Republic at War is a total conversion modification for Star Wars Empire at War Forces of Corruption. The mod replaces the Empire with the Galactic Republic and the Rebel Alliance with the Confederacy. Republic at War focuses heavily on the theatrical films but also contains content from the Clone Wars cartoon series as well as the expanded universe. Players can re-enact various Clone War campaigns such as the Outer Rim Sieges. Players will have the choice to fight as either the CIS or the Republic and wage war for control of the galaxy. Realism is key and players will have unprecedented control over how and where they fight. Push forward with an entire clone legion such as the 501st or 212th or overwhelm your opponent with a seemingly endless number of B1 battledroids. The choice is yours. There are also a number of expansions planned that will add new (as well as polish existing) content.

Report content RSS feed August Update

A Republic at War news update for the month of August, 2012.

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Current Project Status
Many of you have been wondering where we're at. We decided to shuffle some of our planned content as well as introduce some additional content that we thought would be really fun and add to the experience. We did end up pushing a few things back but the net result was more work for us than we had originally planned for.

We'll be announcing more about the expansion's release schedule, as we get closer to completion.

New Content
As explained above, we have introduced additional content that we have recently rolled into the expansion. Here is the list:

  • Deathwatch Trooper (unit, land)
  • Deathwatch APC (unit, land)
  • Deathwatch Heavy Tank (unit, land)
  • Jedi Temple (map, land, skirmish)
  • Taris (map, space, GC)

We've been looking into adding a few extra items, but we also want to get it out there so you guys can finally play it.

Deliverables
Here's a (near final) list of what the expansion will include:

  • Nearly 600 -- fully tested -- balance adjustments
  • ~3MB of additional code
  • 19 new (buildable) units
  • 1 new skirmish map
  • 3 new indigenous species
  • 3 new GC planets
  • ~1GB of new art content (models, skins, cinematics, etc)
  • ~150MB of new audio
  • AI adjustments & tweaks

We're nearing completion on all of these points.

Beta

For those of you that have not heard, we will be beginning a closed beta (similar to last year) that will last for a number of weeks and end a few days before the final (public) release. All 1.1 testers will be invited back and we'll be also looking for additional bodies to help us get to final release even quicker.

Information regarding dates as well as how to apply will eventually be posted in ModDB news section.

Easter Egg Hunt
Although many of you came very close to winning the easter egg hunt, we have still yet to declare a winner. For those of you who didn't know, we had a contest running where players needed to find 8 of the 10 hidden easter eggs that could be found while playing Republic at War. The winner could pick one unit, of their choice, to include in a future version of Republic at War.

Although the contest is still technically running, we'll be letting it continue to run well into the expansion to provide you guys with ample opportunity to have your favorite Clone Wars-era unit included in the mod's final unit list.

Installer
The auto-installer will work for both disk and Steam users. We're hoping to see a significant reduction in the number of questions related to the game's installation process.

Along with the mod itself, we've included an (optional) launcher that allows users to easily update their game with the latest Lucasarts August update as well as make it easier to resolve multiplayer compatibility issues (with visual aids and game cleaning functions).

Useful Links
Republic at War FAQ
Republic at War Bug Posting Forum
Republic at War 1.2 Unit List
Republic at War Game Organizer (available on the Everythingeaw.com homepage, right column)
Republic at War Bug List

That wraps up this month's update. We appreciate everyone's patience and hope you enjoy what we have accomplished since the mod's initial release.

Comments
TheTriangulum
TheTriangulum

Great news, cannot wait to play 1.2!

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Veco
Veco

WHAT IS THE 3mb new CODE? is that a cheat code or something?

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Starkiller2356
Starkiller2356

No just plain new/rewritten code for features/balance/new stuff

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gansch
gansch

As in modify the actual engine?

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GhostHound
GhostHound

Now you got me even more excited! Still, can't wait for it! Thanks for the update!

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iheartmods
iheartmods

Hopefully 1.2 comes out soon D: I wanna play it before school starts.

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.JAS
.JAS

Excellent update, we're all stoked for 1.2 :)

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Packy21
Packy21

After the contest is done. Can you please tell us thr eastrr eggs? It would be fun to kbow them

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Keksz
Keksz

They are not easter egss if you already know where they are -.-

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Packy21
Packy21

thats right. but just some hints ore something. like on what planets

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Bisszy4ever
Bisszy4ever

Its good how there's an update for the progress looks like you guys are doing so much work so excited to play on the jedi temple keep up the good work guys :).

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Mace-Windu
Mace-Windu

sounds awesome cannot wait for 1.2

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EclipseStardestroyer
EclipseStardestroyer

Does the update also include increased performance with lag issues of GC?

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KillerHurdz Author
KillerHurdz

We'll be tackling any remaining GC performance issues during beta.

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Darth_grave
Darth_grave

wicked news

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killer8473
killer8473

Awesome cant wait :):)

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Axxif
Axxif

Find any fix for GC in MP?

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Lord_starkiller
Lord_starkiller

Will there be an easter egg hunt in 1.2?

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abarc
abarc

thank you for the update

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antillies
antillies

Thanks for the update. Keep up the great work!

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Obi-1-Kenobi
Obi-1-Kenobi

Good job Hurtz, Z3r0x and other makers. Its awesome to still see the game alive. See you all you gamers on the field. soon i hope :)

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Khanti
Khanti

Any chance that in next update (1.2) team will enhance ship/unit descriptions like this?
"Heavy warship designed for planetary defense, planetary assault, and ship-to-ship combat. Armed with multiple missile launchers the Victory-class can bombard targets from distance or engage at close range."
to
"Heavy warship designed for planetary defense, planetary assault, and ship-to-ship combat. Victory-class can bombard targets from distance or engage at close range. Ship is equipped with 1000 strong points shields, has 1000 points durable hull and is armed with 100 missile launchers and 10 turbolasers."
This will be nice if actually one can compare ships without looking at xml files.

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The_Diadact
The_Diadact

I believe an update would be good right about now :) I'm to excited!

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MrBandit
MrBandit

this is probably somewhere on the page but i cant find it so...when is 1.2 supposed to be released?

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Afro-yoda-ninja
Afro-yoda-ninja

On the update, the ETA is not... Shrouds this release date, the dark side does... Impossible to see, the future is... hmmm...

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