Republic at War is a total conversion modification for Star Wars Empire at War Forces of Corruption. The mod replaces the Empire with the Galactic Republic and the Rebel Alliance with the Confederacy. Republic at War focuses heavily on the theatrical films but also contains content from the Clone Wars cartoon series as well as the expanded universe. Players can re-enact various Clone War campaigns such as the Outer Rim Sieges. Players will have the choice to fight as either the CIS or the Republic and wage war for control of the galaxy. Realism is key and players will have unprecedented control over how and where they fight. Push forward with an entire clone legion such as the 501st or 212th or overwhelm your opponent with a seemingly endless number of B1 battledroids. The choice is yours. There are also a number of expansions planned that will add new (as well as polish existing) content.

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Post comment Comments  (0 - 50 of 72)
Euphoria_21
Euphoria_21 Apr 18 2011, 2:24am says:

.... 0.0
i cant even imagine how awesome that must have been

+17 votes     reply to comment
Darthdan12302
Darthdan12302 Apr 18 2011, 2:57pm replied:

LOOK at that only in seventeen minutes rad cant wait

+2 votes     reply to comment
Jeroenimo
Jeroenimo Apr 18 2011, 2:24am says:

Hehe, reminds me of something I once did, 2 Kadalbe battleships and 3 corvettes the consortium had, I took out BOTH battleships with my LEVEL 1 spacestation, was busy for 20 minutes microing my bombers. Ohh the good old times.

+21 votes     reply to comment
Tynan0
Tynan0 Apr 18 2011, 9:04am replied:

Yeah, you could pretty much hold off any attack until your hangar bay was destroyed. After that, you had no forces and you had to watch your space station slowly get torn apart. It would be more realistic if fighters came out of the hangar and reinforcements came from the communications array.

+12 votes     reply to comment
Tonarion
Tonarion Apr 18 2011, 2:29am says:

what the ........... how youre supposed to take one out then ?

-2 votes     reply to comment
Rissien
Rissien Apr 18 2011, 3:17am replied:

Use strategy.

+9 votes     reply to comment
Tonarion
Tonarion Apr 18 2011, 7:20am replied:

Even with a decent strategy... i doubt you stand a chance.... well testing will show us... may suggest Z to add a weakness to them if they not allready have one

+1 vote     reply to comment
version15
version15 Apr 18 2011, 7:46am replied:

Don't forget unit cap... those ships wouldn't come at him all at once.

+1 vote     reply to comment
DarthAwesome
DarthAwesome Apr 18 2011, 11:54pm replied:

Make a bigger fleet.

+1 vote     reply to comment
--Atlas--
--Atlas-- Apr 18 2011, 2:53am says:

45x Acclamator-class Cruisers?

Level 5 forever!!!

+12 votes     reply to comment
death2falcon
death2falcon Apr 18 2011, 3:05am says:

damn it dows say 45 Acclamators Geez!

you take a shipyard out by sending a bunch of stealth raid groups to attack the ground soyou take out the thing by converting the planet. i hate when the rebellion does that. just got the tech 5 starbase with 20 imperial star destroyers and about to attack and they take out my station by converting the planet.

+3 votes     reply to comment
ploesj42
ploesj42 Apr 18 2011, 3:47am replied:

Yeah, raiding strategy sucks. You would have to fill every land position with troops to be secure if they attack like that.

+1 vote     reply to comment
Chagall
Chagall Apr 18 2011, 4:38am replied:

Or you just get 2 garison buildings who provided you with adequate troops to defend ya planet. Raid teams aren't big eh. First time shall be hard, but after that you have your turrets etc in position and you gonna own em with ease.

+2 votes     reply to comment
TheJediStarkiller
TheJediStarkiller Apr 18 2011, 3:13am says:

Damn it dows 45х Acclamator, 35х Light frigrat you how many played?

+1 vote     reply to comment
CountBuffalo
CountBuffalo Apr 18 2011, 3:51am says:

45? What difficulty is this, if they can get that many then there must be someway for the player to do so as well

+1 vote     reply to comment
[Beta]Imperator
[Beta]Imperator Apr 18 2011, 4:47am buried:

(buried)

Man Cis got overpowered! -.-

-10 votes     reply to comment
Velancious
Velancious Apr 18 2011, 6:41pm replied:

It's called strategy.

+7 votes     reply to comment
Wordsarecool
Wordsarecool Apr 18 2011, 11:16pm replied:

strategy bro.

Besides, on land, isn't the Republic OP enough already?

+3 votes     reply to comment
RepublicLegacy
RepublicLegacy May 2 2011, 11:01pm replied:

Hopefully not in this mod. I prefer the Republic but that doesn't mean I won't be playing as the CIS every once and a while. Z will fix the balance hopefully.

+1 vote     reply to comment
Lesser
Lesser Apr 18 2011, 5:21am says:

lol if a lv5 station does this all i got to do if just build them and winning the game will be easy don't have to worry about defences

+1 vote     reply to comment
=СРБ=Ori`verda
=СРБ=Ori`verda Apr 18 2011, 6:03am says:

Remember you guys, this was only a lvl 5 station, Z said that if you combine the station with a ground-to-space weapon, even the almighty Mandator could be swept away like a leaf in a torrent of water.

