It is summer, 1969. The Third Great World War has come to a close, the world's armies exhausted, her nations devastated by a year of the deadliest warfare in the history of Humankind. The Allied Nations, the Soviet Union and the Empire of the Rising Sun have entered an uneasy ceasefire, and for the first time in more than a decade it seems that there may be a chance for peace to return to a war-torn world.
Yet one does not meddle with time without consequence, as the war is only truly beginning, and the world was just beginning to see the effects of the Paradox...

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  • A new campaign and epic story telling the consequences of the events of Red Alert 3, taking you from the Siberian Wastes to Outer Space!
  • New live action and CG cutscenes, filmed in HD resolution.
  • 5 Brand New Factions : The clever Confederate Revolutionaries, the noble Order of the Talon, the powerful Atomic Kingdom of China, the scheming Mediterranean Syndicate and the otherworldly Electrical Protectorate, each with their own unique play schemes, units and music
  • Dozens of new units for existing factions, expanding each to nearly twice the original side. Take to the field with classic units like the Anvil Heavy Tank, or command new and unique additions like the flexible Hanzo Z or the elusive Heisenberg Assault Copter!
  • New battle mechanics focused around fighting battles in the field for vital resources and tech-buildings, including the reintroduction of gems.
  • A revised and updated soundtrack featuring music by Chris Feres and Sandro "FuzzY" Cacciotti, featuring new battle and faction music.
  • Particle Collider Guns, Desolator Towers, Cosmic Horrors, Ray Guns, Holographic Treetop Snipers, Fan-Powered Halos, Submersible Aircraft Carriers, Black ICE, Weather Control, Molten Broadswords, Wormholes, Atomic Mutants, Robots and insane Russian Arsonists named Ivan. Is there any doubt this is Red Alert as it was meant to be?

WE ARE RECRUITING! ALL EXPERIENCED CODERS, TEXTURE ARTISTS AND MAPPERS WELCOME.

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As Paradox got a sudden bump of activity recently, I would like to direct everyone's attention.

THIS MOD IS NO LONGER BEING ACTIVELY WORKED ON. IF YOU LIKE WHAT WE DO, PLEASE CHECK OUT OUR INDIE GAME, BLOODCRUSHER II.


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Realtalk

Realtalk

News 59 comments

It was the best of times, and the worst of times...

Drone Warfare, and State of the Mod Address

Drone Warfare, and State of the Mod Address

News 5 comments

It's like the State of the Union, but without the same empty grandstanding, or a nervous rebuttal from a broken man.

Soviet Alpha 3 and Project Update

Soviet Alpha 3 and Project Update

News 5 comments

Soviet Alpha 3 has been released, and we have a little update as to what is going on behind the scenes.

Paradox Open Alphas

Paradox Open Alphas

News 2 comments

It’s been a while but here’s another thing for you to spend the next five minutes reading!

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Paradox Soviet and Allied Open Alpha 3.2

Paradox Soviet and Allied Open Alpha 3.2

Demo 42 comments

The new alpha contains the Soviets as well as the Allies from the prior two. There are multiple additions to both. Full changelog in the extended description...

Allies Open Alpha 2

Allies Open Alpha 2

Demo 17 comments

Our second Alpha release. Changelog link in the description.

Paradox Allied Open Alpha 1

Paradox Allied Open Alpha 1

Demo 12 comments

Here's a little apology to the community for not having put out anything due to our hiatus. It's pretty rough and only a portion of the Allies are in...

Paradox Beta 0.9.21

Paradox Beta 0.9.21

Patch 84 comments

A fix patch to .92, fixing several of the critical issues with that patch. (NOTE: A reissue of a patch that was pulled for being improperly compiled)

Achilles Minimod 3.0 Source Code

Achilles Minimod 3.0 Source Code

Source Code 2 comments

Are you unsatisfied by the Achilles Minimod 3.0? Fix it yourself using the source code put together by the development team!

Achilles Minimod 3.0

Achilles Minimod 3.0

Demo 57 comments

As promised, we present the last version of the Achilles Minimod before it was canceled. Changes include a new main menu, plus two new units for the Soviets...

Post comment Comments  (6640 - 6650 of 6,869)
open_sketchbook Creator
open_sketchbook

Ok guys, some quick changes to the unit lists. I'll sum em up here.
Allies
- The Century's new carrying capacity is 12, but it can no longer carry bombs and men at the same time.
- Parasite Fighters have a name now; "Lamprey Parasite Fighters", and a better defined role. They're are just two per Mesofortress, but they are lethal.

Confederates
- NEW UNIT The Remote Car is a remote-controlled car with a mounted sensor package, which reduces enemy defenses in a radius. It cannot move into fog-of-war, but works great with the Demo Truck.
- The Demo Truck now functions much like Crazy Ivan in RA2, though it cannot rig friendly units. The bombs are now remote detonated.
- The Marine has been renamed to Delta Ranger, and have a few mechanics changes.
- Dixie has a new and deadly secondary attack, turning enemy vehicles into hidden bombs!
- The Mechanic is now armed with a claymoore mine rather than an anti-vehicle explosive.
-Various other small clarifications.

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ArmageddonEvil
ArmageddonEvil

A Remote car, sounds funny.

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8ft_Robot
8ft_Robot

so the first planned release will be centered around the allies and confederates?
and then after that its the soviets and china and then the empire and the EP?
or Soviets and the Empire before china and the EP?

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open_sketchbook Creator
open_sketchbook

Next is Soviet and Talon, then Empire and China, then Syndicate and Protectorate.

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Cjslayer16
Cjslayer16

Another Question i see the GDI symbol up there is there a reason for this that i cannot find or its still a mystery type of thing?

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Kerensky287
Kerensky287

Officially, the Global Defense Initiative has never existed in the Red Alert universe. The alternate timeline prevented them from coming about.

However, I will say that the Order of the Talon (the faction with the bird on its crest) is more than a little inspired by the GDI - I don't think I'm allowed to get any more specific than that right now.

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Cjslayer16
Cjslayer16

well thats fine i was just wondering why it had the GDI crest :)

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Cjslayer16
Cjslayer16

This is the kinda thing ive been waiting for some time for :) hope you guys do a good job if i knew how to do all that stuff then i def would help you guys but i dont :( oh well good luck you ;) looks good so far :D

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shinmg92
shinmg92

Sonic Emitters.. i loved this weapon in all c&c series great!!

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Rabboticus
Rabboticus

great work guys! i don't know if i ask this before but when will you guys release the secret protocols for China and EP?

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Kerensky287
Kerensky287

Hmm... not sure. We'll probably have them up soon, now that you mention it. (No, you haven't asked before)

Protocols tend to be pretty quick to finish. I'll talk to open_sketchbook about it and we should have them up shortly after.

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C&C: Red Alert 3
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Highest Rated (22 agree) 10/10

One of the best things with Paradox is the extraordinary realationship between the followers and the devs, the devs give you an insight in each step of the developement. Heck, they even a suggestion page, (with actually alot accepted suggestions, though not in percentage). And ofcourse, gotta love the old C&C Nostalgia mixed with total new stuff. The mod itself have a large potential, though the final release is far far away in time and space, they have done alot to. The gameplay and units are…

Jul 6 2010 by GriffinZ

Lowest Rated (4 agree) 5/10

this mod is fanatasic and even for it being a work in progress it is still amazing....................or i would have said that if it werent for the bugs and troublesome download

Apr 12 2012 by shadowvangura

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