This mod introduces Renegade Guardsmen as a stand-alone race seperate from both Chaos Marines and Imperial Guard. It is a mix between the two races it shadows. There are no Chaos Space Marines, only Chaos Guardsmen.
As a basis I used the Vraks Renegades as a army list but its armies lists didn't provide everything I needed for this race so I combined it with the Blood Pact which also didn't have enough in its list if seperate from Vraks. Though these armies could be made into two seperate races they would be similar in too many ways and would be a waste of time.

0.64 version now released and seen in the downloads section.
Special thanks to goldenhorde for his many army color schemes and the badges and banners that go with them.

Old 0.63 version
Gamefront.com 
0.63.2 Update
Gamefront.com

I would like to thank Warsmith (Who's mod is completely awesome btw) for allowing me to use his assets, the FoK mod for any models that I used, the DoW AI mod team for their AI system, Boothy_p for helping me with the AI, and Corsix for his awesome coding program.

I need help : I need someone to make models, and FX. First thing I will want is new buildings to split from normal IG and CM. If there is anything else that can be brought to the table then that would also be helpful but this mod is in need of new models and FX, a coder would also be nice because I'm honestly not that good with certain aspects; weapons, abilites, ect.
Also I think it's time to give my Renegades Voices so if someone could give me a good tutorial of how to implement voices into DoW then my friends and I can easily make the voices, all of us were part of the drama department in highschool.

Planned units to add in future updates after I get models for them are as follows:
   Fanatics: Base unit, similar to IG conscripts as seen in other mods, these units will be given the ability to suicide bomb after you make a research.
   Guerilla Team: Infiltrated team, I'm unsure what weapons they will have but snipers will either be their starter or prime upgrade, possible research to see invisible units.
   Blood Wolves: Tainted Psykers turn their own men into Blood Wolves, very fast, lots of damage.
   Hellhound: Just a Hellhound but chaosified I just need a model for it, ability idea wanted.
   Plague Ogryns: Fewer Ogryns in the squad, more health, and a disease effect to hostiles.
   Spire Guardmens(open to ideas for name): From the Prospero Spireguard, have subtle psyker abilities(give me ideas for this one), tough armor rating.
   Glaw Guardmens(open to ideas for name): From the House Glaw Militia, very high morale, can raise morale of nearby squads, quickly lowers morale of enemies.
   Hades: Relic unit, many side guns, forward melee attack is devastaing to everything but slowly aims so it's best used against buildings.
After these are implemented you will only be able to have one of the following units at a time: Disciples, Ogyrns Berserkers, Guerilla Team.  And seperate from that you will only be able to have one of these at a time: Death Brigade, Plague Ogryns, Spire Guardsmen, Glaw Guardsmen.

Have fun and do whatever you want with my mod, however I ask that you please let me know if you are doing anything with it.

Relic Forum
Forums.relicnews.com

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1 comment by Torzel on Sep 26th, 2012

Now developing voice scripts and handing them over to Thudo to have voiced by his voice actors.
I've made a couple but there are lots to be made and my mind seems to have a blockade for ideas so I want to ask the community to help, so if you have any ideas of a line for any unit then throw them at me either through a comment or you can PM me.
If you want to make a full script then you should use this as a guide line Forums.revora.net
This is a list of all the units for my race. The * identifies what already has a script but you are open to add an idea.
Builders:
* Heretek
Squads and Sergeants:
* Fanatics
* Renegade Militia
* Militia Champion
* Turret Team
Missle Launcher Team
Mortar Team
* Guerilla team
* Veterans
* Veterans Champion
* Disciples
* Disciples Champion
* Ogryn Berserker
* Ogyrn Champion
Death Brigade
Death Brigade Champion
Plague Ogryns
Plague Ogryn Champion
* Spireguard
* Spireguard Champion
* Glaw Militia
* Glaw Champion
Commanders:
Chirumek
* Enforcer
* Corrupt Preacher
* Rogue Psyker
* Blood Cult Assassin
* Field Commander
* Cardinal
Dark Magos
* Deacon
Vehicles:
* Chimera
* Sentinal
Blight Drone
* Hellhound
Stalk Tank
Medusa
Griffon
* Basilisk
Manticore
Destroyer
* Leman Russ
* Baneblade
Macharius
Doomblaster
Plague Tower
Hades

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Renegade Guard 0.64

Renegade Guard 0.64

Dec 16, 2012 Full Version 15 comments

Small updated version. mostly meant so users of the mod can use this download.

Renegade Guard 0.60

Renegade Guard 0.60

May 22, 2012 Full Version 18 comments

The stand-alone race of Renegade Guardsmen. Working AI

Post comment Comments  (110 - 120 of 198)
Torzel
Torzel Sep 9 2012, 6:47pm says:

I can release the new version without the AI but I think Boothy is close to being done, we just have a small problem with crashing effects from the AI. If Boothy says it won't be done soon then I will give you a release.

+2 votes     reply to comment
RMX.
RMX. Sep 11 2012, 3:50pm replied:

I'm personally used to waiting for mods, so I can think I can hold until the AI works

+3 votes     reply to comment
DDguy
DDguy Sep 8 2012, 5:18pm says:

Well, can't you release the new version now, and update it with an working AI later? I myself, just want to play with these guys, not against them..

But, I do understand if you also want to instead release an fully working version, later.

+2 votes     reply to comment
Torzel
Torzel Aug 31 2012, 9:58am says:

So I have a release that is compatible with codex ready, but the AI is broken due to me renaming and remapping all entities. I seem unable to fix it and Boothy being as generous as he is will fix it for me when he can.

+4 votes     reply to comment
RMX.
RMX. Sep 3 2012, 8:24pm replied:

No other changes besides codex compatible? I find it a bit strange that people want this to play with Codex when that mod already has a Lost and the Damned race, which is similar enough.

To each his own, I guess. It's good news but I would've preferred the effort to have been spent on other things and leave that for later.

-1 votes     reply to comment
Torzel
Torzel Sep 4 2012, 2:26am replied:

I've done more then just making it compatible with codex; I've fixed bugs mention on this site and Relic, I made the Blight Drone a flier, completely removed all color bleed, and added more team color to several units. The Lost and the Damned are similar but the races are very different.
I will admit I have been lazy about modding this for awhile, but you should be fairly satisfied with the updated version when it gets released.

+4 votes     reply to comment
dantles1992
dantles1992 Sep 13 2012, 11:59am replied:

When will be released?

+1 vote     reply to comment
RMX.
RMX. Sep 4 2012, 10:52am replied:

Thanks for the update

+2 votes     reply to comment
dantles1992
dantles1992 Sep 1 2012, 12:25am replied:

This is good news

+2 votes     reply to comment
Héllalujah!
Héllalujah! Aug 28 2012, 3:32pm replied:

totaly agree =P XD

+1 vote     reply to comment
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