Republic at War is a total conversion modification for Star Wars Empire at War Forces of Corruption. The mod replaces the Empire with the Galactic Republic and the Rebel Alliance with the Confederacy. Republic at War focuses heavily on the theatrical films but also contains content from the Clone Wars cartoon series as well as the expanded universe. Players can re-enact various Clone War campaigns such as the Outer Rim Sieges. Players will have the choice to fight as either the CIS or the Republic and wage war for control of the galaxy. Realism is key and players will have unprecedented control over how and where they fight. Push forward with an entire clone legion such as the 501st or 212th or overwhelm your opponent with a seemingly endless number of B1 battledroids. The choice is yours. There are also a number of expansions planned that will add new (as well as polish existing) content.

Report article RSS Feed March Update (2014)

A Republic at War news update for the month of March, 2014.

Posted by KillerHurdz on Mar 23rd, 2014

Current Project Status
Over the past couple of months, we have been very busy developing the next stage of the project -- Republic at War v1.2. This next release will include a number of additions and enhancements, some of which I've outlined below.

Republic at War v1.2 Features:

  • New units and planets.
  • New GC battlefield hazards and events.
  • New planetary income and defense structures.
  • New game launcher w/ one-touch game updating.
  • Completely redesigned GC maps.
  • Over 400 balance adjustments.
  • Numerous AI improvements and fixed.
  • GC performance improvements.
  • Misc bug fixes.

We'll continue reveal new details on progress, beta testing, and a release time frame, as we near completion.

Important Links & Information:

Post comment Comments  (0 - 50 of 78)
JC123
JC123 Mar 23 2014, 7:26pm says:

Every release has been very good so far. I know you guys take good feedback seriously so I look forward to what you've accomplished.

+5 votes     reply to comment
BestPilot
BestPilot Mar 23 2014, 7:33pm replied:

Well if u could change tha AI, to play smarter instead of swarming you every seconds in GC (no offense i like beating them again and again) i would be grateful. And there is that FOC bug, when u cant move your units if u have too many of them, is it fixable?

+10 votes     reply to comment
JC123
JC123 Mar 23 2014, 7:55pm replied:

Do you mean the freeze? As in large GCs freeze and become unplayable?

+2 votes     reply to comment
BestPilot
BestPilot Mar 24 2014, 12:09am replied:

It is not a freeze, simply i cant drag my units in galaxy view/move them in battle view.

+2 votes     reply to comment
Midgee
Midgee Mar 24 2014, 11:23am replied:

Yeah iv'e had the same problem, if your army gets big enough it will not let you drag them anywhere, you have to sell all the units you cant move then rebuild them over a different planet D:

+2 votes     reply to comment
MrPerson
MrPerson Mar 23 2014, 8:57pm replied:

I feel your pain with the swarming AI. Kinda why I stopped playing. Playing CIS and holding off 3 Republic fleets a galactic week/day of 2-7 venators 15+ acclamators and 10-20 of each frigate type plus all the fighters gets extremely annoying. I am not exaggerating, that is what happened to me. I can beat them off but it just takes 20+ min to do those battles, so thats an hour of battles like that in 1 galactic week/day. Not worth it Imo

+6 votes     reply to comment
Guest
Guest May 28 2014, 9:57pm replied:

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Khanti
Khanti Apr 22 2014, 2:03pm replied:

Yes. Insane bonuses for AI kills the joy.
You don't believe? Take Bothawui and destroy near planets fleets. Do not occupy it. Remove fleet. Now observe magically created fleet on AI planet. That is happening on EVERY planet.

+4 votes     reply to comment
CC2224
CC2224 Sep 3 2014, 12:17am replied:

Even if you have Bothawui, you can't see whats on Geonoisis... it's probably just a fleet from Geonosis, Alzoc III, or the Vergesso asteroids.

+1 vote     reply to comment
Guest
Guest Aug 27 2014, 9:42pm replied:

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Adler26
Adler26 Apr 11 2014, 6:09pm replied:

Speaking of good feedback
I would really love to help you guys to find bugs(already have a list of a couple) however I'm unsure as to where to post them.
Can any of the developers give me a hint?

+5 votes     reply to comment
CC2224
CC2224 Oct 15 2014, 9:37am replied:

I totally agree with the 'smarter AI' part (tho i do like the swarming AI). The AI never even goes for secondary LZs; after the 6th time they could easily have taken the 2 secondary LZs on dathomir (had infantry on them, and armor assaulting my base - not much armor, with a 3 pop cap primary LZ) and did not, i stopped defending LZs; the AI is apparently OK with facing a defensive force of 4 units, barracks, and 2 light factories with pretty much nothing (1-3 units)

+1 vote     reply to comment
Emperorniko
Emperorniko Mar 23 2014, 8:01pm says:

The only thing i'd like done is to have the mod installer install everything to the MODS folder instead of adding all of the maps and a few other files to the base FOC folder and show up in all of the mods i play.

+4 votes     reply to comment
Anakin_Sklavenwalker
Anakin_Sklavenwalker Mar 23 2014, 9:10pm replied:

the problem is that some files need to be in foc base directory

+2 votes     reply to comment
anakin565
anakin565 Apr 3 2014, 12:35pm replied:

Anakin have you any idea when the 1.2 update comes out? i love the RAW mod most of all mods and i really wanna play the version =D

+4 votes     reply to comment
Inspire96
Inspire96 Mar 23 2014, 9:43pm says:

woooo GOOD JOB GUYS!! SOO EXCITED THIS UPDATE

+3 votes     reply to comment
Inspire96
Inspire96 Mar 24 2014, 7:01pm replied:

IS GONNA BE AWESOME!!

