This mod is based on the source code of Red Alert 3: Upheaval. It has the same units and known issues however where Upheaval stopped with the units and maps from Uprising, this mod adds new co-commanders, load screens and the Uprising balance changes.

The new co-commanders are:
Allied:

  • Douglas Hill
  • Lydia Winters
  • Robert Bingham
  • Tanya Adams

Soviet:

  • Vera Belova
  • Future Oleg Vodnik

Empire:

  • Takara Sato
  • Future Shinzo Nagama
  • View media
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Comrades, support of mods for Red Alert 3 finally arrived, and they are available for download through Desura. Below are all mods that are currently supported, you can choose any you'd like to try out first.

Some of them change gameplay significantly, adding new units, structures and gameplay features, while others modify the core gameplay only a little. Each one of them is definitely worth checking out.

Best luck out there on the battlefield.

If you have problems with installing or running a mod for the Steam version of Red Alert 3, you can send a PM and we'll see what can be done about it.

Release won't happen in 2010

Release won't happen in 2010

News 2 comments

Bad news everyone. I had to re-balance all the new co-commanders because they performed bad on island levels. All strategic states had to change while...

Red Alert 3: Transcending 1.1

Red Alert 3: Transcending 1.1

Full Version 4 comments

Fixed: - Missing future Oleg load screen text. - Super vision on some units. They revealed almost the whole map. New: - Tesla Tank bonus crates. - Pink...

Post comment Comments  (60 - 70 of 76)
PsionicAssassin
PsionicAssassin

NIce i like this mod! tracking it.

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ZeroMD Creator
ZeroMD

While I was busy re-balancing Lydia, I stumbled on the bonus crate files. The result is a new crate type called the Unit crate. This bonus crate gives you a random tank from one of the 3 factions. The soviet tank will be the Tesla Tank. So this unit will somehow be playable in this mod.
Lydia is now rebalanced. I only need to tweak Tanya Adams and Vera Belova.

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styleos
styleos

thanks for an update :) looking forward to your first release ;) cant wait!

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NRedAlert
NRedAlert

I love the AI improvements! Tracking.

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ZeroMD Creator
ZeroMD

5 co-commanders are rebalanced. 3 to go (Lydia Winters, Tanya Adams and Vera Belova)

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BigCheese256
BigCheese256

The day when a C&C game AI becomes not too easy on hard and not too spammy on Brutal.

Looks good.

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vader333
vader333

Now I get what this mod is about...
Yay! Smarter AI!

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ZeroMD Creator
ZeroMD

My aim is to add new AI commanders. Some may be a little bit smarter than the existing AI however they won't be harder than the current AI. The reason is that I want to add stuff and don't change the existing AI's. If the new AI is harder it won't balance with the existing stuff.

A future version could have some improvements on the intelligence. But that will be after the first release.

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vader333
vader333

I'm not too sure what you mean by balance with the other stuff. If two people are given the same amount of paper and glue, and tasked to build the exact same structure, and one person does it faster than the other, how is that unfair?

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TotallySnappy
TotallySnappy

Correction, 1 person and 1 machine with the potential click/work faster than the person.

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C&C: Red Alert 3
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Highest Rated (3 agree) 10/10

I really enjoyed to have uprising unit and map with Upheaval, now, the experience goes better with the co-commander.

Next, the scripted mission ?

Feb 15 2011 by Westonbirt

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