This package includes Republic at War v1.1.5 (auto-installer) as well as the game launcher and a short installation guide.

Republic at War v1.1 Game Manual

Republic at War v1.1 Game Manual

Jun 2, 2011 Guides 55 comments

This is the Republic at War v1.1 Game Manual. A revised manual will be made available sometime after the release of Republic at War v1.1.5.

Post comment Comments  (40190 - 40200 of 44,617)
GeneralDodders Dec 12 2010, 12:15am says:

Wow! Three pics updates in one day! This mod is so close to being finished I can almost taste it.

+1 vote     reply to comment
Legion778 Dec 11 2010, 10:55pm says:

o yeah seps rule

+1 vote     reply to comment
hutzpah_chicken Dec 11 2010, 9:50pm says:

Does this mod follow the existing cannon of the Movies and the original Clone Wars timeline, the new Clone Wars events, or a combo of both?

Can't wait for the mod!

+1 vote     reply to comment
Commissar_Delta Dec 11 2010, 11:37pm replied:

DS, i wouldnt be obsessed with this mod if it wasn. XD

+1 vote     reply to comment
Legion778 Dec 11 2010, 8:39pm says:

how many techs will there be and what will be buildable once you reaserch them. also will the republic reaserch like the empire and the cis reaserch like the rebelion

+1 vote     reply to comment
z3r0x Dec 12 2010, 12:29am replied:

No, the Republic builds tech similar to the Empire, and the CIS do build tech similar to the Empire.. no stealing tech or black market crap..

+2 votes     reply to comment
Legion778 Dec 12 2010, 12:55am replied:


+1 vote     reply to comment
hating3 Dec 11 2010, 8:14pm says:

TY Z!!!for showing us more ground screen shots! :D when are u posting a new video? Ty for this gift soon ^^

+2 votes     reply to comment
CaptainMazerolle Dec 11 2010, 9:05pm replied:

"The Ion Pulse cannon does nothing against a ship the size of the Mandator.. its reactor is far too large... it outputs more than enough power to stop the Ion weapon.."

Quoted from z3r0x

+1 vote     reply to comment
CommanderTian Dec 12 2010, 12:12pm replied:


now my republic forces will crush you all!

+1 vote     reply to comment
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Star Wars: Empire at War: Forces of Corruption Icon
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Release Date
Released Jun 30, 2013
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1722 votes submitted.

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Highest Rated (77 agree) 10/10

Looks really polished Z3r0x. I must say though, you've caught alot of flak today, and the fact that you kept your cool would make me give you a 10/10 in itself. Nice work.

Dec 31 2010, 1:36am by ExoticTofu

Lowest Rated (30 agree) 1/10

Worst MOD EVER!!!!

Jun 4 2011, 11:58am by z3rOx

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