This mod is based on the source code of Red Alert 3: Upheaval. It has the same units and known issues however where Upheaval stopped with the units and maps from Uprising, this mod adds new co-commanders, load screens and the Uprising balance changes.

The new co-commanders are:
Allied:

  • Douglas Hill
  • Lydia Winters
  • Robert Bingham
  • Tanya Adams

Soviet:

  • Vera Belova
  • Future Oleg Vodnik

Empire:

  • Takara Sato
  • Future Shinzo Nagama
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Blog RSS Feed Report abuse Latest News: Red Alert 3 mods supported (update)

21 comments by feillyne on Jun 30th, 2011

Comrades, support of mods for Red Alert 3 finally arrived, and they are available for download through Desura. Below are all mods that are currently supported, you can choose any you'd like to try out first.

Some of them change gameplay significantly, adding new units, structures and gameplay features, while others modify the core gameplay only a little. Each one of them is definitely worth checking out.

Best luck out there on the battlefield.

If you have problems with installing or running a mod for the Steam version of Red Alert 3, you can send a PM and we'll see what can be done about it.

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Red Alert 3: Transcending 1.1

Red Alert 3: Transcending 1.1

Feb 20, 2011 Full Version 4 comments

Fixed: - Missing future Oleg load screen text. - Super vision on some units. They revealed almost the whole map. New: - Tesla Tank bonus crates. - Pink...

Post comment Comments  (30 - 40 of 74)
pupitar12
pupitar12 Jul 9 2011, 6:49pm says:

Why do the Allied and Soviet superweapons cost 5000 for proton collider and vacuum imploder and 3000 for chronosphere and iron curtain like in Uprising while for Japan, it's still 2500 for psionic decimator and 1500 for nanoswarn?

+1 vote     reply to comment
Sirkickass66
Sirkickass66 Jul 8 2011, 3:26pm says:

I need help, i downloaded the mod but it won't start up>:[]> any ideas?

+1 vote     reply to comment
ZeroMD
ZeroMD Jul 9 2011, 7:35am replied:

You have to start the mode using the RA3 control center -> game browser

+1 vote     reply to comment
Darkjolly
Darkjolly Jul 3 2011, 12:41am says:

Nice mod. You will be trying to get the empire ai to use their nancore super weapon?

+2 votes     reply to comment
ZeroMD
ZeroMD Jul 9 2011, 7:34am replied:

That's very hard.

+1 vote     reply to comment
gregory1001
gregory1001 Jun 14 2011, 8:04am says:

Question:

It seems the Allies' AI never build a Chronosphere in my game. Which commanders build one? I really want to see how they use it.

+2 votes     reply to comment
ZeroMD
ZeroMD Jun 15 2011, 3:14am replied:

Weird they all build the chronosphere in my tests.

+2 votes     reply to comment
gregory1001
gregory1001 Jun 15 2011, 7:09am replied:

And with "all", you mean Warren, Giles and Lisette too or only the new commanders?
About them, did you also make changes to the existing co-commanders?

Thanks in advance for answering my questions!

+2 votes     reply to comment
ZeroMD
ZeroMD Jun 15 2011, 7:31am replied:

All allied commanders, the old AND the new ones.

+3 votes     reply to comment
ZeroMD
ZeroMD May 5 2011, 8:52am replied:

Did the tip of com_ali work?

+2 votes     reply to comment
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Platform
Windows
Developed By
ZeroMD
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Release Date
Released Jan 13, 2011
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9.1

48 votes submitted.

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Highest Rated (3 agree) 10/10

I really enjoyed to have uprising unit and map with Upheaval, now, the experience goes better with the co-commander.

Next, the scripted mission ?

Feb 15 2011, 10:45am by Westonbirt

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Real Time Strategy
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Single Player
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