+1 vote     reply to comment
DedicatedGamer
DedicatedGamer Apr 18 2011, 7:12am replied:

yes but look at the time , 17min - 110 ships destroyed
THAT'S INSANE- 6ships per minute destroyed (in average) :p

+1 vote     reply to comment
davo001
davo001 Apr 18 2011, 6:14am says:

the thing is you dont know what else the cis had.
they might have had alot better ships

+3 votes     reply to comment
DedicatedGamer
DedicatedGamer Apr 18 2011, 7:07am says:

if i only could press "return to galactic" button :p

+5 votes     reply to comment
z3r0x Author
z3r0x Apr 18 2011, 7:37am says:

Ohh.. my space force was 5 Munificents, 1 Lucrehulk, 1 Providence Carrier, 4 Patrol Frigates. The Shipyard sends in reinforcements.. I received about 7 additional Munificents, 4 Technounion Frigates and maybe 8 Patrol Frigates.

+12 votes   reply to comment
=СРБ=Ori`verda
=СРБ=Ori`verda Apr 19 2011, 8:41am replied:

Not to mention the mammoth hoard of fighters and bombers eh?

+3 votes     reply to comment
version15
version15 Apr 18 2011, 7:48am says:

In all honesty, play smart and the fight will be easy. Although I would like to see how the AI acts like, fights against AI become predictable.

+1 vote     reply to comment
THeTA
THeTA Apr 18 2011, 8:13am says:

Lvl 5 spacestation withstanding any attack?

BOYS!UNLEASH THE KRAKEN!

+3 votes     reply to comment
Katy_x
Katy_x Apr 18 2011, 9:00am says:

z3r0x you beast!
xx

+3 votes     reply to comment
cpt.franz
cpt.franz Apr 18 2011, 9:56am says:

Are you kidding!? 17 minutes? and only lost 7 ships!? awesome! I guess ... which has a lvl 5 space station...

+1 vote     reply to comment
EclipseStardestroyer
EclipseStardestroyer Apr 18 2011, 9:57am says:

I think you should have recorded the battle.

+3 votes     reply to comment
--Atlas--
--Atlas-- Apr 18 2011, 11:05am says:

Just like Z said: ''It can withstand almost any attack''

+2 votes     reply to comment
--Atlas--
--Atlas-- Apr 20 2011, 7:45am replied:

Bad karma monster came back!!!

Be careful

+4 votes     reply to comment
cpt.franz
cpt.franz Apr 18 2011, 11:05am says:

hey wait... why are in the chart of the republic are those ntb-630 bombers? u mean we need to buy them? they wont be in the hangars of our ships!?

+1 vote     reply to comment
Snatch16
Snatch16 Apr 18 2011, 11:47am says:

good work

+1 vote     reply to comment
_edoe_
_edoe_ Apr 18 2011, 1:45pm says:

I almost feel sorry for the republic...

+1 vote     reply to comment
RepublicatWar
RepublicatWar Apr 18 2011, 2:25pm says:

"Thats no moon, its a battlestation" Will we need a lucky shot to kill that thing? O.o

+1 vote     reply to comment
PcPEdelweiss
PcPEdelweiss Apr 18 2011, 2:55pm says:

Love ! Can't to see this screen on my game !

+1 vote     reply to comment
codyblue
codyblue Apr 18 2011, 3:34pm says:

I had better results on Clone Wars Mod

-3 votes     reply to comment
Ozzy667
Ozzy667 Apr 18 2011, 4:37pm replied:

That's because our space station are much less powerful and can not defend themselves as well. They rely on Starships to protect them. Something that will eventually be changed because it is much more realistic that a Shipyard should be heavily defended.

+7 votes     reply to comment
AK151
AK151 Apr 18 2011, 4:54pm says:

That's scary.

+3 votes     reply to comment
Skirmisher
Skirmisher Apr 18 2011, 4:59pm says:

Has no one considered the fact that maybe building up to a level 5 space stations takes a ton of credits? That would only be true for realistic balance.

+2 votes     reply to comment
Tynan0
Tynan0 Apr 18 2011, 5:12pm replied:

That and not every planet can have a level 5 station.

+5 votes     reply to comment
Legion778
Legion778 Apr 18 2011, 5:52pm says:

do the a.i. use level 5 shipyards? because if they dont thats not going to be a challenge.

+1 vote     reply to comment
TheExile1
TheExile1 Apr 18 2011, 11:04pm replied:

Z improved the ai quite abit. I'm sure they will.

+1 vote     reply to comment
z3r0x Author
z3r0x Apr 25 2011, 10:30pm replied:

They do

+3 votes   reply to comment
Rampsquatch
Rampsquatch May 1 2011, 12:54pm replied:

that's a scary thought

+1 vote     reply to comment
xavz
xavz Apr 18 2011, 6:36pm says:

jajajajaja the republic lost the battle die damn jedi (sorry yoda master)

+2 votes     reply to comment
Dont_Make_Me_Eat_You
Dont_Make_Me_Eat_You Apr 18 2011, 10:52pm says:

yu know how the asteriods n debries are like barriers?... wut r their uses? i mean its not like my ships' weapons' range r long enough to shoot over them n my ships just crash inside them... only units that can go over the debries r like x-wing n bombers...

+1 vote     reply to comment
forrepublicatwar
forrepublicatwar Apr 18 2011, 10:58pm says:

awasome

+2 votes     reply to comment
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Description

This is what happens if you have a Level 5 Shipyard.

It can withstand almost any attack.

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Date
Apr 18th, 2011
By
z3r0x
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