Electrical Protectorate "Hunter Killer"
The Electrical Protectorate vehicle forces are divided quite predictably into two sets: the masses of weak units, and the (smaller) masses of stronger units. In each set there is an anti-infantry, anti-tank, anti-air and artillery unit. It's basic machine thinking; every niche is filled an extra time, just in case. The Hunter Killer is the human name for the larger of the Anti-Infantry weapons, though it's likely that the name in binary is much more simple... from the machine perspective, at least.
The Hunter Killer is somewhat like the Soviet Sickle walker in that it has multiple weapons capable of independently targeting different units, and its high native rate-of-fire makes it ideal for destroying infantry.
The module loadout works as follows:
Conventional (no module): Somewhat musket-ish. Round shots, creating a lot of smoke when fired, but semi-automatic.
Kinetic Ramshell: A pair of what are essentially railguns. Reduced rate-of-fire compared to most Hunter Killer loadouts, but improved range and armour-piercing capability mean that the Kinetic set gives the tank an anti-light-vehicle role.
Chemical Explosive: Essentially a modern 25mm cannon. Shreds infantry as you would expect.
Gattling Automatics: What it says on the tin. Very Sickle-ish, but with slightly higher damage to compensate for increased cost and one less weapon.
Sonic Emitters: A pair of weapons with a thin cone of effect, somewhat similar to what you'd see on an Allied Peacekeeper. Stuns and lightly damages infantry, but does less damage to buildings than most Sonic weapons.
Repair Module: High rate of healing to two different friendly targets.
Support Module: Substantial rate of fire boost to two different friendly targets.
Nanite Swarm: Very low damage, but adds a small amount of money to the EP resource pool with each hit.
Potassium K-Rounds: Higher damage with decreased range, plus a substantial damage bonus against any units in the water; good against infantry and boats, but excellent against swimming commandos.
Fractal Module: Twin "beams" of tiny yellow projectiles, fired in large, sweeping arcs for maximum effectiveness. Will absolutely decimate infantry groups.
"Hunter Killer" sounds a bit lame.
Apart from that, the model is freaking nice. Good job. =)
"Hunter Killer" is from Terminator.
Also, HK-47 from Knights of the Old Republic stands for Hunter Killer 47.
And lastly, Starcraft had a hero unit called the Hunter Killer for the Zerg faction.
So, I dunno, maybe it's a little lame, but it's not like the name hasn't seen success.
Uh The Hunter Killer, was just a red version of the Hydralisk. lol
Even though it wasn't really a hero unit, it was more of a Veteran Unit. lol
Veteran units were the best Starcraft had, really.
Whatever, it was a hydralisk with a white outline when you selected a bunch. That's good enough.
Yeah, at least. I liked the Devouring One, the Veteran Zergling. :P
your forgetting raynor
It still "sounds" lame. The name doesn't ... sound fluent enough.
It's like two TOTALLY different words. Hunter and Killer. It's wrong.
=P
But it's a common military phrase. Hunter-killer units are units that seek out enemy units and destroy them. That's basically what this thing does.
You're missing the Terminator reference...
Do you remember the "Hunter-Seeker" from Tiberian Sun?
This is pretty interesting. So despite being weak tanks, with the modules, they can fill almost any role.
So how dose the module work? I think i read somewhere on here that they're individual units that attach to said vehicle.
The unit is goodbut looks strange and looks like a toy
the name of the units and the model of the unit don't match
The name still doesn't fit a robot.. also give it a weak anti-infantry weapon since the Proctectorate uses mass unit