Command & Conquer Red Alert: Origins is a StarCraft 2 semi-total conversion custom map made to look and play as much like the original Red Alert game from Westwood Studios as StarCraft 2 allows.

A brief update on the current progress. A lot of artwork and scripting has been done.

Posted by Sourc[e]x on Sep 1st, 2011

Just a brief update on what I've been working on lately.


A lot of time went into working on the game visuals this week - namely models, textures and animations. At this time I've got all the faction structures all modeled and almost textured. There's still some work to do there. I've also been working some on the buildings birth animations. I believe I've got about half of the structures animated by now.

As you can see, I'm trying to match the birth animations to their sprite counterparts. At least as close as I can get it with the 3ds Max beta plugin. I'll have to redo parts of the Barracks animation though. I don't like that axis scaling a whole lot.

Have also been working quite a bit on vehicle texturing and unwrapping. Have the artillery and the four tanks almost finished.


On the scripting side of things, I've been working on a lot of different stuff. And since images says more than a thousand words, here's some screenshots:

The players can now (finally) freely choose their primary production unit just by double-clicking the structure. I've been meaning to do this for quite some time now.

I've also made it so multiple production structures will decrease the build time for their produced units just like in the original. This is a feature that was not even included in the Warcraft 3 map.

The badger drop system was a real pain in the ass After several attempts it is now finally working smoothly. Since there are no infantry units in the game yet, it's flying in a surprise tank attack on the enemy forces. Now, how did those fit into that plane?

Silos will visually fill up based on the player's credits and storage capacity. This was also pretty tricky to make work, but I eventually forced them to obey my command. They now have no choice in the matter.

While I don't have the actual abilities yet, I've made the functions for the Iron Curtain and Chronosphere "superweapons" (they weren't really that super in Red Alert...). Seriously considering altering the superweapons to make the Iron Curtain, Chronosphere and the Missile Silo worth building. At least have the option to toggle the changes in the game settings dialog.

This game settings dialog will appear at the start of the map in multiplayer matches. This is still very much a work in progress, seeing as more than half of the current controls is nonfunctional. Only the "Game Admin" (the first valid player in the player list) can adjust the settings. Other players can currently only change their faction. Allied, Soviet or random. I'm also thinking of adding some quick presets with some popular game setups.

If you have any suggestions on what to add to the game settings, please share.


Not a whole lot was worked on data-wise, other than creating the vehicle and aircraft units of course.

That pretty much sums it up.
There's still loads of stuff to be done before I can release a working beta.

Post comment Comments
Zygo Sep 2 2011 says:


+2 votes     reply to comment
ApornasPlanet Sep 2 2011 says:


+1 vote     reply to comment
InStars Sep 2 2011 says:


+1 vote     reply to comment
Hijacker Sep 2 2011 says:


+1 vote     reply to comment
Cybio Sep 2 2011 says:

Good job ;)

+1 vote     reply to comment
JohnnyTheWolf Sep 2 2011 says:

So this is multiplayer only?

+1 vote     reply to comment
Sourc[e]x Author
Sourc[e]x Sep 2 2011 replied:

Not really. I have plans of creating some singleplayer maps as well. Just need to get the multiplayer working first.

+1 vote   reply to comment
unclekulikov Sep 2 2011 says:

For the Chronosphere and Iron Curtain, consider dividing them into a "utility" version (how it works in the original) and the "superweapon" version, which would be higher on the tech tree.

+1 vote     reply to comment
BigCheese256 Sep 3 2011 says:


+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

StarCraft II: Wings of Liberty Icon
Developed By
Send Message
Official Page
Release Date
Mod Watch
Track this mod
Post news
Report Abuse
Report article
Related Mods
Red Alert: Origins (StarCraft II: Wings of Liberty)
Red Alert: Origins StarCraft II: Wings of Liberty - Single, Multiplayer & Co-Op Real Time Strategy
Related Games
StarCraft II: Wings of Liberty
StarCraft II: Wings of Liberty Single & Multiplayer Real Time Strategy