Plans for the V1.0 release:
 * Videos of the game to be replaced with the REmake ones
 * Music and sound effects to be replaced with the REmake ones
 * REmake like UI (not REmake ui)
 * 2D textures to be replaced with the REmake ones

Any of this wouldn't have been possible without MarkGrass, the creator of Biohazard File Archive Tool!

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Subscreen / Inventory W.I.P. REmake item icons REmake style font ingame
Blog RSS Feed Report abuse Latest News: Changelog no. 003

0 comments by Mischa_Silden on Oct 9th, 2012

| 9.10.2012 |

I didn't change the credits video because I want to save that to the V1.0 release.
And I didn't change the Tyrant confrontation videos because I'm still not that far
in the game.

 [ VIDEO ]
- Edited the REmake Intro video to match the original  scene "PU.avi" and replaced it with the edited version   

Additional note: I had to cut off few scenes from the REmake intro, because the  original video skips the scene where Chris tells who are alive at that point when  playing as Jill.    

- Replaced the Opening video "OU.avi" with the REmake version

 - Edited the REmake good Jill and Barry ending video to match the original  scene "EU5.avi" and replaced it with the edited version

 - Edited the REmake good Chris and Rebecca ending video to match the original  scene "EU4.avi" and replaced it with the edited version

 - Edited the REmake Tyrant still alive ending video to match the original  scene "ED8.avi" and replaced it with the edited version

 - Edited the REmake good Chris, Jill and ending video to match the original  scene "ED7.avi" and replaced it with the edited version

 - Edited the REmake good Chris, Jill and Rebecca ending video to match the original  scene "ED6.avi" and replaced it with the edited version

 - Edited the REmake sad Chris and Jill ending video to match the original  scene "ED3.avi" and replaced it with the edited version

 - Edited the REmake sad Jill ending video to match the original  scene "ED2.avi" and replaced it with the edited version

 - Edited the REmake sad Chris ending video to match the original  scene "ED1.avi" and replaced it with the edited version

 - Edited the REmake Mansion explotion video to match the original  scene "DMF.avi" and replaced it with the edited version

 - Edited the REmake helicopter landing video to match the original  scene "DME.avi" and replaced it with the edited version

- Replaced the Pool draining video "DMD.avi" with the REmake version

- Replaced the Well path opening video "DM8.avi" with the REmake version

- Replaced the Neptune approaching video "DM7.avi" with the REmake version

- Replaced the Hunter approaching video "DM6.avi" with the REmake version

- Replaced the Zombie in strairs video "DM.4" with the REmake version- Replaced the First zombie encounter video "DM3.avi" with the REmake version
 
- Recorded the Chris mansion door scene with the Dolphin Gamecube/Wii emulator
and replaced the original scene with it "DM2.avi"

- Recorded the Jill mansion door scene with the Dolphin Gamecube/Wii emulator   and replaced the original scene with it "DM1.avi"

Here is a video comparison of it:

 - Replaced the CAPCOM video "CAPCOM.avi" to match REmake (warning included)

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Guest
Guest Jan 27 2013, 9:23am says:

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BTNNinja
BTNNinja Oct 8 2012, 11:39am says:

Might be asking the same question tenser is, but what exactly is being 'de-made'? Is it just like a UI/Menu change?

+3 votes     reply to comment
Mischa_Silden
Mischa_Silden Oct 8 2012, 3:56pm replied:

RE|DE tries to make the Resident Evil PC version to look, feel and sound like the Gamecube/Wii version of the game.

I've updated the summary too so take a look :)

+4 votes     reply to comment
tenser4
tenser4 Oct 8 2012, 1:55am says:

So you are trying to make the PC version of Resident Evil like the Gamecube remake? Or am I confused? The changes look good so far and I will track :)

+3 votes     reply to comment
Mischa_Silden
Mischa_Silden Oct 8 2012, 4:00pm replied:

Yes and thanks!

+3 votes     reply to comment
tenser4
tenser4 Oct 8 2012, 9:08pm replied:

Ah good. This is going to be awesome. Keep up the good work ^_^

+2 votes     reply to comment
Stogie83
Stogie83 Oct 8 2012, 11:40am replied:

i think he´s increasing the texture size and polygon count ?

+3 votes     reply to comment
Mischa_Silden
Mischa_Silden Oct 8 2012, 3:59pm replied:

texture size, no.
polygon count, sure

I'm afraid the custom models have to wait till V2.0 tho.

+2 votes     reply to comment
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