Calradia 1050 A.D.: Mercenary Uprising is a single-player mod for Mount & Blade Warband 1.158 and higher. The main gameplay features of this mod include Diplomacy 4.2, PBOD .92, and Freelancer 1.51, with several fixes for Freelancer bugs. *** The mod also includes several popular OSP kits and codes, including bridge battles, tavern animations, banking, outposts, recruitment from castles, and the salt mine. *** Various OSP arms and armors have been added to make each of the original factions' troops more distinctive and more varied. Lower-tier troops are armored with light cloth armors, middle-tier troops have thicker cloth or leather armors, and top-tier troops have metal armors. *** The troops trees have been re-done to add skirmisher lines to each faction and to add mounted skirmishers to the Nords, Rhodoks, Sarranids, and Eastern Province. Two new factions have been added.

Add file Report Calradia 1050 A.D.: Mercenary Uprising ver. 1.11
Filename
Calradia_1050_A.D._Mercenary_Uprising_v1_11.zip
Category
Full Version
Uploader
Redleg99
Added
Size
485.92mb (509,527,087 bytes)
Downloads
6,670 (1 today)
MD5 Hash
36bdbd5de4039c85375880b650d5eeaf
Embed Button
Embed Widget
Description

This is a full version. Extract and copy to your Warband Modules folder. Version 1.11 is savegame compatible with Version 1.1. Changelog for version 1.11 Bugfixes: * Fixed terrain borders error in module.ini. * Replaced Ashford town scenes with “Nibleheim” scenes by Toffey. The passages to dungeon, castle, arena, etc. should work now. Other changes: * A few minor troop equipment changes. * Enabled the "walk around" in camp menu.

Preview
Calradia 1050 A.D.: Mercenary Uprising ver. 1.11
Comments
cobraddc
cobraddc

crashes when i enter the kidnapper's hideout

Reply Good karma Bad karma+1 vote
Redleg99 Author
Redleg99

Which kingdom is the hideout in?

Reply Good karma+2 votes
cobraddc
cobraddc

Khergiz tribe

Reply Good karma Bad karma+1 vote
Redleg99 Author
Redleg99

Which version of the game are you playing, 1.1 or 1.11? Was there an error that showed up in your rgl_log.txt file?

I tried the quest in version 1.11 and didn't have any crashing. The only issue is that the kidnappers' hideouts in Khergiz and Kelton lands don't have a special scene so they use a generic scene.

Reply Good karma+2 votes
Icecold_killer
Icecold_killer

Is there any chance of making arrows with higher damage, and adding different kinds of them,

Reply Good karma Bad karma+1 vote
Redleg99 Author
Redleg99

Do you want new arrows with higher damage than bodkins and khergit arrows or do you want me to equip the troops with more bodkins and other existing arrows?

Are you mainly interested in better arrows in order to improve the player's own archery efficacy or to improve the AI archers' efficacy?

From my experience, the archers/crossbowmen seem reasonably effective, especially at the top tiers. I have used 20-30 archers in battles to absolutely shred opposing infantry troops with mail armor.

Reply Good karma+1 vote
Icecold_killer
Icecold_killer

yes new arrows with higher damage
I think it would be better

Reply Good karma Bad karma+1 vote
JoseHQ
JoseHQ

No, please. Leave the game balanced, they archers will be just too op if you improve their efficacy, specially at sieges.

Reply Good karma Bad karma+1 vote
Redleg99 Author
Redleg99

I agree with you. Since my mod deals with an earlier era in Calradia, I didn't want to make archers OP, especially as the troops rely more on cloth armors, except at the upper tiers.

I made some module.ini tweaks to archery that make it less effective at longer ranges and more effective at very short ranges than currently. This did away with the 200 yard headshots that would kill the player character.

Reply Good karma+1 vote
Guest
Guest

Hello, really awesome mod! Great job, friend!

As i see this question about arrows, i would like to tell my opinion. Yes, it would be really great u would put new arrows in-game. But also add them to higher tier archers, not only for player to buy.
However if u do that, add more armor/health to inf/cav troops, so archers wont go too god-like. With this you will improve the gameplay, the more tuff AI troops are, the more challange, the more challange - the more fun!

Keep ur awesome work!

Reply Good karma Bad karma0 votes
Redleg99 Author
Redleg99

I am glad you are enjoying the mod. Thanks for the input. I am working on version 2 and will incorporate some of the ideas and feedback that I receive here and at my Taleworlds site. I try to take player ideas and opinions into consideration but when there isn't a clear consensus, I will go with my own preferences.

Although I am some way from completing version 2, I can tell you that there will be changes in the troop trees and recruitment. I don't think I am going add heavier armors as the mod is set in an earlier period in Calradia. I am increasing the capabilities of the troops, both commoners and professionals, so you will find them tougher and better in combat. As you may know, I already increased the capabilities of bandit troops and created new upgrade paths for them.

Reply Good karma+1 vote
Guest
Guest

Awesome sir, the mod is great at any point.

Also i wanted to ask, will there be any new minor factions or new kingdoms? khergiz tribe and kelton really made the gameplay more fun. More bandit kinds would be awesome, so you wouldn't have to go straight for lords for some bigger or harder battles.

Reply Good karma Bad karma0 votes
Redleg99 Author
Redleg99

I haven't decided if I will add more factions beyond the 8 that already exist. I might increase the size of the Khergiz and Kelton factions to give them the same number of lords and ladies as the other factions and to give them more holdings (towns, castles, villages).

I am also considering adding an invasion faction that will be able to take lands.

Reply Good karma+3 votes
EsoTaken
EsoTaken

Overall this is one of my favorite mods to play and Just want to say good job!

Reply Good karma Bad karma+1 vote
Redleg99 Author
Redleg99

Thank you for your support! I think you will like version 2.0 when it comes out.

Reply Good karma+1 vote
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Mount & Blade: Warband
Creator
Redleg99
Contact
Send Message
Release date
Mod watch
Follow
File
Browse
Files
New
Add file
Report
Report
Share
Related Games
Mount & Blade: Warband
Mount & Blade: Warband Role Playing