Current Project Status
Many of you have been wondering where we're at. We decided to shuffle some of our planned content as well as introduce some additional content that we thought would be really fun and add to the experience. We did end up pushing a few things back but the net result was more work for us than we had originally planned for.
We'll be announcing more about the expansion's release schedule, as we get closer to completion.
As explained above, we have introduced additional content that we have recently rolled into the expansion. Here is the list:
- Deathwatch Trooper (unit, land)
- Deathwatch APC (unit, land)
- Deathwatch Heavy Tank (unit, land)
- Jedi Temple (map, land, skirmish)
- Taris (map, space, GC)
We've been looking into adding a few extra items, but we also want to get it out there so you guys can finally play it.
Here's a (near final) list of what the expansion will include:
- Nearly 600 -- fully tested -- balance adjustments
- ~3MB of additional code
- 19 new (buildable) units
- 1 new skirmish map
- 3 new indigenous species
- 3 new GC planets
- ~1GB of new art content (models, skins, cinematics, etc)
- ~150MB of new audio
- AI adjustments & tweaks
We're nearing completion on all of these points.
For those of you that have not heard, we will be beginning a closed beta (similar to last year) that will last for a number of weeks and end a few days before the final (public) release. All 1.1 testers will be invited back and we'll be also looking for additional bodies to help us get to final release even quicker.
Information regarding dates as well as how to apply will eventually be posted in ModDB news section.
Easter Egg Hunt
Although many of you came very close to winning the easter egg hunt, we have still yet to declare a winner. For those of you who didn't know, we had a contest running where players needed to find 8 of the 10 hidden easter eggs that could be found while playing Republic at War. The winner could pick one unit, of their choice, to include in a future version of Republic at War.
Although the contest is still technically running, we'll be letting it continue to run well into the expansion to provide you guys with ample opportunity to have your favorite Clone Wars-era unit included in the mod's final unit list.
The auto-installer will work for both disk and Steam users. We're hoping to see a significant reduction in the number of questions related to the game's installation process.
Along with the mod itself, we've included an (optional) launcher that allows users to easily update their game with the latest Lucasarts August update as well as make it easier to resolve multiplayer compatibility issues (with visual aids and game cleaning functions).
Republic at War FAQ
Republic at War Bug Posting Forum
Republic at War 1.2 Unit List
Republic at War Game Organizer (available on the Everythingeaw.com homepage, right column)
Republic at War Bug List
That wraps up this month's update. We appreciate everyone's patience and hope you enjoy what we have accomplished since the mod's initial release.