Republic at War is a total conversion modification for Star Wars Empire at War Forces of Corruption. The mod replaces the Empire with the Galactic Republic and the Rebel Alliance with the Confederacy. Republic at War focuses heavily on the theatrical films but also contains content from the Clone Wars cartoon series as well as the expanded universe. Players can re-enact various Clone War campaigns such as the Outer Rim Sieges. Players will have the choice to fight as either the CIS or the Republic and wage war for control of the galaxy. Realism is key and players will have unprecedented control over how and where they fight. Push forward with an entire clone legion such as the 501st or 212th or overwhelm your opponent with a seemingly endless number of B1 battledroids. The choice is yours. There are also a number of expansions planned that will add new (as well as polish existing) content.
A Republic at War news update for the month of January, 2013.
Posted by KillerHurdz on Jan 2nd, 2013
Current Project Status
Over the past month, we have been focusing on bug related issues. The majority of these had not actually made it onto the public bug list so the changes won't be reflected on that page. We still have a good bit left to include into the final build though. Once we've integrated the remaining (to be completed) content, we'll be on the home stretch and will begin pepping for the beta.
Steam & Disc Compatibility Resolution
This is definitely one of the bigger announcements that we've made and it's not even directly tied to the mod its self.
We've been able to (finally) isolate the cause of the version mismatch issues between Steam and disc (both EAW+FOC & Gold Pack) users. The original plan was to release an application that will allow users to sync their games. We instead decided to send this information directly to Petroglyph.
Although nothing has been set in stone, Petroglyph is currently looking into developing an official game patch to deal with this once and for all.
We'll announce additional details, as we have them.