Command & Conquer Red Alert: Origins is a StarCraft 2 semi-total conversion custom map made to look and play as much like the original Red Alert game from Westwood Studios as StarCraft 2 allows.
I'm trying to approach vehicle texturing in a very generic way to make the textures reusable on several models. This method will allow me to save a lot of space while keeping the development time on texturing to a minimum.
However, there are some cons: This will cause a lack of texture shading and cause unwrap stretching/artifacts on the models. I say the pros outweighs the cons here.
The texture in the image is still a work in progress. Expect it to get more details further down the line.
Also, this is Red Alert, it's not supposed to be realistic.
oh yeah baby!
wow looks great man
Ah memories. A pintle-mounted machine gun would be nice....