Prepare for a unique non-stop action, from RA3:Invasion!!!

On this AI Mod you found the Commanders: Allied:Krauss - Soviet:Gideon - Japan:Ronin, which can have economic advantage up to 12 times! They like to make expand and can take the entire map if you let them! They are fearless and like to push from Land Air Sea from multiple locations, sending their forces forward, destroying everything on the way...

So,
Your mission, if should you choose to accept it:

- Repel the incoming forces and expand your base...
- Find your way to enter and destroy the enemy base!

- Complete your mission with less start money on higher difficulty level at less time!

Good luck Commander...



RA3:Invasion Series:
RA3:Invasion keep you non-stop under pressure, with clean brutal action. AI act based who you act!
RA3:InsaneInvasion is a modified version of RA3:Invasion and the building system is 80% faster, plus more energy and money, for more hardcore gameplay!
RA3:InvasionRaise is Exactly version of the RA3:Invasion, plus the Uprising Units!
RA3:InsaneInvasionRaise is Exactly version of the RA3:InsaneInvasion, plus the Uprising Units!

Commanders:
Allied: Krauss (v12a)
Soviet: Gideon (v12a)
Japan: Ronin (v12a)

Enemy: Mission:Invasion
- economic advantage from 1 to 12 times...
- capture, infiltrate, steal, expand...
- and can take the entire map...
- its fearless and unstoppable...
- push and go forward destroying everything on the way...
- expect him from 3 to 12 different locations...

You: Mission:Impossible
- repel the incoming forces...
- expand your base and capture everything help you...
- enter and destroy enemy base as fast as you can...
- can have all others ore refineries, oil rings, techs, if you can...
- use less start money as you can...
- use higher difficulty as you can...
- win with less time as you can...

AI Difficulties:
The AI Difficulties: Easy Medium Hard Brutal, it is all the same!

That means the easy is not easiest from the brutal, all difficulty modes have:
the same difficulty,

the changes is on the teams, money and units:

All Difficulties:
Opening Auto, Traning Units Auto

Difficulty EASY(30) : max teams x3 | Commander EASY(x3) : max units per team = 3
Difficulty MEDIUM(60) : max teams x6 | Commander MEDIUM(x6) : max units per team = 6
Difficulty HARD(90) : max teams x9 | Commander HARD(x9) : max units per team = 9
Difficulty BRUTAL(120): max teams x12 | Commander BRUTAL(x12): max units per team = 12

Also you can find the Commanders EASIEST(x1), EASIER(x2), with max units per team = 3
Also you can find the Commanders INVASION(x12), Maximum Units 300, Max Units per Team = 24

On Difficulty brackets is the Maximum Units and on Commander brackets is the Money.
That's mean can you have up to 28 different difficulties, from the easiest to unbeatable!

How to choose difficulty:
- If you like tactical play: choose Startup Money 10000, start with Difficulty EASY & Commander EASY and level up Difficulty Modes...
- If you like massive play: choose Startup Money 100000, start with Difficulty BRUTAL & Commander EASY and level up Commander Modes...
- The harder Difficulties is too hard for one Human Player, this Difficulties is for one two three Human Players vs one AI Player...
- The given Difficulties is just sample, depended of your skills, find your Difficulties and beat them...

How to choose AI on your team:
If you want Invasion AI on your team for help, the Difficulty Modes for your AI Teams must be the same with Enemy teams, the Commander Modes must be the half or less from Enemy teams, that's mean from Commander Easy (x3) to Commander Easiest (x1) based on your skills...

For training: Remember to level up Difficulty Modes, no matter what Startup Money and Commander Modes you choose...

To level up Difficulty modes, more Attack Teams can come to you on Multiple Locations and that force you to do more things, that help you to improve the Multitasking Abilities who is important for RTS Games. Other important is the Actions Per Minute(APM) but that is something different... And one note here: the APM must be unique and not repeated, that is unnecessary actions... For closure, of course and you need Strategy and Tactic... The RA3:Invasion, with the way i maked, help you to training all this!

In order:
Strategy > Tactic > Multitasking Abilities > Real Actions Per Minute = General!

Amazing Gameplays:
Exist 28 different difficulties, what's why is important to understand how the difficulties work. When you choose the right difficulties based on your skills, the number of friendly/enemy teams, the gameplay you want: tactical or massive, the map who choose to play, then can you have amazing exciting gameplays!

Note 1:
- The Commanders: Krauss - Gideon - Ronin, is Solo Personalities!
- That means you can play against, you can have on your team, but cannot ask for help, from the top left corner on screen...

Note 2:
- Opening Auto mean: the AI decide how open and what and how much buildings build out...
- Traning Units Auto mean: the AI training everything he like, when like and how much of them like...
- Max Units mean: the maximum units who the enemy training and based on teams send to you...
- Max Teams mean: the maximum teams who the AI can make, also the AI decide how use the attack teams, he can use all the teams only for land units, etc...
- The rest units stay on alert and protect the base when needed and for enemy base is: Everywhere he has structure!

