Red Alert 3: Revolution's main goal is to provide a more in-depth Red Alert 3 experience, whilst retaining both the unique art style and core gameplay that made Red Alert 3 so enjoyable. The faction diversity that Red Alert 3 provided has been further built on and expanded, with each faction being able to channel their particular strengths with new, updated sets of upgrade protocols. From the Allies' 'Proton Beam Capacitors' upgrade, to the Soviet’s 'Electrostatic Flak' upgrade, you can be sure that the outcome of games will be less decided by who spams the most units, and more on who spends their Security Points the wisest. This mod also aims to enhance the unit graphics, particle systems, weapon effects and visuals throughout the game. Numerous bug fixes, as well as improved sound effects covering everything from unit weapons and explosions, to unit movement and ambient noises will offer Revolution players a Red Alert 3 experience like no other.
The Nano-Enhanced Wave-Force global upgrade protocol replaces Emperor's Rage Level 3. This upgrade grants increased firepower and a slight visual change to Tankbusters, Wave-Force Artilleries and Wave-Force Towers.
Thanks to has199 for the original idea.
Gawd that's shiny! Really nice idea, love the looks. :)
Nice! The beams look a bit like those Tiberium-enhanced Scrin weapons in C&C3. :)
this is what you get when you cross tiberium with empire nanoparticles on a wavefore weapon
i was thinking more purple for this but green works
Purple is already used by the allies.
One thing that bothered me about a star unit projectile color in RA3 in general was that, they are all usually red but yet more powerful.
In science, light or flame that is red is more dim and less intense or powerful but if its more white or blueish it's more stronger and intense.