It is summer, 1969. The Third Great World War has come to a close, the world's armies exhausted, her nations devastated by a year of the deadliest warfare in the history of Humankind. The Allied Nations, the Soviet Union and the Empire of the Rising Sun have entered an uneasy ceasefire, and for the first time in more than a decade it seems that there may be a chance for peace to return to a war-torn world.
Yet one does not meddle with time without consequence, as the war is only truly beginning, and the world was just beginning to see the effects of the Paradox...

Paradox Wiki


ParadoxCast (Sundays)

Paradox Soundtrack on Bandcamp

Infinity Realms Website

  • A new campaign and epic story telling the consequences of the events of Red Alert 3, taking you from the Siberian Wastes to Outer Space!
  • New live action and CG cutscenes, filmed in HD resolution.
  • 5 Brand New Factions : The clever Confederate Revolutionaries, the noble Order of the Talon, the powerful Atomic Kingdom of China, the scheming¬†Mediterranean Syndicate and the otherworldly Electrical Protectorate, each with their own unique play schemes, units and music
  • Dozens of new units for existing factions, expanding each to nearly twice the original side. Take to the field with classic units like the Anvil Heavy Tank, or command new and unique additions like the flexible Hanzo Z or the elusive Heisenberg Assault Copter!
  • New battle mechanics focused around fighting battles in the field for vital resources and tech-buildings, including the reintroduction of gems.
  • A revised and updated soundtrack featuring music by Chris Feres and Sandro "FuzzY" Cacciotti, featuring new battle and faction music.
  • Particle Collider Guns, Desolator Towers, Cosmic Horrors, Ray Guns, Holographic Treetop Snipers, Fan-Powered Halos, Submersible Aircraft Carriers, Black ICE, Weather Control, Molten Broadswords, Wormholes, Atomic Mutants, Robots and insane Russian Arsonists named Ivan. Is there any doubt this is Red Alert as it was meant to be?

WE ARE RECRUITING! ALL EXPERIENCED CODERS, TEXTURE ARTISTS AND MAPPERS WELCOME.

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6 comments by open_sketchbook on Apr 3rd, 2014

As Paradox got a sudden bump of activity recently, I would like to direct everyone's attention.

THIS MOD IS NO LONGER BEING ACTIVELY WORKED ON. IF YOU LIKE WHAT WE DO, PLEASE CHECK OUT OUR INDIE GAME, BLOODCRUSHER II.


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Paradox Soviet and Allied Open Alpha 3.2

Paradox Soviet and Allied Open Alpha 3.2

Nov 24, 2012 Demo 41 comments

The new alpha contains the Soviets as well as the Allies from the prior two. There are multiple additions to both. Full changelog in the extended description...

Allies Open Alpha 2

Allies Open Alpha 2

Sep 14, 2012 Demo 16 comments

Our second Alpha release. Changelog link in the description.

Paradox Allied Open Alpha 1

Paradox Allied Open Alpha 1

Sep 10, 2012 Demo 12 comments

Here's a little apology to the community for not having put out anything due to our hiatus. It's pretty rough and only a portion of the Allies are in...

Paradox Beta 0.9.21

Paradox Beta 0.9.21

Dec 3, 2010 Patch 84 comments

A fix patch to .92, fixing several of the critical issues with that patch. (NOTE: A reissue of a patch that was pulled for being improperly compiled)

Achilles Minimod 3.0 Source Code

Achilles Minimod 3.0 Source Code

May 18, 2010 Source Code 2 comments

Are you unsatisfied by the Achilles Minimod 3.0? Fix it yourself using the source code put together by the development team!

Achilles Minimod 3.0

Achilles Minimod 3.0

May 18, 2010 Demo 55 comments

As promised, we present the last version of the Achilles Minimod before it was canceled. Changes include a new main menu, plus two new units for the Soviets...

