This mod is based on the source code of Red Alert 3: Upheaval. It has the same units and known issues however where Upheaval stopped with the units and maps from Uprising, this mod adds new co-commanders, load screens and the Uprising balance changes.

The new co-commanders are:
Allied:

  • Douglas Hill
  • Lydia Winters
  • Robert Bingham
  • Tanya Adams

Soviet:

  • Vera Belova
  • Future Oleg Vodnik

Empire:

  • Takara Sato
  • Future Shinzo Nagama
Image RSS Feed Latest Screens
Giga-Fortres attack Re balanced Robert full attack Video's
Blog RSS Feed Report abuse Latest News: Release won't happen in 2010

2 comments by ZeroMD on Dec 29th, 2010

Bad news everyone. I had to re-balance all the new co-commanders because they performed bad on island levels. All strategic states had to change while keeping the unique styles for each co-commander.

Currently half of the new AI's has been re-balanced. The mod will be delayed to 2011


Help needed

After watching multiple AI battles, I noticed that the allied AI looses it's techlevel when it retreats it's construction yard.
This can somehow be fixed with outposts ( unfolded prospector ). However I can't get the AI to upgrade the techlevel of the outpost. Does anyone know how to fix this?
This won't have any influence with the release. The mod will be released even if I don't get an answer.

Downloads RSS Feed Latest Downloads
Red Alert 3: Transcending 1.1

Red Alert 3: Transcending 1.1

Feb 20, 2011 Full Version 3 comments

Fixed: - Missing future Oleg load screen text. - Super vision on some units. They revealed almost the whole map. New: - Tesla Tank bonus crates. - Pink...

Post comment Comments  (60 - 70 of 71)
BigCheese256
BigCheese256 Dec 30 2010, 3:50am says:

The day when a C&C game AI becomes not too easy on hard and not too spammy on Brutal.

Looks good.

+1 vote     reply to comment
vader333
vader333 Dec 29 2010, 3:17am says:

Now I get what this mod is about...
Yay! Smarter AI!

0 votes     reply to comment
ZeroMD
ZeroMD Dec 29 2010, 3:37pm replied:

My aim is to add new AI commanders. Some may be a little bit smarter than the existing AI however they won't be harder than the current AI. The reason is that I want to add stuff and don't change the existing AI's. If the new AI is harder it won't balance with the existing stuff.

A future version could have some improvements on the intelligence. But that will be after the first release.

+1 vote     reply to comment
vader333
vader333 Dec 30 2010, 2:35am replied:

I'm not too sure what you mean by balance with the other stuff. If two people are given the same amount of paper and glue, and tasked to build the exact same structure, and one person does it faster than the other, how is that unfair?

0 votes     reply to comment
Opulence
Opulence Dec 30 2010, 6:09am replied:

Correction, 1 person and 1 machine with the potential click/work faster than the person.

+1 vote     reply to comment
SоrataZ
SоrataZ Dec 14 2010, 8:19am says:

Not trying to make advertisements, but how about you join the Paradox Mod? :3

+2 votes     reply to comment
PsychoticLoner
PsychoticLoner Dec 14 2010, 9:04pm replied:

Because a varied array of RA3 mods will help Paradox more than a big team.

+4 votes     reply to comment
Jason_Zombolt
Jason_Zombolt Dec 13 2010, 8:53pm says:

So far nice work.

+1 vote     reply to comment
styleos
styleos Dec 13 2010, 12:12am says:

also tracking :)

+1 vote     reply to comment
ZeroMD
ZeroMD Dec 13 2010, 12:51am replied:

I don't know the exact date but the first release will be this year

+1 vote     reply to comment
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Platform
Windows
Developed By
ZeroMD
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Release Date
Released Jan 13, 2011
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9.1

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Highest Rated (3 agree) 10/10

I really enjoyed to have uprising unit and map with Upheaval, now, the experience goes better with the co-commander.

Next, the scripted mission ?

Feb 15 2011, 10:45am by Westonbirt

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Real Time Strategy
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