Republic at War is a total conversion modification for Star Wars Empire at War Forces of Corruption. The mod replaces the Empire with the Galactic Republic and the Rebel Alliance with the Confederacy. Republic at War focuses heavily on the theatrical films but also contains content from the Clone Wars cartoon series as well as the expanded universe. Players can re-enact various Clone War campaigns such as the Outer Rim Sieges. Players will have the choice to fight as either the CIS or the Republic and wage war for control of the galaxy. Realism is key and players will have unprecedented control over how and where they fight. Push forward with an entire clone legion such as the 501st or 212th or overwhelm your opponent with a seemingly endless number of B1 battledroids. The choice is yours. There are also a number of expansions planned that will add new (as well as polish existing) content.

Report content RSS feed January (2013) Update

A Republic at War news update for the month of January, 2013.

Posted by KillerHurdz on Jan 2nd, 2013

Current Project Status
Over the past month, we have been focusing on bug related issues. The majority of these had not actually made it onto the public bug list so the changes won't be reflected on that page. We still have a good bit left to include into the final build though. Once we've integrated the remaining (to be completed) content, we'll be on the home stretch and will begin pepping for the beta.

Steam & Disc Compatibility Resolution
This is definitely one of the bigger announcements that we've made and it's not even directly tied to the mod its self.

We've been able to (finally) isolate the cause of the version mismatch issues between Steam and disc (both EAW+FOC & Gold Pack) users. The original plan was to release an application that will allow users to sync their games. We instead decided to send this information directly to Petroglyph.

Although nothing has been set in stone, Petroglyph is currently looking into developing an official game patch to deal with this once and for all.

We'll announce additional details, as we have them.

Post comment Comments
#k Jan 2 2013 says:

thats nice of petroglyph

+25 votes     reply to comment
HTRK74JR Jan 2 2013 says:

Petroglyph is an amazing company alongside Lucasarts, i hope they do patch the game, im sure they have been waiting to...

I cannot wait to play the mod, those scrap heaps wont know what to do!

+16 votes     reply to comment
flyingdonuts Jan 4 2013 replied:

Lucasarts is not an amazing company.

If they were, we'd all be playing Battlefront 3.

Petroglyph is though.

+18 votes     reply to comment
elitewolf13 Jan 4 2013 replied:

i agree with flyingdonuts, Lucasarts was good, 'till they decided to cancel BF 3 on 99% and make SW 1313

+7 votes     reply to comment
RADIALTHRONE1 Jan 4 2013 replied:

And Republic Commando 2

+8 votes     reply to comment
TheExile1 Jan 7 2013 replied:

And KOTOR 3. SWTOR doesn't count.

+9 votes     reply to comment
Guest Jan 10 2013 replied:


+3 votes     reply to comment
XxMrDestructionxX Jan 31 2013 replied:

~facepalm~ Republic commando game was for people to get excited for episode three.. swear if you want the rest read a damn book.

+3 votes     reply to comment
XKiwiIsAwesomeX Apr 23 2013 replied:

That would be amazing with the new graphics of today. Wow....

+1 vote     reply to comment
XKiwiIsAwesomeX Apr 23 2013 replied:

Yeah, that would have been awesome. Well, I wouldnt always be playing it, I have a taste for RTS games like this.

+1 vote     reply to comment
Silvermarch Jan 2 2013 says:

You guys did it? Nice job. Really nice job. It would be nice to see Petroglyph finally patching the problem out.

+5 votes     reply to comment
Dnst Jan 2 2013 says:

A very good achievement on your side. They could pay you the Greenlight fee in my opinion!

+3 votes     reply to comment
Selon Jan 2 2013 replied:

Have you heard anything about RaW Greenlight...?

+1 vote     reply to comment
Arasuum Jan 2 2013 says:

+ for Petroglyph

+1 vote     reply to comment
Slornie Jan 2 2013 says:

Congratulations! I hope Petroglyph are able to persuade LucasArts into patching the issue and it gets sorted quickly.

Just out of curiosity, what is the cause of the version mismatch? I did wonder if the version number in the Windows Registry had anything to do with it (because it seems that FoC on Steam has the pre-1.01 version number).

+2 votes     reply to comment
KillerHurdz Author
KillerHurdz Jan 2 2013 replied:

It's really much less complicated than that.

The short of it is that the Steam version only contains 1 of 2 .XMLs that are included with the August 2011 update. Either remove GRAPHICDETAILS.XML from the disc user's root XML folder OR add it to the Steam users's root XML folder.

I've developed a small application that will quickly and completely sync the two games but I wanted to wait until Petro had some time to look at the problem, before jumping the gun.

+4 votes   reply to comment
Silencer107 Mar 25 2013 replied:

I have the disc version and when I tried to pull the GRAPHICDETAILS.XML out the game crashed. So I told my friend with the Steam edition to put a copy of it into his XML folder and we still couldn't join each others games.

+1 vote     reply to comment
Sly442 Jan 2 2013 says:

Hopefully petroglyph can also fix the way how steam interprets FOC to be a separate game and not a dlc

+4 votes     reply to comment
SwiftBlizz Jan 3 2013 replied:

This Exactly, so freaking annoying!

+2 votes     reply to comment
Roaming_Mutt Jan 6 2013 says:

Yay for petroglyph!

+3 votes     reply to comment
Commander_Veers Jan 7 2013 says:

So we may still have a 4-6 month wait to even begin discussing a release date (sighs) a little bit of a downer seeing as I wanted to try out the mod on my new alienware that's on it's way but hey, In guess I can bide my time on Thrawn's revenge and Z's addon 3.5 (great job by the way one of my favorite mods) BUT my hard, grey, Imperial heart will always lie in RAW's camp een though I send a shout out to the YVAW and Thrawns revenge teams great job guy's you keep this game from dieing off. (BTW I'm not sure if I spelled "dieing" wrong so feel free to correct)

0 votes     reply to comment
Commander_Veers Jan 7 2013 says:

sorry I meant even. I hope you continue bringing that galaxy far far away to our hearts and monitors (that goes out to all modders)

P.S. My typing is horrible LOL

+1 vote     reply to comment
Guest Jan 15 2013 says:

Hey, I am sort of new to modding Star Wars Empire at War, etc etc. I have installed the mod, haven't played it a whole lot yet because I am still reading more. I had a confusion with these update posts. Are they updates that are ready to be installed or are they just future updates/bugfixes for the 1.2 release only? Not really sure and any feedback would be appreciated. : ) Thanks!

P.S. This is looking like a really great mod! Thanks to the creators!

+1 vote     reply to comment
Greatsaga Jan 25 2013 says:

Actually, the Ram fix that Lucasarts rolled out fixes the problem. They never mentioned anything about it, but I confirmed it today. At least, it worked for me. I read somewhere in a forum thread on Petroglyph's forums that it supposedly fixed the problem, but no one on that thread was able to confirm it as they didn't know anyone they could test it with. I confirmed myself today, no mods and me playing retail gold and my friend on Steam, we were able to join each other's hosts.

+1 vote     reply to comment
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Star Wars: Empire at War: Forces of Corruption
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