Post comment Comments  (6600 - 6610 of 6,834)
Skydragon222
Skydragon222 Mar 18 2009, 6:08pm says:

Hey since the Electrical Protectorate is 100% metal, does that mean that the soviet's magnetic sattelite will pick up every single one of their units?

+1 vote     reply to comment
8ft_Robot
8ft_Robot Mar 18 2009, 5:16am says:

is it possible that navel units get a more appropriate resize? like the Aircraft carrier,Shoguns,Naginatas and dreadnoughts more bigger, while units like riptides, Stingrays and yaris remain the same?
it would make the Long range Bombardment ships look Far more intimidating!

+1 vote     reply to comment
Cjslayer16
Cjslayer16 Mar 26 2009, 8:57pm replied:

I find they are too big as it is... anyways maybe you could shrink the range down? even just a little bit they are so ungodly cheap ...

+1 vote     reply to comment
open_sketchbook
open_sketchbook Mar 18 2009, 3:50pm replied:

We were considering something along those lines. We'll see how it looks when we test it out!

+1 vote     reply to comment
D3@DM4N
D3@DM4N Mar 18 2009, 1:46am says:

never played any of these games. but i really like the concept of the mod and very nj on the models

+1 vote     reply to comment
open_sketchbook
open_sketchbook Mar 17 2009, 11:39pm says:

Ok guys, some quick changes to the unit lists. I'll sum em up here.
Allies
- The Century's new carrying capacity is 12, but it can no longer carry bombs and men at the same time.
- Parasite Fighters have a name now; "Lamprey Parasite Fighters", and a better defined role. They're are just two per Mesofortress, but they are lethal.

Confederates
- NEW UNIT The Remote Car is a remote-controlled car with a mounted sensor package, which reduces enemy defenses in a radius. It cannot move into fog-of-war, but works great with the Demo Truck.
- The Demo Truck now functions much like Crazy Ivan in RA2, though it cannot rig friendly units. The bombs are now remote detonated.
- The Marine has been renamed to Delta Ranger, and have a few mechanics changes.
- Dixie has a new and deadly secondary attack, turning enemy vehicles into hidden bombs!
- The Mechanic is now armed with a claymoore mine rather than an anti-vehicle explosive.
-Various other small clarifications.

+1 vote     reply to comment
ArmageddonEvil
ArmageddonEvil Mar 18 2009, 8:03am replied:

A Remote car, sounds funny.

+1 vote     reply to comment
8ft_Robot
8ft_Robot Mar 15 2009, 2:09pm says:

so the first planned release will be centered around the allies and confederates?
and then after that its the soviets and china and then the empire and the EP?
or Soviets and the Empire before china and the EP?

+1 vote     reply to comment
open_sketchbook
open_sketchbook Mar 15 2009, 3:19pm replied:

Next is Soviet and Talon, then Empire and China, then Syndicate and Protectorate.

+1 vote     reply to comment
Cjslayer16
Cjslayer16 Mar 15 2009, 8:00am replied:

well thats fine i was just wondering why it had the GDI crest :)

+1 vote     reply to comment
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C&C: Red Alert 3 Icon
Platform
Windows
Developer
Infinity Realms
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Paradoxmod.com
Release Date
Released Jul 3, 2010
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Highest Rated (22 agree) 10/10

One of the best things with Paradox is the extraordinary realationship between the followers and the devs, the devs give you an insight in each step of the developement. Heck, they even a suggestion page, (with actually alot accepted suggestions, though not in percentage). And ofcourse, gotta love the old C&C Nostalgia mixed with total new stuff. The mod itself have a large potential, though the final release is far far away in time and space, they have done alot to. The gameplay and units are…

Jul 6 2010, 6:17pm by GriffinZ

Lowest Rated (4 agree) 5/10

this mod is fanatasic and even for it being a work in progress it is still amazing....................or i would have said that if it werent for the bugs and troublesome download

Apr 12 2012, 8:10pm by shadowvangura

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