Paradox Soviet and Allied Open Alpha 3.2
Nov 24, 2012 Demo 30 commentsThe new alpha contains the Soviets as well as the Allies from the prior two. There are multiple additions to both. Full changelog in the extended description...

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WE ARE RECRUITING! ALL EXPERIENCED CODERS, TEXTURE ARTISTS AND MAPPERS WELCOME.
5 comments by open_sketchbook on Apr 21st, 2013
My fellow Americans RA3 Fans...
It's been a trying time for you, I know. Updates have been few and far between. As mentioned previously, the core team is off trying to make their fortunes on the indie game scene. However, things have been happening, though mostly behind the scenes.
In order to prevent this from happening again, there will be a new paradigm around here.
Check back on SUNDAYS for updates!
That's right! Every Sunday we will make sure to put up something new! It might be a podcast, it might be new renders, screenshots, video, audio, but it will always be something.
For example, drones.

Though the Allies use a small number of drones, like the infamous Pulsar (formerly known as the Claymoore Drone), and several other powers, like the Japanese and Syndicate, make use of autonomous unmanned units, the Soviets are the undisputed masters of drone warfare, having an entire building dedicated to the production of domesticated animalistic robots for combat purposes. The Toxin Drone cuts areas off from the enemy by infection, including infecting enemy vehicles. The Phobia Drone is basically a drone infantryman, acting as a landmine before burst out to attack enemy infantry and tanks. Finally, the Tesla Drone serves to disable enemy vehicles and structures, sapping power and clearing the seas of pesky infantry.

The Laika Drone, meanwhile, is responsible for scouting for your forces, if you rely heavily on drones. It buzzes high above the battlefield, repelling off the magnetic field of the earth, revealing a huge portion of it while stealthed from enemy retaliation. Of course, it's low-resolution cameras can't hope to detect hidden threats at that distance, meaning it must get close and lose it's stealth protection to do so. So be careful!
That's all for now! Remember to check back on Sundays for updates, check out our wiki, and support our indie game project BLOODCRUSHER II: FACE BREAKER!
The new alpha contains the Soviets as well as the Allies from the prior two. There are multiple additions to both. Full changelog in the extended description...
Our second Alpha release. Changelog link in the description.
Here's a little apology to the community for not having put out anything due to our hiatus. It's pretty rough and only a portion of the Allies are in...
A fix patch to .92, fixing several of the critical issues with that patch. (NOTE: A reissue of a patch that was pulled for being improperly compiled)
The second update to the Release 1 Beta, including new units, structures, gameplay adjustments and game types.
With a heavy balance overhaul, a few new units and a ton of bugfixes, the first beta patch will hopefully make your online experience more enjoyable...
Highest Rated (19 agree) 9/10
One of the best mods for RA3. No joke! With so many factions to come, and the new things like the "Take and Hold Objectives", this will easily rise above all others to become the single best mod for Red Alert 3. Extraordinary work by Infinity Realms!
Jul 4 2010, 12:57pm by Acilius
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is it possible that navel units get a more appropriate resize? like the Aircraft carrier,Shoguns,Naginatas and dreadnoughts more bigger, while units like riptides, Stingrays and yaris remain the same?
it would make the Long range Bombardment ships look Far more intimidating!
We were considering something along those lines. We'll see how it looks when we test it out!
never played any of these games. but i really like the concept of the mod and very nj on the models
Ok guys, some quick changes to the unit lists. I'll sum em up here.
Allies
- The Century's new carrying capacity is 12, but it can no longer carry bombs and men at the same time.
- Parasite Fighters have a name now; "Lamprey Parasite Fighters", and a better defined role. They're are just two per Mesofortress, but they are lethal.
Confederates
- NEW UNIT The Remote Car is a remote-controlled car with a mounted sensor package, which reduces enemy defenses in a radius. It cannot move into fog-of-war, but works great with the Demo Truck.
- The Demo Truck now functions much like Crazy Ivan in RA2, though it cannot rig friendly units. The bombs are now remote detonated.
- The Marine has been renamed to Delta Ranger, and have a few mechanics changes.
- Dixie has a new and deadly secondary attack, turning enemy vehicles into hidden bombs!
- The Mechanic is now armed with a claymoore mine rather than an anti-vehicle explosive.
-Various other small clarifications.
A Remote car, sounds funny.
so the first planned release will be centered around the allies and confederates?
and then after that its the soviets and china and then the empire and the EP?
or Soviets and the Empire before china and the EP?
Next is Soviet and Talon, then Empire and China, then Syndicate and Protectorate.
Another Question i see the GDI symbol up there is there a reason for this that i cannot find or its still a mystery type of thing?
Officially, the Global Defense Initiative has never existed in the Red Alert universe. The alternate timeline prevented them from coming about.
However, I will say that the Order of the Talon (the faction with the bird on its crest) is more than a little inspired by the GDI - I don't think I'm allowed to get any more specific than that right now.
well thats fine i was just wondering why it had the GDI crest :)