"He who controls the past,
commands the future.

He who commands the future
conquers the past."


Command & Conquer Red Alert: Origins is a StarCraft 2 semi-total conversion mod aimed at bringing the good old Red Alert game from Westwood Studios back with a up-to-date game engine.

Origins is being created by Sourc[e]x, a Norwegian 3D generalist and long time game modder.

The mod started out merely as a personal scripting challenge to recreate the Red Alert/Tiberian Dawn sidebar system using the Galaxy Editor. One thing led to the other and now the mod is turning into a complete remake of one of my favorite games: Command & Conquer: Red Alert.

As I went further down the development, I decided to make Red Alert: Origins a reboot of "Project Red Alert\", a old and canceled Warcraft 3 map I started years ago, which I've been wanting to restart for some time now.
It was essentially the same thing; a semi-total conversion to turn the game into Red Alert.

The ultimate goal of Red Alert: Origins is for me to learn more about game logic and scripting and having a great time imitating and improving upon the gameplay of Westwood Studios' Red Alert.


Red Alert: Origins will have a open beta testing period to gather as much feedback as possible.
The opening date for the beta has not yet been decided.


It's 1946. Mankind has just gone through one of the most brutal wars it ever faced. At the Trinity site in New Mexico, in an attempt to prevent the war from ever taking place, Albert Einstein created the Chronosphere time machine. Traveling back to Landsberg, Germany, he met a young Adolf Hitler just after his release from Landsberg Prison. Following a brief conversation between the two, Einstein shakes Hitler's hand to cause a reaction that eliminated Hitler's existence from time by disturbing the space-time continuum. This prevented Nazi Germany from forming and averted World War II as we know it from taking place.

Without Nazi Germany to stand in the way of Joseph Stalin's ambitions of conquest, the USSR tries to form a Soviet Union stretching across the entire Eurasian landmass. In response, the nations of Europe form into the Alliance, and start a grim and desperate guerrilla war against the invading Soviet army.

And so, in spite of our dearest scientist's efforts, a new World War starts.


Website | Forum

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Red Alert: Origins now has its own official website and forum. This is something I quickly put together some days ago to make it easier for me to keep track of information. It's not much at the moment, but I will expand it as I go.



Let's see now... I haven't really done a whole lot in the art department this week, but at least it's more here than in the data section.
I've been working a little on the Game Settings menu to make it look more like the Red Alert main menu.

The first trailer for Red Alert: Origins is now live. This is something I've been working on as I've developed the mod, and as such contains a tasty salad of old and new footage. Enjoy.

Other than that I've been modeling the remaining aircraft models (Yak, Mig and Spyplane) and the ore mine doodad. There's also more structure birth animations and I've adjusting some of the old models geometry.

You should already have seen this.


This is where I've been spending most of my time lately, just working on the game's script. And it's actually coming together nicely if I may say so myself.
I have gone through a lot of the existing code and optimized it and fixed loads of little bugs, like some of the sidebar text could suddenly disappear out of existence and production queuing could display a wrong number. Stuff like that.

Not only have I created the ore mine, the ore is now regrowing by itself. With the addition of the MCV deploy mechanics, this means Red Alert: Origins is now basically playable. Event though a lot of stuff is still missing.
I've also improved the ore/gem harvesting mechanics. Before, the ore trucks would in some cases cease to harvest anything and just take a vacation to stare at the scenery. I haven't had a single issue with it after the update. :)

With the completion of the MCV deploy mechanics, a multiplayer game will now start with a MCV instead of a Construction Yard. And what do you know, you can even undeploy it if you've ticked the checkbox in the Game Settings.

This is a dynamic cursor system I've been working on. It finds out what situation the player is in and add a effect to the cursor accordingly. It's a rather a hacky solution creating a image underneath the mouse cursor. In its current state, the image is lagging a bit behind the cursor when moved and cannot be displayed on top of the UI.

I like to think of this as a temporary solution. I'm confident Blizzard will supply us with the ability to change the mouse cursor at runtime sometime in the future. This would get rid of all the problems I'm currently experiencing. If they don't, however, this will have to do.


Hardly touched the data editor this week. Yeah, I'll probably end up with all the data related stuff at the end.

That's all I've got for now. Keep checking back for more.
Also, it's my birthday today. Hurray. :P

Brief Update

Brief Update

News 9 comments

A brief update on the current progress. A lot of artwork and scripting has been done.



News 2 comments

Short background information on Red Alert: Origin.

Post comment Comments  (20 - 30 of 81)

Good Lucky with the mod!
I just wish dat u make some better work with the SC2 engine,i love the game and i want better models and graphics!

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It looks good. Westwood would be proud.And Blizzard maybe angry:D
Do you plan any "modern things" like in CNC3 or adding new units and stuff?
Like medics working like SC2,better vehicle repairing than that of Dune II.Rally points,dropping the primary production structure system,CNC3 crane structure,outpost,upgrades,new support powers.Allies or Soviets againt Zerg,etc..

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If so, make a Modded version and a Classic Vanilla :D

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Finally a remake worthy of attention. I wish you luck, guys *_*

Reply Good karma Bad karma+8 votes

What I think you should do is build a C&C-Engine into SC2 than finish this mod. ;o

Reply Good karma Bad karma+1 vote

Awesome mod, Awesome Video, ill keep my eye on this one!

Reply Good karma Bad karma+6 votes

Another great mod that will not see the light of day :(

Reply Good karma Bad karma+6 votes

Sad story.

Reply Good karma Bad karma+4 votes

any update on this mod? i realy need this mod ... so freaking bad... i love red alert so much!

Reply Good karma Bad karma+7 votes

Hi your mod is really Epic !

I have some questions.

1 Will Giant Ants be a third faction ?

2 Will there be Nations like Germany , Britain or France ?

3 Will you make an Option for Faster Gameplay ?
You could play Original Red Alert really fast, I really miss this feature.

4 What about the Fog of War, will it be like in RA1?
If you cleared an Area, it is permanent clear.

5 What about the Water Units ?

Thank you for making this mod !

Reply Good karma Bad karma+3 votes

Ok, saw this message from Source[e]x on the forums:

"Hello everyone.

Just wanted to clarify why there is a absence of activity at the moment.
The lack of information and updates from me is caused by a new and fresh PC and only having a unstable 3G network connection available, which makes downloading and updating Starcraft 2 near impossible. It may take up to a month's time before I can resume development on this mod.

Sorry about this."

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