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This mod that is now for Tiberium Wars allows you to use the Brotherhood of Nod or the Global Defensive Inisiative as they where during the days of the First tiberium War(AKA Tiberium Dawn). But there will be a differance. This will be ofcourse be Renegade style!

Use a squad of Nod soldiers, leaded by a Nod officer to stand down near the enemy base. Then use your stealthed stealth tanks and destroy the enemy defenses, giving you the oppertunity to rush them with your infantry and light tanks. Use your ion cannon to defend the base from the attackers,and put up a line of medium tanks and rocket troopers to destroy whats left of them.

What about base defenses? Are you gona give it a limit?:
Build multiple base defenses. AGT's, Obby's.

How about reinforcements? Will there be a copper that brings the squad or something?:
They will come via Helicopter, they will be destroyable.

Just build the ultimate base, to Command your troops & Conquer your enemies!

You can read some more info here:
Teh Info on the forums

Things that wont be added:
-Playable Civilian side
-Nuke/Ion beacon (well duh)
-Ramjet sniper rifle

When this mod is finished, it will probably become a dream come true for people that love C&C Renegade and want to use the characters in a statagy.

Image RSS Feed Latest Screens
Hand of nod - Beta Behind Hand of nod - Beta Side Hand of nod - Beta
Blog RSS Feed Report abuse Latest News: This door requires....

0 comments by DrivinGhost on May 1st, 2007

Hello Commander,! This small news message might not be so special, but will show you that we are really working on this and trying to make this good mod good.

Now, about the title... you might remember from the generals version that there where no freaking doors! Well, as you might see in the screen shots added (a untextured Hand of nod, but don't look at the white... look at the textures!)
that there are doors! :D Ofcourse there are other doors in Renegade. But this is ofcourse the beta version, the Hand of nod will be fully textured and the doors will be like the ones you see in a multiplayer match once we see that shiny Mod SDK!

We still looking for people that want to join us. If you interested in a job then go to our ModDB page and view the "help needed section. To apply for the job just send me a PM or a e-mail.

Stay tuned folks!

This is just the beginning

Hand of nod - Beta Behind
Hand of nod - Beta
Hand of nod - Beta Side

Comments  (130 - 140 of 140)
NODLIED
NODLIED Oct 4 2006, 10:16am says:

THIS MOD LIVES!!!!!!!!!!!!!

yeah good job!

+1 vote     reply to comment
geostigma
geostigma Oct 3 2006, 9:15pm says:

Showing renders of the ORIGINAL RENEGADE MODELS is not progress. Do some real work KTHX

+1 vote     reply to comment
DrivinGhost
DrivinGhost Oct 3 2006, 10:20am says:

Oops, thx for the spelling mistake.

+1 vote     reply to comment
DrivinGhost
DrivinGhost Sep 30 2006, 4:26am says:

well, it is back now, thanks :)

+1 vote     reply to comment
Aut
Aut Oct 3 2006, 10:21pm says:

Yes those are the released renegade buildings for the Gmax game pack, but why would you post pictures of them. It seems as though all you did was load each building and take a screen shot.

+1 vote     reply to comment
Alucard_Sn1p3r87
Alucard_Sn1p3r87 Nov 7 2006, 2:28pm says:

Yes im aware of it called Glasshour & not hourglass since i wanted it like that with it being a remake. also Bit of Mod news im not going into detail But Driving_Ghost has finished getting the Turret ingame But it has a Glitch where its really really really small. Thats about it.

Im gonna try to Make maps again but my PC crashed. im gonna stay as your puplc relations manager so do not worry

Z10.invisionfree.com Head over to the Forums and Have your Say!

Sn1p3r87 puplic relations manager out!

+1 vote     reply to comment
Baza
Baza Sep 24 2006, 3:25am says:

The reason why Ren Gen remains banned is because it has failed to provide one MAJOR prerequisite conditions of submission. ModDB stipulates that this condition must be met in order for a modification to acquire formal recognition on the Database.

Your mod was banned as a consequence of an extreme lack of any detailed modification concepts, plot outline and/or any applicable documentation. (IE--> You need at least 2 -3 decent paragraphs that explain your mod adequately.

.

+1 vote     reply to comment
BigBird
BigBird Sep 20 2006, 3:02am says:

You need a full mod related website up, wether its packed with media shots or not has nothing to do with it, forum boards are not counted as a website, they are a part of a website. After doing this winthin 1 week, please reply to this pm and your mod will be properly authorised on ModDB.

BigBird

+1 vote     reply to comment
IHM
IHM Oct 1 2006, 7:28pm says:

Woah guys, sounds like a good idea for a mod, but if your trying to get help, at least use english for your help requests, not "dat kan", sounds japanese.

+1 vote     reply to comment
ScorpionTrooper
ScorpionTrooper Oct 1 2006, 7:24am says:

lol I'm gonna make extra MUSIC... I can't map. when |I make a map my generals only shows a part of the map and when i try to play it it crashes...

+1 vote     reply to comment
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C&C3: Tiberium Wars Icon
Platform
Windows
Developed By
DrivinGhost
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Real Time Strategy
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Sci-Fi
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5 years ago
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