Republic at War is a total conversion modification for Star Wars Empire at War Forces of Corruption. The mod replaces the Empire with the Galactic Republic and the Rebel Alliance with the Confederacy. Republic at War focuses heavily on the theatrical films but also contains content from the Clone Wars cartoon series as well as the expanded universe. Players can re-enact various Clone War campaigns such as the Outer Rim Sieges. Players will have the choice to fight as either the CIS or the Republic and wage war for control of the galaxy. Realism is key and players will have unprecedented control over how and where they fight. Push forward with an entire clone legion such as the 501st or 212th or overwhelm your opponent with a seemingly endless number of B1 battledroids. The choice is yours. There are also a number of expansions planned that will add new (as well as polish existing) content.

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AK151
AK151 Jan 10 2012, 12:30am says:

I think it's safe to say the Lucrehulk is pretty much completely screwed...

+17 votes     reply to comment
Mace-Windu
Mace-Windu Jan 10 2012, 12:50am says:

well AK you dont really know what is behind that Lucrehulk lol

+10 votes     reply to comment
AK151
AK151 Jan 10 2012, 7:56am replied:

No, but I do know what's in front of it: the Republic equivalent of a Super Star Destroyer... xD

And if you really look, not much seems to be coming from behind the Lucrehulk anyways...

+15 votes     reply to comment
anakin565
anakin565 Nov 12 2013, 6:49am replied:

yep =P

+1 vote     reply to comment
kcirtap
kcirtap Jan 10 2012, 1:45am says:

Run sep scum for the mandator comes for you, and it like eating ships

+8 votes     reply to comment
masterdude94
masterdude94 Jan 10 2012, 11:04pm says:

obviously the commander of the Munificent is smart enough to run, but shouldn't the commander of the Lucrehulk be just as smart, if not smarter? i mean, seriously, there is a freakin mandator! not to mention the twenty plus ships behind it!

+3 votes     reply to comment
Null12
Null12 Apr 14 2012, 10:59pm replied:

See, they would, but by running they are only presenting their engines to the 50 plus turbolasers... And then you're COMPLETELY screwed. =D=D=D

+1 vote     reply to comment
Afro-yoda-ninja
Afro-yoda-ninja Jun 6 2012, 5:21pm replied:

True, no point in turning round only to have engines crippled... wouldn't it be nice if ships could REVERSE thus hiding engines...

+1 vote     reply to comment
MrAzuryZ
MrAzuryZ Nov 16 2012, 11:35am replied:

its not possible :D

+1 vote     reply to comment
Xan_Krieger
Xan_Krieger Jan 10 2012, 11:38pm says:

If droids can feel fear the droids on that ship had a data dump in their rear compartment.

+6 votes     reply to comment
ArielY
ArielY Jan 11 2012, 8:26am says:

Ah yes, the Mandator SSD, now he is actually a SSD in terms of FP?

+1 vote     reply to comment
Zerran
Zerran Jan 11 2012, 3:12pm says:

If the commander of that Lucrehulk is smart he should Ram that Lucrehulk into the Mandator!

+2 votes     reply to comment
EclipseStardestroyer
EclipseStardestroyer Jan 11 2012, 8:57pm says:

Retreat maybe a viable option at this point for the CIS.

+3 votes     reply to comment
bloodknife92
bloodknife92 Jan 28 2012, 6:15am says:

I'd very much like to see the Legacy Class Star Destroyer in the next update.

+2 votes     reply to comment
General-Grievous
General-Grievous Feb 7 2012, 8:30pm says:

EPIC BATTLE!!!!

0 votes     reply to comment
Sergeant_Barlex
Sergeant_Barlex Apr 24 2012, 8:40am says:

hey what planet do you bulid that on and i cant find it XML

+1 vote     reply to comment
darktroopa26
darktroopa26 Nov 17 2012, 3:46pm replied:

Kuat, Tech 4, space station 4

+2 votes     reply to comment
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Here is a pack of images taken during testing.

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Jan 10th, 2012
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