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1 comment by RA3Unleashed on Oct 1st, 2011

United Coalition - Ore collection in process...

We've updated our gallery with ingame images of the United Coalition Battle Miner as designed by Phil Chin.
 

United Coalition: Battle Miner      United Coalition: Battle Miner

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We'll be posting more structures and concept art soon.

Philip Hogg
Mod Leader / Lead Artist
Red Alert 3: Unleashed

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Post comment Comments  (60 - 70 of 449)
Husky31
Husky31 Sep 4 2011, 7:32am says:

When wil it release? i want to play!

-1 votes     reply to comment
Husky31
Husky31 Sep 4 2011, 7:14am says:

I WANT TO PLAY AS FUTURE TECH :p

+3 votes     reply to comment
Black_Oni_Wolf
Black_Oni_Wolf Aug 22 2011, 12:47pm says:

I tell you, the moment you'll publish the mod for download, this will be the moment when I'll play it non-stop and hopefully my old pc won't crash from it :D Screw Homeworks!

+3 votes     reply to comment
Nimostar
Nimostar Aug 3 2011, 1:25pm says:

Looks good, I like the backstory too. Hope it gets finished.

+2 votes     reply to comment
Lickwid
Lickwid Jul 29 2011, 5:38pm says:

Does this mod work with Uprising only?

+2 votes     reply to comment
RA3Unleashed
RA3Unleashed Jul 29 2011, 7:23pm replied:

This is a mod for RA3, not Uprising. If I recall, you can't mod Uprising anyway.

+5 votes     reply to comment
!!!karmenjell
!!!karmenjell Aug 14 2011, 3:04pm replied:

ha! iF I recall - only a small portion of owners can get uprising to run properly anyway!
I hear that downloading this mod will be a good alternative to purchasing and having trouble with uprising. i hope its true.i track this mod and recieve news of updates regularly.thanks,and keep up the good work guys KJ

+2 votes     reply to comment
JurisDocta
JurisDocta Jul 30 2011, 4:31am replied:

Uprising was a mod in itself (+ co-commanders and cinematics) hence the Upheaval mod which did Uprising's maps and units.

+2 votes     reply to comment
JurisDocta
JurisDocta Jul 28 2011, 1:44am replied:

The ERS did have transforming Mechs to compensate though. I get what you're saying about faction balancing and differation but I believed that this can be achieved without drastically altering a classic RTS concept such as unit transportation. The vanilla game had mechs for the ERS, paratrooping and Chronotech for the Allies and Twinblades for the Soviets. The absolute beauty about a Universe as nutty as RA3's is that such things can be done creatively (and often humorously) while keeping in mind balance (For example, from what I'm gathering FT's strengths are air units and rapid deployment).

On a COMPLETELY unrelated note, will there be protocols with this mod either upon beta release or in a later patch/upgrade?

Respectfully submitted,
JD

+2 votes     reply to comment
RA3Unleashed
RA3Unleashed Jul 28 2011, 7:48am replied:

There will be protocals, although only some of these have been designed so far.

+3 votes     reply to comment
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