+5 votes     reply to comment
mbaker
mbaker Mar 23 2014, 9:48pm says:

i am really glad that the modding team at republic at war are continuing forward even without zerox and for that I salute you all and good luck with the mod i know i speak for the majority when i say we are all very excited to see what you will do.

+4 votes     reply to comment
Clockworks
Clockworks Mar 24 2014, 9:13am replied:

i knew i haven't heard from him in a while in this.. what happened D:?!

+3 votes     reply to comment
anakin565
anakin565 Apr 3 2014, 12:36pm replied:

hell yea =)

+3 votes     reply to comment
Draven_Felius
Draven_Felius Jul 2 2014, 10:14am replied:

What happened to Zerox?

+1 vote     reply to comment
sinay
sinay Mar 24 2014, 3:26am says:

What would be really cool to see is environment restrictions on the types on units you can deploy. For example you could send normal clone unites to Mustafar but their health would be sapped overtime, but if you sent some kind of tropper equipped with the right armor there is no penalty.

+3 votes     reply to comment
mrnova
mrnova Mar 24 2014, 4:39am says:

Please tell me that this update will allow galactic conquests in multiplayer? Thanks.

+3 votes     reply to comment
jordanthejq12
jordanthejq12 Mar 24 2014, 4:55pm says:

Holy...so this is going to happen? Like THIS YEAR?

+4 votes     reply to comment
Maxyms
Maxyms Mar 25 2014, 11:25am says:

Cant' wait 1.2 version.
Thanks RAW guys for all the work..
Still no news from z3r0x i think... ?

+7 votes     reply to comment
alizufer
alizufer Mar 27 2014, 5:46am says:

plz can someone here help me. When i play the game i only have phase 1 clone troopers but in the trailes there is phase 2. how do i get the phase 2 clone troopers? (i bosted here becouse of here is the most recent posts)

+2 votes     reply to comment
Guest
Guest Mar 27 2014, 7:13pm replied:

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alizufer
alizufer Mar 28 2014, 7:41am replied:

Aha, now I see. But the phase 2 clones should be availble in skirmish battles like an upgrade upgrade to phase 2 or add them in. I hope they will

+2 votes     reply to comment
anakin565
anakin565 Apr 3 2014, 12:38pm replied:

i agree

+2 votes     reply to comment
Ghostsniper1701
Ghostsniper1701 Aug 13 2014, 5:07pm replied:

You don't need the "Fall of the Jedi" scenario to get the Phase II's. You just need tech level 5 to gain access to them and the other larger clone units like the 501st. The Victory-1 cruiser, V-Wing, and ACR-170 are all in the same situation, you just need tech level 5 to build it in all GC's, but you cant even build the ISD's in "Fall of the Jedi", only the AI can. Which is weird considering you cant play the CIS in "Fall of the Jedi" anyway so I don't know how others are reporting that they go up against them in GC if "Fall of the Jedi" is the only allows you to play as the Republic. Oh that reminds me, in skirmish space battles on the custom maps some have a satellite that you can use to get V-Wings, TIE Fighters, and ISDs. That same satellite can be used to get special units and other upgrades. I hope this answered your question and some others.

+3 votes     reply to comment
rebel_conqueror
rebel_conqueror Mar 28 2014, 2:32pm says:

can any of the developers give me a estimated release date? estimated?

+2 votes     reply to comment
hoskie4
hoskie4 Apr 4 2014, 8:56am says:

it seems on my galactic conquest my ai has access to ships that come out in the next update

+2 votes     reply to comment
scorch1
scorch1 Apr 4 2014, 2:44pm says:

God damn it, why must my new Windows 8 make EAW non compatible with this game!?

+1 vote     reply to comment
Darthxxxx15
Darthxxxx15 May 26 2014, 5:54pm replied:

Really ? That's strange becuase mine is !

+1 vote     reply to comment
lewishemley
lewishemley Jun 21 2014, 9:08am replied:

There is a fix for it. I had the same problem with by win 8

+1 vote     reply to comment
Ghostsniper1701
Ghostsniper1701 Aug 13 2014, 5:09pm replied:

You probably need the Steam version, that's why my game can run on a Windows 7. The retail version cant run on even a Windows 7, for some reason and the Steam version allows it to.

+1 vote     reply to comment
Guest
Guest Sep 13 2014, 7:28pm replied:

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GhOsTxYOLOx
GhOsTxYOLOx Apr 11 2014, 2:17pm says:

i want to play this new version already but yea

+3 votes     reply to comment
izzman123
izzman123 Apr 15 2014, 4:31pm says:

l

+2 votes     reply to comment
Guest
Guest Apr 18 2014, 1:57pm says:

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Lubich2
Lubich2 Apr 23 2014, 7:11pm says:

Put Rigovine in there worth 10.000 which team gets it and hplds it will win the war

+1 vote     reply to comment
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Guest Apr 24 2014, 7:51pm says:

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Guest Apr 25 2014, 2:15pm says:

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SimonLee
SimonLee Apr 29 2014, 12:17pm says:

Thnaks to making an amazing mod. but.. I think I found a bug recently.. that happens usually right after massive space battle and I can't click on anything for next battle(land and space both.) I've been play this mod more than 40hours and have no choice because don't have any save records before that one. X( am I only one who got in this problem? or does anybody know how to fix it? plz help..

+2 votes     reply to comment
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Dawnstone29
Dawnstone29 May 9 2014, 9:18am says:

release date?

+2 votes     reply to comment
nickcoyle33
nickcoyle33 May 15 2014, 7:23pm says:

i know you guys probably wont do this but it would be awesome to get everyone from the Republic Commando novels to join the republic so we can deploy the entire clan to attack the separtists

+1 vote     reply to comment
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Official Page
Everythingeaw.com
Release Date
Released Jun 30, 2013
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Republic at War (Star Wars: Empire at War: Forces of Corruption)
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