Republic at War is a total conversion modification for Star Wars Empire at War Forces of Corruption. The mod replaces the Empire with the Galactic Republic and the Rebel Alliance with the Confederacy. Republic at War focuses heavily on the theatrical films but also contains content from the Clone Wars cartoon series as well as the expanded universe. Players can re-enact various Clone War campaigns such as the Outer Rim Sieges. Players will have the choice to fight as either the CIS or the Republic and wage war for control of the galaxy. Realism is key and players will have unprecedented control over how and where they fight. Push forward with an entire clone legion such as the 501st or 212th or overwhelm your opponent with a seemingly endless number of B1 battledroids. The choice is yours. There are also a number of expansions planned that will add new (as well as polish existing) content.

Report article RSS Feed August Update

A Republic at War news update for the month of August, 2012.

Posted by KillerHurdz on Aug 4th, 2012

Current Project Status
Many of you have been wondering where we're at. We decided to shuffle some of our planned content as well as introduce some additional content that we thought would be really fun and add to the experience. We did end up pushing a few things back but the net result was more work for us than we had originally planned for.

We'll be announcing more about the expansion's release schedule, as we get closer to completion.

New Content
As explained above, we have introduced additional content that we have recently rolled into the expansion. Here is the list:

  • Deathwatch Trooper (unit, land)
  • Deathwatch APC (unit, land)
  • Deathwatch Heavy Tank (unit, land)
  • Jedi Temple (map, land, skirmish)
  • Taris (map, space, GC)

We've been looking into adding a few extra items, but we also want to get it out there so you guys can finally play it.

Here's a (near final) list of what the expansion will include:

  • Nearly 600 -- fully tested -- balance adjustments
  • ~3MB of additional code
  • 19 new (buildable) units
  • 1 new skirmish map
  • 3 new indigenous species
  • 3 new GC planets
  • ~1GB of new art content (models, skins, cinematics, etc)
  • ~150MB of new audio
  • AI adjustments & tweaks

We're nearing completion on all of these points.


For those of you that have not heard, we will be beginning a closed beta (similar to last year) that will last for a number of weeks and end a few days before the final (public) release. All 1.1 testers will be invited back and we'll be also looking for additional bodies to help us get to final release even quicker.

Information regarding dates as well as how to apply will eventually be posted in ModDB news section.

Easter Egg Hunt
Although many of you came very close to winning the easter egg hunt, we have still yet to declare a winner. For those of you who didn't know, we had a contest running where players needed to find 8 of the 10 hidden easter eggs that could be found while playing Republic at War. The winner could pick one unit, of their choice, to include in a future version of Republic at War.

Although the contest is still technically running, we'll be letting it continue to run well into the expansion to provide you guys with ample opportunity to have your favorite Clone Wars-era unit included in the mod's final unit list.

The auto-installer will work for both disk and Steam users. We're hoping to see a significant reduction in the number of questions related to the game's installation process.

Along with the mod itself, we've included an (optional) launcher that allows users to easily update their game with the latest Lucasarts August update as well as make it easier to resolve multiplayer compatibility issues (with visual aids and game cleaning functions).

Useful Links
Republic at War FAQ
Republic at War Bug Posting Forum
Republic at War 1.2 Unit List
Republic at War Game Organizer (available on the homepage, right column)
Republic at War Bug List

That wraps up this month's update. We appreciate everyone's patience and hope you enjoy what we have accomplished since the mod's initial release.

Post comment Comments
TheTriangulum Aug 5 2012, 3:24am says:

Great news, cannot wait to play 1.2!

+16 votes     reply to comment
Veco Aug 5 2012, 6:57am replied:

WHAT IS THE 3mb new CODE? is that a cheat code or something?

-2 votes     reply to comment
Starkiller2356 Aug 5 2012, 9:39am replied:

No just plain new/rewritten code for features/balance/new stuff

+6 votes     reply to comment
gansch Aug 5 2012, 3:28pm replied:

As in modify the actual engine?

0 votes     reply to comment
GhostHound Aug 5 2012, 4:42am says:

Now you got me even more excited! Still, can't wait for it! Thanks for the update!

+4 votes     reply to comment
iheartmods Aug 5 2012, 4:42am says:

Hopefully 1.2 comes out soon D: I wanna play it before school starts.

+8 votes     reply to comment
.JAS Aug 5 2012, 4:57am says:

Excellent update, we're all stoked for 1.2 :)

+8 votes     reply to comment
packy21 Aug 5 2012, 5:09am says:

After the contest is done. Can you please tell us thr eastrr eggs? It would be fun to kbow them

+2 votes     reply to comment
Keksz Aug 5 2012, 9:03am replied:

They are not easter egss if you already know where they are -.-

+4 votes     reply to comment
packy21 Aug 5 2012, 12:31pm replied:

thats right. but just some hints ore something. like on what planets

+2 votes     reply to comment
Bisszy4ever Aug 5 2012, 5:38am says:

Its good how there's an update for the progress looks like you guys are doing so much work so excited to play on the jedi temple keep up the good work guys :).

+5 votes     reply to comment
Mace-Windu Aug 5 2012, 6:21am says:

sounds awesome cannot wait for 1.2

+4 votes     reply to comment
EclipseStardestroyer Aug 5 2012, 8:57am says:

Does the update also include increased performance with lag issues of GC?

+5 votes     reply to comment
KillerHurdz Author
KillerHurdz Aug 5 2012, 1:56pm replied:

We'll be tackling any remaining GC performance issues during beta.

+3 votes   reply to comment
Darth_grave Aug 5 2012, 11:29am says:

wicked news

+3 votes     reply to comment
killer8473 Aug 5 2012, 1:39pm says:

Awesome cant wait :):)

+3 votes     reply to comment
Axxif Aug 5 2012, 11:16pm says:

Find any fix for GC in MP?

+3 votes     reply to comment
Lord_starkiller Aug 6 2012, 7:48am says:

Will there be an easter egg hunt in 1.2?

+2 votes     reply to comment
abarc Aug 6 2012, 1:30pm says:

thank you for the update

+2 votes     reply to comment
antillies Aug 6 2012, 11:33pm says:

Thanks for the update. Keep up the great work!

+2 votes     reply to comment
Obi-1-Kenobi Aug 7 2012, 1:08pm says:

Good job Hurtz, Z3r0x and other makers. Its awesome to still see the game alive. See you all you gamers on the field. soon i hope :)

+5 votes     reply to comment
Khanti Sep 30 2012, 1:36pm says:

Any chance that in next update (1.2) team will enhance ship/unit descriptions like this?
"Heavy warship designed for planetary defense, planetary assault, and ship-to-ship combat. Armed with multiple missile launchers the Victory-class can bombard targets from distance or engage at close range."
"Heavy warship designed for planetary defense, planetary assault, and ship-to-ship combat. Victory-class can bombard targets from distance or engage at close range. Ship is equipped with 1000 strong points shields, has 1000 points durable hull and is armed with 100 missile launchers and 10 turbolasers."
This will be nice if actually one can compare ships without looking at xml files.

+1 vote     reply to comment
The_Diadact Oct 6 2012, 2:28am says:

I believe an update would be good right about now :) I'm to excited!

+1 vote     reply to comment
MrBandit Nov 21 2012, 12:57am says:

this is probably somewhere on the page but i cant find it so...when is 1.2 supposed to be released?

+1 vote     reply to comment
Afro-yoda-ninja Nov 28 2012, 1:16pm replied:

On the update, the ETA is not... Shrouds this release date, the dark side does... Impossible to see, the future is... hmmm...

+1 vote     reply to comment
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Released Jun 30, 2013
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