Total conversion for SAGE engine. Prequel to Command & Conquer: Tiberian Dawn. Sequel to Command & Conquer: Red Alert.

Report article RSS Feed Update 8.0: Guns & Gold (Christmas Update)

Today's plan is to just bring some more C&C a$$ kicking to the house. More screens, another 4 songs... and, huh, we haven't even started yet...

Posted by FreedoM*FighteR on Dec 26th, 2009

Merry Christmas everyone,
Yet again is the time to look and see what leaps have been made this far.
Though, today's plan is to just bring some more C&C a$$ kicking to the house.
Namely, more screens you've surely been waiting for and another 4 songs... and, huh, we haven't even started yet.

Tweaks

Presenting you the official C&C Renovatio logo we'll be adopting for use from now and further on:

Update 8.0: Guns & Gold


Now, this is the latest version, but, if you've re following us for any reasonable time, you know we rarely stop at where it "seems to have ended".


Big... Bad... Gun.

Also, presenting you the Allied "That... HUGE... thing" turret (it's tier III).
Needless to say, we're still accepting name ideas.

Wouldn't you know - it's actually recycled from a an old cruiser.

There's also a picture of the two variants of T-80. The not-so-damaged one will be used in some scenarios and wherever rarely possible as the original predecessor to the Scavengers main tank.



Sparkling

Another surprise for ya'.
It's shiny. It's fancy. Russian women love it. What is it?

That's right - a pile of rocks. (Ore & gems.)


They look small.
But, much bigger and better than that is the planned game resource system.
Details will be explained later. For now, you can take all ore that you want. We're generous today.

Music

Another 4 songs... and we're just in the middle of it.


Publicity Stunt

The Mod of the Year awards are 'round the corner. This is a good way to reach the hands, that are just above the balls for the task.
The potential addition to the team might serve just right to get the game done even faster.

Some of you already did their part, but the rest... it's up to You. Ya' know what we're talkin' 'bout...




Come, come

Or wait...
Read through these job positions and maybe there's a spot you feel like doing with your eyes closed.

Texture artists: create realistic/sci-fi textures for buildings and units. (High priority)

Sound Technician: create gun shot sounds, record voice; work closely with the music department, since that is where it all starts and ends.

Mappers: take the plan we gave to ya' and create a mind-blowing map, often from a given location reference through Google Earth or similar.

Interesting pattern can be seen here - we need more good sausage cu... I mean artists.
You may apply using PMs here or at the recruitment barracks using the form or... not using the form. To be or not to b... ah, enough drinks for today.

Over and out.

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Post comment Comments
feillyne Staff
feillyne Dec 26 2009, 5:45pm says:

O.o

You haven't uploaded pics of textured base defenses on Moddb! =(

I.e. e.g.
Renovatio.cncsociety.com
Renovatio.cncsociety.com

+2 votes   reply to comment
NewMessageN00b Creator
NewMessageN00b Dec 26 2009, 7:32pm replied:

The issue has been resolved.

+3 votes   reply to comment
Ynkyr
Ynkyr Dec 26 2009, 6:17pm says:

Great stuff especially the turret. The atmosphere of the night mission (or whatever) is great.

+3 votes     reply to comment
Eagle19
Eagle19 Dec 26 2009, 6:31pm says:

Nice work guys

+3 votes     reply to comment
Rastaman
Rastaman Dec 26 2009, 7:26pm says:

that turret is so f*cking sick!!! I love it!

+3 votes     reply to comment
Bird_of_Prey
Bird_of_Prey Dec 26 2009, 8:20pm says:

Stunning pics! Keep it up!

+2 votes     reply to comment
Iman7
Iman7 Dec 26 2009, 9:22pm says:

Nice to see you people get night missions right. Something EA has failed to do since Generals.

+2 votes     reply to comment
feillyne Staff
feillyne Dec 27 2009, 1:43am replied:

You haven't played RA3, have you? There's a mission by night.

+2 votes   reply to comment
Chinka
Chinka Dec 27 2009, 6:55am replied:

German missions in TW are night missions too :P

+3 votes     reply to comment
stephanovich
stephanovich Dec 27 2009, 8:58am replied:

IMO the best night map they've made was "All that glitter" in KW. The one where you infiltrate the GDI treasury with specters, shadows and stanks.

+5 votes     reply to comment
feillyne Staff
feillyne Dec 27 2009, 8:05pm replied:

Yeah, these missions were night ones, too.

So EA hate again, without sufficient valid reasons. -_- ;-P ;-P :-P ^^
People, c'mon, they just publish games under EA logo. Jeez.

+3 votes   reply to comment
IPS
IPS Dec 27 2009, 6:02am says:

really nice work!

+3 votes     reply to comment
kaiserpanda
kaiserpanda Dec 28 2009, 3:58pm says:

great music! could we get a download? I want it in my playlist :)

+2 votes     reply to comment
NewMessageN00b Creator
NewMessageN00b Dec 29 2009, 3:42pm replied:

This issue is quite... um... ongoing.

There's two sides to this, we know.
We also know that we get better sleep and thus better health, when all the work is safe under the pillow.
It's not an option until this this is actually released in a mod package.

P.S.
Not saying we're asleep all the time and also not saying we're waiting for a brick to fall onto our heads, while out of the bed. ;)

+1 vote   reply to comment
johnl88
johnl88 Dec 29 2009, 7:26am says:

what job you go ing give me because i need some job to do pleas !

+1 vote     reply to comment
NewMessageN00b Creator
NewMessageN00b Dec 29 2009, 3:42pm replied:

Your interest is always appreciated.

A few things to clarify...

Firstly, for us to correctly evaluate your potential addition to the team, we need to know more about the experiences you've had and what preferences would you have.

Secondly, do not hesitate to use our forums, since they're the real deal, when it comes to a lil' bit o' interactiveness in 'ye talks.

Yeah, I hate to register all over the places too, but, what the heck, if you qualify, you end up doing just that anyway!

Recruitment Barracks:
Forums.cncsociety.com

+1 vote   reply to comment
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