Development Blog 5 pages 6-7
Dec 31, 2008 Other 0 commentsDevelopment Blog 5 pages 6-7
Have you ever had the feeling of emptiness somewhere between years 1950 and 1995?
Smells like a giant plot hole...
This is what drives the guys behind C&C Renovatio to bring you a unique experience of those years. Just imagine being caught up in the middle of all the events that twist & shape the universe after the end of the first Red Alert into the epic Nod vs GDI power struggle in Tiberian Dawn.
On a side note...
Of course, it's naturally hard to think up 40 years overnight given some thousands of state variables at both ends, so the storyline & game props are being constantly reviewed & updated to avoid any inconsistencies.
Game features:
- New campaigns for each side (Defend, assault, commando & other style missions),
- Familiar (including those that have not been introduced in earlier games) units with completely new designs,
- New units along with new upgrades,
- New environments,
- New music, sounds and visual effects.
Special announcement:
Comrade, aren't you tired of sitting home and crying to your mommy?
Forums.cncsociety.com">Join the army now!
Strong-willed and talented people with a deep understanding of C&C universe welcomed to the recruitment barracks!
Brotherhood. Unity. Peace.
The Renovatio team.

2 comments by FreedoM*FighteR on Nov 3rd, 2009 digg this super bookmark

Dev Blog #8: Supply Line
Greetings Comrades,
We’ll start off with the basics.
It has been a few weeks since our last update, which isn’t much, but yet again we managed to do much in this not-much amount of weeks, um… yeah. Basics end here.
Support is on the Way
The Scavengers were literally thrown all over the “map”. But that’s not a problem.
Soon, they came up with… a… flying… supply line!? The much needed reinforcements can now be literally dropped anywhere. “How can it work?” you say... Given the supply lines are deep within (partially) friendly ground, any commissioned aircraft can be turned into the pigeon of metal death, eh, it just works, you know. Like that.
And so, once again, we procounce you, the Scavengers Air Strip… meh, what the… Suffice to say the other party member is a modified Antonov AN70.
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
(buried)
This mod should be canceled.
So...you claim you are "fixing" what EA has done to the series.
Your vision still probably doesn't match up with the inventors'. Besides, EA now owns the right to the universe, they bought the intellectual property, it is now how they say it is.
I personally think this mod is a disservice to the C&C universe. I think it's a worthy effort and will be a good game, but to say it is canon or what C&C fans want is rather arrogant. How do you know what C&C fans want? I know many will argue this, but I consider myself the biggest C&C fan in the universe, and I think the Tiberian and Red Alert universes are better separate.
Okay, now that I'm done with my rant, good luck, and I can't wait to play it.
When we say "Connecting Red Alert to Tiberium Dawn", it is NOT the same as saying "Connecting Red Alert 2 universe to Tiberium Dawn universe".
This mod handles around the timeline between RA and TD games and it does not involve the alternate universe of RA 2, RA 3 at all.
What the f*ck is with the name Renovatio? What does it mean?
Never mind, just why saw on the blog.
Maybe you should have just called it C&C: Reborn. The latin thing is OK, but for a while I thought it was a typo.
Yea it will be more easy but there is allredy a famus project that taked that name in the cnc comunity
Fuck yeah.
Can't wait.
Amazing. Got tracked.
Hey Igor, I see that you got a new mod to work on. You need to get on MSN sometime so we can chat. Good luck on the mod m8s. I plan to start 3 new ones for KW and it seems that we can maybe work something out with joining the teams together. Contact me at commi900000@hotmail.com
Hey there.
With organisational and related questions, contact the team leaders instead.
Igor is currently a model skinner as stated in the previous dev blog.