Republic at War is a total conversion modification for Star Wars Empire at War Forces of Corruption. The mod replaces the Empire with the Galactic Republic and the Rebel Alliance with the Confederacy. Republic at War focuses heavily on the theatrical films but also contains content from the Clone Wars cartoon series as well as the expanded universe. Players can re-enact various Clone War campaigns such as the Outer Rim Sieges. Players will have the choice to fight as either the CIS or the Republic and wage war for control of the galaxy. Realism is key and players will have unprecedented control over how and where they fight. Push forward with an entire clone legion such as the 501st or 212th or overwhelm your opponent with a seemingly endless number of B1 battledroids. The choice is yours. There are also a number of expansions planned that will add new (as well as polish existing) content.
Some shots from 1.2 The AI has been tweaked a bit. Players get nice "peace" for about 15-16 days on easy. The bad news is the AI now will use feint attacks, blockades, and pincer attacks. It will also use fast calvary attacks VERY well. So some of you Generals out there will need to re-think your strategies.
Nice camo on the battledroids
--clones running from explosion--
clone 1: Oh crap!
running towards battle droids
clone 2: Oh crap!
both turn around, walking into friendly fire and dying.
lol
--3 droids fighting about 30 clones--
droid 1: how can we win this?
droid 2: we are so screwed!
droid 3: at least Nancy Grace isnt here!
Lol, I thought the AI already used feint attacks and moves...
Run droids! Run!
droids never run from battle( even if they have no chance of winning)unless they are ordered to