Republic at War is a total conversion modification for Star Wars Empire at War Forces of Corruption. The mod replaces the Empire with the Galactic Republic and the Rebel Alliance with the Confederacy. Republic at War focuses heavily on the theatrical films but also contains content from the Clone Wars cartoon series as well as the expanded universe. Players can re-enact various Clone War campaigns such as the Outer Rim Sieges. Players will have the choice to fight as either the CIS or the Republic and wage war for control of the galaxy. Realism is key and players will have unprecedented control over how and where they fight. Push forward with an entire clone legion such as the 501st or 212th or overwhelm your opponent with a seemingly endless number of B1 battledroids. The choice is yours. There are also a number of expansions planned that will add new (as well as polish existing) content.

Report article RSS Feed Republic at War v1.1.5 Beta (June 8)

A (second) Republic at War news update for the month of June, 2013.

Posted by KillerHurdz on Jun 8th, 2013

Current Project Status
As of yesterday evening, the testers have begun providing the team with feedback that will help us polish the final release build. As we've said before, the beta period will last approximately two weeks with the public release occurring a few days afterwards. We will be announcing a release date next week.

More information on Republic at War v1.1.5 can be found here and here.

Multiplayer Compatibility Poll
We're asking users to vote in the poll that we ran in a while back as it will help us better understand our fan-base. Both the RaW v1.1.5 Mod Launcher and the FOC Game Cleaner enable players to clear up compatibility issues between game versions, allowing for online play. Both apps currently sync to the retail (disc) version of Empire at War Forces of Corruption but we're seeing an increasing number of Steam users and want to accommodate the larger audience. Although you're not required to log in, we have been known to grab testers who have contributed to the forums *hint* *hint*.

Vote Here

We appreciate the support and hope you're looking forward to this month's release as much as we are.

Post comment Comments
Cyb3r Jun 8 2013 says:

got both retail and steam discs if i can get my old account running again on the forum i'll make a post later (bit too tired to dig for the acc atm)

+1 vote     reply to comment
onikenshin Jun 9 2013 says:

I had an account a long time ago. I apparently made a duplicate account without knowing and it was banned...

+1 vote     reply to comment
EclipseStardestroyer Jun 9 2013 says:

Have it on disk. Mainly because I didn't know about Steam when I got it, and I was more used to disks at the time anyways. Just glad after all these years, it still works! =D

+1 vote     reply to comment
jordanthejq12 Jun 10 2013 says:

Oh, sweet! So around the twentieth or so? I can definitely wait.

+1 vote     reply to comment
jeremylucas Jun 12 2013 says:

A very awesome game. Something i was waiting for a long time finally made reality. After watching the movie, always wished that star wars:FOC cld be converted and now it can! Just a small suggestion maybe cld fix the AI problem of not attacking and a few game lags? :) cheers! will be waiting for the next patch. :)

+1 vote     reply to comment
grayo03 Jun 14 2013 replied:

I had the AI not attacking glitch. Reinstalled RAW and the CIS just spam me with lucrehulks, providences, and fighters. I can't wait for the scramble GC. I can finally be able to handle fighting the enemy and gaining territory. The first RAW the GC maps were always too big and it was tough to keep all of my planets fortified.

+1 vote     reply to comment
jeremylucas Jun 19 2013 replied:

Hithanks for the advice and info. Installed RAW again and now the AI spams me too with fighters and lucrehulks. LOL. Well its better than fighting a brick wall. haha. Thanks alot. Cant wait for the new patch.

+1 vote     reply to comment
kaiiban112 Jun 17 2013 says:

Im waaaaaant ! :D

+1 vote     reply to comment
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Released Jun 30, 2013
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