Note 3:
- The Max Teams x Max Units per Team give you the maximum number of units who can attack you! But is not the only units/teams.
- The Scooting Dogs/Bears/Drones, the Guard Dogs/Bears/Drones, Engineers, Infiltrators and Commandos is extra teams, also exist defensives teams!

News & Updates:
- Commander Krauss - Gideon - Ronin is Completed...
- Work perfect on: Only Land - Land Water - Water Land - Only Water Maps!
- You can found and the Uprising Maps...
- Please read all text for the changes...


The RA3:Invasion, is perfect to training you, for online skirmish games and for the tournaments... ;)
You can put your replays here: Gamereplays.org


If someone make a good gameplay and put it on youtube, give us the link or the replay to see it...
Give me feed back: it's too easy , too hard , it's ok?!






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RA3 has new skirmish gameplay and gets multiple roles!


1vs1 multiplayer
, that is the Multi Role(MR) gameplay and the game as you know it changes completely!

The Gameplay separated by Main Roles:

Infantry can build Barracks and use any units related to that structures, Armory can build War Factories and use any units related to that structures, Air/Naval can build Airfields/Naval Yards and use any units related to that structures.

Each Role has he's Special Part:

For Infantry Special Part is the Engineers, Spies, Commandos, for the Armory Special Part is the Super Weapon, for the Air/Naval Special Part is the Advanced Super Weapon.

Also has he's column on Secret Protocols.

Is not the same with 3vs3, exist new ways that you are called to find and maximize the strategy and cooperation between players. And with 3 Human Players Against 3 other Human Players gameplay can be very strong!

MR Maps 1

The name of Multi Role Maps is the original name and with acronym MR at the front,
here can you see some MR Maps with their starting positions.


1st & 2nd player has from one Sub Faction, but because the maximum players limit, the 3rd has 2 Sub Factions:

Allied


allied


Soviet


soviet


Japan


japan



I make this gameplay the best as possible based on what the world builder offers,
can be much way better, but the world builder lacks of capabilities...


As can you see, each player has specific role and specific parts its available for each role.

Has specific structures to build, specific super weapons, specific protocols, it's important to stay all together, if you lose as ex the Infantry player no more Commando, if you lose Army player no more Super Weapon, if you lose the Air/Naval player no more Advanced Super Weapon and of course all Units and Protocols who is related on that player. All army separated between 3 prayers and thats why if all 3 players stay together make one strong army.

Plan your strategy from the beginning, if someone player it's good as ex with Close Infantry Combat that player must take that position, if you are good with Air Bombing take that position and so on...

Each player has less units to play, but can focus more on that units, to play better, to play more, to do more...

And now the hard part:

Because the gameplay between 6 human players can be very strong and no have point if all games go to the end with all refineries empty, that's mean tie...

You cannot build other MCV, you have one and only and its Vital!

You need to triple check every move, scouting/spying and then move, specially if you want to move the MCV, with all that gameplay appear new strategy and can be amazing strong!

--- Notes / Instructions ---


- You have one and only MCV!

- All players on same team, must be the same faction...

- This gameplay designed for HvsH players, not for HvsAI

- But if you want to play 3 Human Players vs AI, put one AI only on Enemy Armor position, AI not affected from limits and use all army, if put more AI Players they instant killed, if you find easy the normal AI even on brutal, use Invasion AI from my mod...

- The start money is locked to 10000, you cant use more, maybe it is to much, but in small maps each player has one refinery at start position...

- The Allied Tech Structure is available for Air/Naval player with same way, for Infantry Player with Power Plant/Ore Refinery/Barracks, for Army Player with Power Plant/Ore Refinery/War Factory...

- Note, Allied Tech Structure seems locked, but unlocked if you have the previews structures, i can't make work with other way...

- Normally the 3rd player is the Air/Naval, except from Japan faction who is only Naval and the Infantry/Armor/Naval Player has Air units but no build Air field...

- Note, Infantry role mean the ability for player to build barracks, Armory the ability to build War Factories, Air/Naval the ability to build Air Fields/Naval Yards. The Roles releted with the structures, not on the Units who can build and use from that structures...

You can donwload the MR Maps here!


And maybe later the TM Maps!
Team Mate Maps, with 2 positions on small maps and 3 for bigger maps, with original gameplay...

Add file RSS Files
RA3:Invasion v12a

RA3:Invasion v12a

Full Version 3 comments

RA3:Invasion keep you non-stop under pressure, with clean brutal action. AI act based who you act!

RA3:InsaneInvasion v12a

RA3:InsaneInvasion v12a

Full Version

RA3:InsaneInvasion is a modified version of RA3:Invasion and the building system is 80% faster, plus more energy and money, for more hardcore gameplay!

