Republic at War is a total conversion modification for Star Wars Empire at War Forces of Corruption. The mod replaces the Empire with the Galactic Republic and the Rebel Alliance with the Confederacy. Republic at War focuses heavily on the theatrical films but also contains content from the Clone Wars cartoon series as well as the expanded universe. Players can re-enact various Clone War campaigns such as the Outer Rim Sieges. Players will have the choice to fight as either the CIS or the Republic and wage war for control of the galaxy. Realism is key and players will have unprecedented control over how and where they fight. Push forward with an entire clone legion such as the 501st or 212th or overwhelm your opponent with a seemingly endless number of B1 battledroids. The choice is yours. There are also a number of expansions planned that will add new (as well as polish existing) content.

Report article RSS Feed Mega-Update and What the heck is taking so long!?

A mega-update, several planets unveiled, many new pics, and other items compressed into one update. Plus a in-depth review of whats going into the mod and why progress is at the point it is at.

Posted by z3r0x on Jan 4th, 2010

Hello Everyone, Happy Belated Xmas and Happy New Year!

The RaW team is very much at work, and we know we say this with every update but progress is being made. The last unit was rigged this weekend, and with that, the final coding aspects of the mod are underway. Now dont jump to conclusions and assume the code is the easy part. There is a massive amount of code to add in. Not unit code, etc that IS the easy part. No this is the redundant, and very tedious code. Planet Abilities, Text Entries, The bonus GC's, and some remaining AI code. The planet code alone is taking alot of time as there are 68 planets that have to be re-coded from scratch. The placement of the planets is done, its the other code that goes into each planet. We have to build a new ranking system for each planet which we think you will enjoy. Its far different than my 3.5 Mod but unique nonetheless.

There are many other minor items that have to go in still such as Load Icons, and the Map Layouts also. All of these items take time. This is not just a drop in unit mod, as I have said everything has been re-done right down to the soundtrack. So what is exactly going in the mod, besides playable units? Well we have added in 43 new Indigenous units, 5 new skydomes, 10 new plant/tree types, 5 new creatures, 70 new planet models, 210 new props, 10 new structures, and 110 new units. Now take all that and add up all the code, SFX, etc, etc that go along with each and you will grasp what kind of project this indeed is. Now to quash some rumors. Yes, we did lose 2 staff members. To put it lightly one was removed for not doing what they said they would do and the other was removed for various reasons mainly the quality of work being turned in was not what we asked for. However we have picked up 2 new staff members to pick up the slack.

The only area we are lagging behind in is Mapping, as we are putting about 16-18 hours into each level. Sadly, we are not gonna shortcut or scrimp on that aspect as each level is just as important if not more than the units in the mod. These levels are meant to me unique totally immersive. This is a area many mods fail in. They put far too little time into the levels and in the end they all look they took about 5 min to make. No wonder the game is boring to some people ;) Now below I will be showing some pics some of you have seen some of you have not and some no-one has seen. I think viewed together the pictures convey why this mod is taking so long far better than my words alone.

There will also be a massive pic upload... Mainly the ones from the previous Planet Profiles.

Stay Tuned guys, Stay Patient, and thanks to all those that have voted for us. We are working as hard and as fast as we can without sacrificing quality to get this mod into your hands ASAP.

Post comment Comments
Ghostlord83 Jan 4 2010, 6:34pm says:


+1 vote     reply to comment
andyclone501 Jan 4 2010, 6:39pm says:


+1 vote     reply to comment
Morthon Jan 4 2010, 6:59pm says:

Oh no, you did not! XD Is that a bull rancor? XD nice job, you have my blessing and I am ready to wait moar as long as you promise me that it will eventually get here :P

ps. Dantooine looks so peaceful.. I'm almost starting to feel bad for the inhabitants for I must conquer it in the name of Count Dooku <:O

+1 vote     reply to comment
Elementalist Jan 4 2010, 8:44pm says:

Wow, almost looks more like an older RPG than an RTS.

+1 vote     reply to comment
SCΛRECROW Jan 4 2010, 9:19pm says:

Sweet. Looks great!

+1 vote     reply to comment
Kyle_K_ski Jan 4 2010, 9:27pm says:

Your dedication to detail has generated images that are beyond fantastic. Great work and thanks for the sneak peeks!

+1 vote     reply to comment
Ty_Rage Jan 4 2010, 10:33pm says:

*speachlessness, not able to speak, etc. etc.* *Giga Gasp!!* This is going to kill my cpu....*sigh* but i will play!! lol

+1 vote     reply to comment
Klon116 Jan 5 2010, 4:07am says:

Damn I want your Prop Artist very badly form my maps!^^

Epic Maps! Keep it up!

+1 vote     reply to comment
Promie132 Jan 5 2010, 2:39pm says:

Just WOW

+1 vote     reply to comment
Captain-Phantom Jan 5 2010, 6:47pm says:

Is the one 2nd to bottom Salecumi?

+1 vote     reply to comment
(212th)leader Jan 7 2010, 8:40pm replied:


+1 vote     reply to comment
citylife4 Jan 10 2010, 5:11pm says:

This maps are wonderful!!!!!

+1 vote     reply to comment
venator_fleet Jan 10 2010, 5:16pm says:

nice pics, nice work, nice everything...

+2 votes     reply to comment
Dewtster Jan 14 2010, 10:06pm says:

I dont know if it's already been made but I would REALLY want a CHRISTOPHOSIS Map in this game because it would be AWESOME

+1 vote     reply to comment
z3r0x Author
z3r0x Jan 14 2010, 10:48pm says:

There will be a Christophis Map done as a Skirmish map.. (with custom props also)

+2 votes   reply to comment
•Tony• Feb 8 2010, 5:42am says:

Since the planets placement is done, can we expect a release of the FOC version of Planet positioner?

I for one have been waiting years for it.

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Star Wars: Empire at War: Forces of Corruption Icon
Send Message
Official Page
Release Date
Released Jun 30, 2013
Mod Watch
Track this mod
Report Abuse
Report article
Related Mods
Republic at War (Star Wars: Empire at War: Forces of Corruption)
Republic at War Star Wars: Empire at War: Forces of Corruption - Single & Multiplayer Real Time Strategy
Related Games
Star Wars: Empire At War
Star Wars: Empire At War Single & Multiplayer Real Time Strategy