This mod is based on the source code of Red Alert 3: Upheaval. It has the same units and known issues however where Upheaval stopped with the units and maps from Uprising, this mod adds new co-commanders, load screens and the Uprising balance changes.

The new co-commanders are:

  • Douglas Hill
  • Lydia Winters
  • Robert Bingham
  • Tanya Adams


  • Vera Belova
  • Future Oleg Vodnik


  • Takara Sato
  • Future Shinzo Nagama
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Blog RSS Feed Post news Report abuse Latest News: Red Alert 3 mods supported (update)

21 comments by feillyne on Jun 30th, 2011

Comrades, support of mods for Red Alert 3 finally arrived, and they are available for download through Desura. Below are all mods that are currently supported, you can choose any you'd like to try out first.

Some of them change gameplay significantly, adding new units, structures and gameplay features, while others modify the core gameplay only a little. Each one of them is definitely worth checking out.

Best luck out there on the battlefield.

If you have problems with installing or running a mod for the Steam version of Red Alert 3, you can send a PM and we'll see what can be done about it.

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Red Alert 3: Transcending 1.1

Red Alert 3: Transcending 1.1

Feb 20, 2011 Full Version 4 comments

Fixed: - Missing future Oleg load screen text. - Super vision on some units. They revealed almost the whole map. New: - Tesla Tank bonus crates. - Pink...

Post comment Comments  (60 - 70 of 76)
PsionicAssassin Feb 5 2011, 5:33am says:

NIce i like this mod! tracking it.

+1 vote     reply to comment
ZeroMD Creator
ZeroMD Jan 8 2011, 8:03am says:

While I was busy re-balancing Lydia, I stumbled on the bonus crate files. The result is a new crate type called the Unit crate. This bonus crate gives you a random tank from one of the 3 factions. The soviet tank will be the Tesla Tank. So this unit will somehow be playable in this mod.
Lydia is now rebalanced. I only need to tweak Tanya Adams and Vera Belova.

+1 vote   reply to comment
styleos Jan 10 2011, 7:04am replied:

thanks for an update :) looking forward to your first release ;) cant wait!

+1 vote     reply to comment
NRedAlert Jan 1 2011, 8:42pm says:

I love the AI improvements! Tracking.

+1 vote     reply to comment
ZeroMD Creator
ZeroMD Dec 31 2010, 12:48pm says:

5 co-commanders are rebalanced. 3 to go (Lydia Winters, Tanya Adams and Vera Belova)

+1 vote   reply to comment
BigCheese256 Dec 30 2010, 3:50am says:

The day when a C&C game AI becomes not too easy on hard and not too spammy on Brutal.

Looks good.

+1 vote     reply to comment
vader333 Dec 29 2010, 3:17am says:

Now I get what this mod is about...
Yay! Smarter AI!

0 votes     reply to comment
ZeroMD Creator
ZeroMD Dec 29 2010, 3:37pm replied:

My aim is to add new AI commanders. Some may be a little bit smarter than the existing AI however they won't be harder than the current AI. The reason is that I want to add stuff and don't change the existing AI's. If the new AI is harder it won't balance with the existing stuff.

A future version could have some improvements on the intelligence. But that will be after the first release.

+1 vote   reply to comment
vader333 Dec 30 2010, 2:35am replied:

I'm not too sure what you mean by balance with the other stuff. If two people are given the same amount of paper and glue, and tasked to build the exact same structure, and one person does it faster than the other, how is that unfair?

0 votes     reply to comment
TotalSnappy Dec 30 2010, 6:09am replied:

Correction, 1 person and 1 machine with the potential click/work faster than the person.

+1 vote     reply to comment
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C&C: Red Alert 3 Icon
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Release Date
Released Jan 2011
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49 votes submitted.

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Highest Rated (3 agree) 10/10

I really enjoyed to have uprising unit and map with Upheaval, now, the experience goes better with the co-commander.

Next, the scripted mission ?

Feb 15 2011, 10:45am by Westonbirt

Real Time Strategy
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