The year is 1955. Location New York. You and your friend Tony just pulled up to the Chanterelle, where you meet you lovley dates, Jane and Mary. After a while in the resturant you hear a sudden BOOM! The room gets thrown into chaos. You try to find a way out but its too late. 4 years later, after the Russian Invasion you end up in a prision with Tony. Now you guys must escape and find the rebellion, aka "The Black Hand", who you will help you take back your mother land and free America! TEAM MEMBERS NEEDED!!!!!! Voice actors, modelers, programer or if your extremly talented with the Flow graph, animators, texture desginers/skinners, mappers,flash You will need to know a good amount of thi in order to apply. Especilly for the modelers. But if you think you got what it takes plz email me, and u can become part of this incrediable journey. Note: This game will be a total converison, pre/post apocalyptic RPG. Were combinding ideas from Bioshock, Fallout, and half life 2 to make this mod.

Report article RSS Feed Bump Mapping

A cool feature i wanted to point out that we will have in the game is bump mapping. Every texture in the game will be bumped mapped. A made a video down below to show you how much more quality we get when we bump map textures, and how it will defiantly make the game look better.

Posted by chris_sloany on Sep 23rd, 2009
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Any question, just PM me, would love to hear feedback!

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sbseed
sbseed Sep 25 2009, 2:48am says:

odd...the bumb mapping makes the light double reflect off the oposite side of the 'brick'...still it does make it look shiney as if it just rained or something.

not sure what look your going for, personaly i like the old look a slight better.

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chris_sloany
chris_sloany Sep 25 2009, 6:22pm replied:

it suppose to bring out the brick texture, making a feel of depth to it. I did over do some of the properties of the new one, making it look a little shiny.

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Crysis
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TeamRed
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