"Reissues" is a community compilation of 30 single player Half-Life 1 levels authored by a mix of various designers. Each one has created their own unique, self-contained chapter: you'll spelunk into ancient Egyptian tombs, scale mile-high cliff sides, and fight your way through several clever re-imaginings of Black Mesa - among other exciting setpieces! Why did we bother squeezing this last bit of mileage out of a decade-old game engine? Because Half-Life 1 offers a unique feel and aesthetic that makes it a timeless classic; because great gun fights remain great fun fights, even without shiny next-gen graphics; because we love what we do, and we hope you'll love it too.

RSS Reviews  (0 - 10 of 73)

A very nice mappack. I came across a few minor bugs during my playthrough, but overall I had a blast playing this. The Scepter of Ra is my favorite.

9

This is straight up GOATED. A very enjoyable mod with great map design, and what a rollercoaster! My personal fav has to be Second Wind, always loved "down-to-up" level design, and it is executed exellently here! Also my other favs would be Coil, Labcoats and Sceptre of Ra. There were, however, some minor bugs and even a softlock, but it is easily avoidable.

9.8/10

8

frnnpc says

Agree Disagree

All maps range from great to at least enjoyable. Even the more amateurish and buggy ones are competent. I wish compilations like this were more common (although with shorter maps, say 30-60 minute experiences).

I love collaboration project in HL and this is definitely the best one yet. Nearly every map is perfect and could even be small minimods themselves. A great time.

7

** I reviewed this by each map separately and not by the total package **
Rating is just a arbitrary number.

Second Wind: Looks pretty. Awesome use of height. Poorly constructed puzzle at the Gargantua part. Was very confuse what to do here. I glitch this part by stacking 2 barrels at the corner of the rocks near the entrance. Doing this made 1 barrel float in mid-air so I can jump up and ride a brush upwards. I'm sure this was not the intent of this part. Needed better direction. At the final part when climbing up the pillar it creates a autosave every time you die. The autosave does nothing and just sits in a black loading screen, very annoying. You have to restart from the bottom. The fight here was not fun and killing flying aliens in tight areas is always annoying. I would say design is this maps best feature. 3/5

Labcoats Required: This suffers from the standard Half Life curse of scientist refusing to follow you. Luckily you can push them out of doorways to make them open the needed door. This played like a standard vanilla HL level. Nothing special and was very short. 2/5

Coil: Not fun. I felt like a rat trapped in a maze running through this building maze. Zero story and pointless. You can skip it. 1.5/5

Echo Transit: Felt look a well made Op4 map combine with HL2 aesthetics. Good custom voice work. I love the text to accompany the speech. Nice touch. Best gun fights of all the maps. Very challenging and lots of ammo / health scattered about. Some bugs like enemys inside cargo crates shooting non stop grenade launcher at you. Also the trip mines / bomb part was skippable by just closing the train door. Don't know if thats what you had to do or not. A little buggy at the end with the portal. Sometimes it just did nothing but I finally got to finish with a few restarts. This was my 2nd favorite of the bunch. 4/5

It's Safer Here: Tried to recreate a HL2 map in Goldsrc. Kinda worked, kinda didn't. The low res HL2 models look out of place for me. It just wasn't fun. Also the sky is missing. 2/5

Encamped: This one was interesting how Alien and grunts work together to hurt you. It says if you killed the aliens the grunts will turn on each other, I saw no evidence of that. Gameplay wise its standard press buttons to activate something kinda puzzles. Nothing interesting at all. The futuristic setting was cool and the textures were nice. Game crashes always after entering portal making the hub incomplete :( 2.5/5

Satellite Trouble: This one was the complete package. If felt like i was playing a Black Mesa mod map in HL1! It had great fights, environmental puzzles, and a interesting story. The setting was also great. The use of graphics and lighting made the map stand out from the rest. It felt like a source map. The last fights with the grunts at the end could of been better but it was still cool. I wanted more when it was over. Well done. 5/5

Scepter of Ra: This one was unique in terms of setting and the use of custom enemies (even though they are re-skins of HL enemies). Gameplay wise it wasn't interesting and the over use of enemies made it tedious. That darn snake took forever to kill. 2/5

Cyan: Clearly Doom 3 inspired this one was interesting in terms of Corridor style gameplay. Although nice use of lighting it was a bit dark at times. You can be confused to where to go next. The gameplay is still HL; escort scientist to open door, grab keycard, deactivate lasers ala Doom. The endless monster spawn at the end was a tad annoying. The ending was a bit "huh?". I wanted a little bit more because it was interesting. 3.5/5

I had some problems with the map 'Second chance' where I had a corrupted saved file that refuses to load. Still, this is an amazing mod filled with intriguing and creative puzzles in a map design. I was also surprise to hear that the creator, Radiatoryang aka Robert Yang, had a hand in the creation of Black Mesa Mod. Amazing work!

9

Overall.

Awesome

10

PMDLEADERSHINX says

May contain spoilers Agree Disagree

Half-Life has always been praised for it's quality maps, And Mappers to this day continue to amaze me with how they make maps and give them diverse Indenties.

"ReIssues" is a mod consisting of many mappers works all put together into one mod, It also brings together some new ideas not seen in Half-Life:Scripted transportation, Pitched Battles in close quarters, and new mod exclusive models.

The mod is very challenging but not Impossibly challenging, While some may complain about the lack of Ammo in some areas, This mod still gives you many ways to kick the enemies ***.

10

Great mod with an exceptional quality for collaboration work.