Blog | About | Contact | Submit Mod | Join Mod DB | Site Map | Media Kit | Desura | RSS
1 comment by RA3Unleashed on Oct 1st, 2011
We've updated our gallery with ingame images of the United Coalition Battle Miner as designed by Phil Chin.
If you want to help promote our mod, visit our official website and copy the code in our Promotions section into your website to insert our banner. Contact us if you want us to advertise your mod on our website.
We'll be posting more structures and concept art soon.
Philip Hogg
Mod Leader / Lead Artist
Red Alert 3: Unleashed
When wil it release? i want to play!
I WANT TO PLAY AS FUTURE TECH :p
I tell you, the moment you'll publish the mod for download, this will be the moment when I'll play it non-stop and hopefully my old pc won't crash from it :D Screw Homeworks!
Looks good, I like the backstory too. Hope it gets finished.
Does this mod work with Uprising only?
This is a mod for RA3, not Uprising. If I recall, you can't mod Uprising anyway.
ha! iF I recall - only a small portion of owners can get uprising to run properly anyway!
I hear that downloading this mod will be a good alternative to purchasing and having trouble with uprising. i hope its true.i track this mod and recieve news of updates regularly.thanks,and keep up the good work guys KJ
Uprising was a mod in itself (+ co-commanders and cinematics) hence the Upheaval mod which did Uprising's maps and units.
The ERS did have transforming Mechs to compensate though. I get what you're saying about faction balancing and differation but I believed that this can be achieved without drastically altering a classic RTS concept such as unit transportation. The vanilla game had mechs for the ERS, paratrooping and Chronotech for the Allies and Twinblades for the Soviets. The absolute beauty about a Universe as nutty as RA3's is that such things can be done creatively (and often humorously) while keeping in mind balance (For example, from what I'm gathering FT's strengths are air units and rapid deployment).
On a COMPLETELY unrelated note, will there be protocols with this mod either upon beta release or in a later patch/upgrade?
Respectfully submitted,
JD
There will be protocals, although only some of these have been designed so far.