It is summer, 1969. The Third Great World War has come to a close, the world's armies exhausted, her nations devastated by a year of the deadliest warfare in the history of Humankind. The Allied Nations, the Soviet Union and the Empire of the Rising Sun have entered an uneasy ceasefire, and for the first time in more than a decade it seems that there may be a chance for peace to return to a war-torn world.
Yet one does not meddle with time without consequence, as the war is only truly beginning, and the world was just beginning to see the effects of the Paradox...

Paradox Wiki

ParadoxCast (Sundays)

Paradox Soundtrack on Bandcamp

Infinity Realms Website

  • A new campaign and epic story telling the consequences of the events of Red Alert 3, taking you from the Siberian Wastes to Outer Space!
  • New live action and CG cutscenes, filmed in HD resolution.
  • 5 Brand New Factions : The clever Confederate Revolutionaries, the noble Order of the Talon, the powerful Atomic Kingdom of China, the scheming Mediterranean Syndicate and the otherworldly Electrical Protectorate, each with their own unique play schemes, units and music
  • Dozens of new units for existing factions, expanding each to nearly twice the original side. Take to the field with classic units like the Anvil Heavy Tank, or command new and unique additions like the flexible Hanzo Z or the elusive Heisenberg Assault Copter!
  • New battle mechanics focused around fighting battles in the field for vital resources and tech-buildings, including the reintroduction of gems.
  • A revised and updated soundtrack featuring music by Chris Feres and Sandro "FuzzY" Cacciotti, featuring new battle and faction music.
  • Particle Collider Guns, Desolator Towers, Cosmic Horrors, Ray Guns, Holographic Treetop Snipers, Fan-Powered Halos, Submersible Aircraft Carriers, Black ICE, Weather Control, Molten Broadswords, Wormholes, Atomic Mutants, Robots and insane Russian Arsonists named Ivan. Is there any doubt this is Red Alert as it was meant to be?


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7 comments by open_sketchbook on Apr 3rd, 2014

As Paradox got a sudden bump of activity recently, I would like to direct everyone's attention.


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Paradox Soviet and Allied Open Alpha 3.2

Paradox Soviet and Allied Open Alpha 3.2

Nov 24, 2012 Demo 41 comments

The new alpha contains the Soviets as well as the Allies from the prior two. There are multiple additions to both. Full changelog in the extended description...

Allies Open Alpha 2

Allies Open Alpha 2

Sep 14, 2012 Demo 17 comments

Our second Alpha release. Changelog link in the description.

Paradox Allied Open Alpha 1

Paradox Allied Open Alpha 1

Sep 10, 2012 Demo 12 comments

Here's a little apology to the community for not having put out anything due to our hiatus. It's pretty rough and only a portion of the Allies are in...

Paradox Beta 0.9.21

Paradox Beta 0.9.21

Dec 3, 2010 Patch 80 comments

A fix patch to .92, fixing several of the critical issues with that patch. (NOTE: A reissue of a patch that was pulled for being improperly compiled)

Achilles Minimod 3.0 Source Code

Achilles Minimod 3.0 Source Code

May 18, 2010 Source Code 2 comments

Are you unsatisfied by the Achilles Minimod 3.0? Fix it yourself using the source code put together by the development team!

Achilles Minimod 3.0

Achilles Minimod 3.0

May 18, 2010 Demo 56 comments

As promised, we present the last version of the Achilles Minimod before it was canceled. Changes include a new main menu, plus two new units for the Soviets...

Post comment Comments  (6640 - 6650 of 6,856)
8ft_Robot Mar 13 2009 says:

aw, man. im itching for another unit Spotlight right now.

+1 vote     reply to comment
Kerensky287 Mar 14 2009 replied:

Ah, crap, sorry it's been so long since the last one. I've been meaning to do the EP Hunter-Killer spotlight but just haven't gotten around to it... and I don't have time tonight.

There will be another soon. Again, sorry for the wait.

+1 vote     reply to comment
Skydragon222 Mar 11 2009 says:

I know this question could be taken the wrong way, but I'd really like an answer.

Judging from your experience with previous SDK's, how long would it take to make this mod once the RA3 SDK is released?

+1 vote     reply to comment
Kerensky287 Mar 11 2009 replied:

Er.... "finished" is somewhat of a relative term.

If you mean the first release, it'll probably be a few months after SDK release before it's all complete. The full mod won't be up any time soon regardless, however; keep in mind that we have 5 completely new factions, plus we're drastically increasing the size of the 3 existing ones, AND we're doing a campaign each for all 8. To say that the project will be ongoing is an understatement... but it will be done eventually, no doubt about it.

+1 vote     reply to comment
shinmg92 Mar 11 2009 says:

oh... china's ray weapon...
ray weapon is.. some kind of laser??? beam weapon??
what color will be??

+1 vote     reply to comment
open_sketchbook Creator
open_sketchbook Mar 11 2009 replied:

"Ray Weapons" are a generic term for a variety of phaser and death ray style weapons, which usually look like some sort of phaser beam. They are green or yellowish green.

+1 vote   reply to comment
shinmg92 Mar 11 2009 replied:

thank you for answer!

+1 vote     reply to comment
Skydragon222 Mar 9 2009 says:

Thanks for the quick replies. And the spy-ifv seems like it'll be awesome.

+1 vote     reply to comment
Kerensky287 Mar 9 2009 replied:

Heh. Spy-FV.

+1 vote     reply to comment
Skydragon222 Mar 10 2009 replied:

I know I think about that everytime I say it.

+1 vote     reply to comment
Skydragon222 Mar 9 2009 says:

I notice that you are making infantry more important in the early game, that's pretty cool, but I think the snipers will make all infantry obsolete. So I've got a few questions about the snipers

1. can they shoot more than one infantry in a straight line, like Natasha?

2. How fast is there reload time?

3. How expensive will they be?

4. And lastly since the new sniper-ifv has a sniper rifle, what will the spy ifv have.

Thank you for your time.

+1 vote     reply to comment
open_sketchbook Creator
open_sketchbook Mar 9 2009 replied:

1. No, one infantry at a time, and not necessarily a one-hit kill (some snipers use lighter rifles, and some infantry are very heavily armoured.

2. Varies per sniper, somewhere between 2-5 seconds depending.

3. Around 600 will likely be the average, understanding there may be some universal price adjustments.

4. Likely the ability to disguise itself like the Sudden.

+1 vote   reply to comment
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C&C: Red Alert 3 Icon
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Released 2010
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Highest Rated (22 agree) 10/10

One of the best things with Paradox is the extraordinary realationship between the followers and the devs, the devs give you an insight in each step of the developement. Heck, they even a suggestion page, (with actually alot accepted suggestions, though not in percentage). And ofcourse, gotta love the old C&C Nostalgia mixed with total new stuff. The mod itself have a large potential, though the final release is far far away in time and space, they have done alot to. The gameplay and units are…

Jul 6 2010 by GriffinZ

Lowest Rated (4 agree) 5/10

this mod is fanatasic and even for it being a work in progress it is still amazing....................or i would have said that if it werent for the bugs and troublesome download

Apr 12 2012 by shadowvangura

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