Republic at War is a total conversion modification for Star Wars Empire at War Forces of Corruption. The mod replaces the Empire with the Galactic Republic and the Rebel Alliance with the Confederacy. Republic at War focuses heavily on the theatrical films but also contains content from the Clone Wars cartoon series as well as the expanded universe. Players can re-enact various Clone War campaigns such as the Outer Rim Sieges. Players will have the choice to fight as either the CIS or the Republic and wage war for control of the galaxy. Realism is key and players will have unprecedented control over how and where they fight. Push forward with an entire clone legion such as the 501st or 212th or overwhelm your opponent with a seemingly endless number of B1 battledroids. The choice is yours. There are also a number of expansions planned that will add new (as well as polish existing) content.
Hello everyone, and thank you for the continued and unwavering support of our mod. I say our mod as this will surely be your mod as much as it will be ours. Our fans have been the central pillar of this mod and IA2 since its inception, and we thank you for that.
Posted by z3r0x on Apr 19th, 2009
Hello everyone, and thank you for the continued and unwavering support of our mod. I say our mod as this will surely be your mod as much as it will be ours. Our fans have been the central pillar of this mod and IA2 since its inception, and we thank you for that. Now, we will be rewarding all of our fans patience once this mod is complete. How we are going to be doing that is simple. We will be releasing all the unused assets from both mods development in a modding pack as a separate download. That means models that did not make the cut, or units we removed for various reasons will be included. From max files, fully rigged items, maps, skins, sfx, it will all be there. Most code files will have comments in them to guide aspiring modders in making changes if they would like. We will also not be asking for permission to use anything in the mod.All that we ask are simple credits in your mods for anything of ours you use or used. This mod will be yours to play and enjoy or mod to your liking. Now, onto mod progress. We are hard at work, however sometimes progress is slow. Many of you that are adults and live in the USA know what a pain Tax season can be on anyone. Not to mention with the current state of our various economies, it has taken a toll on myself and others. Sadly some of us have to work harder than ever before to compensate for all of this. What I am saying is that real life takes its toll on this hobby of ours. However, that being said progress is being made. As I stated on the EEAW forums a bit ago, the main focus right now is polishing up one of the hardest tasks of the mod which is the SFX area. Voice overs are a pain and we are hard at work at making sure each character has the proper voice overs that represent each character. We knew this task would be the longest and hardest to undertake but it has to be done. We are also working on the video intos for each side. Again lots of work. We are in final stages of Alpha at this point. I am happy to report that almost all the maps are complete, and every single unit has been modeled and skinned. We have a handful that are being rigged, and worked on and when that is completed we will be offcially be in the Beta Testing phase. Stay Tuned.