RA3:InvasionRaise v12a

RA3:InvasionRaise v12a

Full Version 10 comments

RA3:InvasionRaise is Exactly version of the RA3:Invasion, plus the Uprising Units!

RA3:InsaneInvasionRaise v12a

RA3:InsaneInvasionRaise v12a

Full Version

RA3:InsaneInvasionRaise is Exactly version of the RA3:InsaneInvasion, plus the Uprising Units!

RA3: Multi Role Maps (9)

RA3: Multi Role Maps (9)

Multiplayer Map 1 comment

This is a packet with 9 Multi Role Maps, for more info about MR Maps please read the article at my main page.

Battle Arena v1

Battle Arena v1

Multiplayer Map 1 comment

This is Battle Arena for instant close battles, more close you are dying!

Comments  (0 - 10 of 18)
Guest
Guest

where do I extract this file?

Reply Good karma Bad karma+1 vote
txc2004 Creator
txc2004

Pls look at this videos:
- Red Alert 3 Tutorial - Installing Mods: Youtube.com
- How To Install Red Alert 3 MODS for all windows user's: Youtube.com
And if you want more help tell me...

Reply Good karma+3 votes
Skyoatic
Skyoatic

I found some problem:
1. I don't have mods folder should I create it by myself?
2. if yes I already finish create that folder and run until I click Browser game in RA3 launcher for some reason Runtime error
Imgur.com

Reply Good karma Bad karma+2 votes
txc2004 Creator
txc2004

i try to find something, but don't know where the problem is, is not on the mod the problem, probably is, between the game and your windows...

you need to check everything...

from:
- you have the version 1.12 of the game...
- you have the version 2.0.7 of C&C Online...
- you are sure the mod folder path is correct...
- try again from directly Shortcut of the game, without C&C Online...
- delete the folder who make, and try again...
- delete the last replay...
- try and another mod...

up to:
- uninstal and reinstal the game

Also download and instal:
- Microsoft Visual C++ 2005 SP1 Redistributable Package (x86)
- DirectX...

Reply Good karma+2 votes
Guest
Guest

Hey, new uptade dont add mod for play.

(All files download = SDK for modding)

Pls flix, i love this mod. <3

Reply Good karma Bad karma+2 votes
txc2004 Creator
txc2004

Hi, xD! Its ok now! Thank you for notice me!

Reply Good karma+2 votes
Guest
Guest

Just one question if apply this mod can I also play RA3 normal AI ?

Reply Good karma Bad karma+1 vote
txc2004 Creator
txc2004

Hi, yes! The normal Commanders Warren, Oleg and others is still there!

Reply Good karma+2 votes
piltoverfilmes
piltoverfilmes

Pls make mod sandbox for this RA3Invasion!!
No time to build structures, and more powerful nuclear weapons.

Red aler units 3 expansion

That would be fantastic

Reply Good karma Bad karma+3 votes
txc2004 Creator
txc2004

Something is ready, something is ready! xD

Reply Good karma+2 votes
txc2004 Creator
txc2004

Hi! With Uprising units and lot money is amazing funny!!!

And because i like funny games, I try later when finish the v11, make and modification versions with this changes:

- Instant build, yea ok almost instant, 1 sec just for the visuals...

- x3 more power, only the single power plants, not the soviet super power plant, this stay the same...

- can have all top secret protocols, but with the same time...

- and the most important, i try to find how make the refinery ores with unlimited money...

because each refinery is unlimited that no mean you can stay only with first two... you need more so can collect faster money...

with that changes stay the game tactical, realistic and can win only the strongest...
and i predict gameplays 2-3 hours... :) :) :) LOL!

Reply Good karma+2 votes
txc2004 Creator
txc2004

And yes its ready! Thanks for your idea!

Reply Good karma+2 votes
txc2004 Creator
txc2004

Now I just remembered the user Bibber who have the mod Red Alert 3: Upheaval, give the source code for his mod, so now can try to fit on my mod...

Of Course in different versions, and with uprizing units and without, but note without modifications on the game...

Reply Good karma+2 votes
txc2004 Creator
txc2004

Hi! You mean parallel modified version of RA3Invasion...

For the uprising units is to much work i cant make it alone...

For more powerful super weapons... no is no right... why? The super weapons must be no destroy the mcvs and the others super weapons at once... its important for the other have the possibility for recover and take his revenge...

But for the others, i like me to the instant building... also power plants x3 more power, so no need to build to many...

also notice if we have instant building and x3 power and the enemy has the same, you don't think its more easier... But is nicer Hahaha!

I keep this two options on my mind... and maybe make it later... but instand building, unlimited money and energy can you have all this with trainers... so no need to make something...

Reply Good karma+2 votes
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