Development Blog 5 pages 6-7
Dec 31, 2008 Other 0 commentsDevelopment Blog 5 pages 6-7
Have you ever had the feeling of emptiness somewhere between years 1950 and 1995?
Smells like a giant plot hole...
This is what drives the guys behind C&C Renovatio to bring you a unique experience of those years. Just imagine being caught up in the middle of all the events that twist & shape the universe after the end of the first Red Alert into the epic Nod vs GDI power struggle in Tiberian Dawn.
On a side note...
Of course, it's naturally hard to think up 40 years overnight given some thousands of state variables at both ends, so the storyline & game props are being constantly reviewed & updated to avoid any inconsistencies.
Game features:
- New campaigns for each side (Defend, assault, commando & other style missions),
- Familiar (including those that have not been introduced in earlier games) units with completely new designs,
- New units along with new upgrades,
- New environments,
- New music, sounds and visual effects.
Special announcement:
Comrade, aren't you tired of sitting home and crying to your mommy?
Forums.cncsociety.com">Join the army now!
Strong-willed and talented people with a deep understanding of C&C universe welcomed to the recruitment barracks!
Brotherhood. Unity. Peace.
The Renovatio team.

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Dev Blog #8: Supply Line
Greetings Comrades,
We’ll start off with the basics.
It has been a few weeks since our last update, which isn’t much, but yet again we managed to do much in this not-much amount of weeks, um… yeah. Basics end here.
Support is on the Way
The Scavengers were literally thrown all over the “map”. But that’s not a problem.
Soon, they came up with… a… flying… supply line!? The much needed reinforcements can now be literally dropped anywhere. “How can it work?” you say... Given the supply lines are deep within (partially) friendly ground, any commissioned aircraft can be turned into the pigeon of metal death, eh, it just works, you know. Like that.
And so, once again, we procounce you, the Scavengers Air Strip… meh, what the… Suffice to say the other party member is a modified Antonov AN70.
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
Any progress in this month of April? I am expected to hear more modified music from this mod.
There's a huge lot going on behind the scenes now as we speak.
Around 4 new songs are being polished, aswell as a few textured units and... some in-game goodies, to say the least. :)
Anything on this mod or any music updates at this time?
We're always workin' on it... :)
When do we get to see some of these bad boys textured?
That's going to come, though, not as fast as one might expect because of the time that good work takes.
As for more... expect an update in this department soon. :)
Of course.
Will the Soviet MiG from RA1 be in the game? And if so, will the allies have a jet fighter of their own (F-15, F-16 or F-18)?
There will be planes, but the details are still being investigated moreso about the Soviet side...
The plane that the Soviets were "using" in-game as the spy plane was an SU, whereas the bomber was a MIG23-MIL.
In the "buy menus" both of the planes are MIG23-MIL, but with different colors.
Once again, in the cut scenes we see a MIG-29...
planes planned for the Allies side as well.....
Thanks for the info.
P.S.: keep up the good work, what we have seen and heard so far is awesome.