An expansion/overhaul mod of epic proportions, with entirely rebalanced gameplay, expanded factions, new gametypes, graphical overhauls, and five new factions; stealth-based Confederate Revolutionaries, tower defense-inspired Atomic Kingdom of China, economy-focused Mediterranean Syndicate, DotA-esque Order of the Talon and spammy Electrical Protectorate.

Report content RSS feed Unit Spotlight: Confederate "Ranger" Scout Car!

Today we look a little closer on one of the many ways the South plans to rise again... and it's a damn good scout.

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Ranger Scout Car

Hmm... a jeep with a machine gun on top... seems a little familiar, doesn't it? Nah, I'm probably thinking of something else. In any case, the Ranger Scout Car hasn't seen much use in ages. It was quite widely used back in the day by the Americans, but this was way back when they only had to worry about the Soviets. Of course, it was as effective a scout vehicle back then as it is now, which meant that it was among the first of the outdated vehicles the Rebs picked up for their fight against tyranny.

For a guerilla force like the Confederates, knowing what's going on is of highest importance. Their greatest (and, in some cases, only) asset is that they know where the enemy is and the opposite doesn't apply. Thus, the Ranger Scout Car, with its low built cost, high speed and great sight range, sees a lot of use when the Rebs come to town. Naturally, it's not a front-line vehicle, as it only comes equipped with an anti-infantry machine gun, and its armour is so weak that even a single Conscript's rifle could pose a serious threat if left ignored - the threat posed to the Ranger by anti-tank weaponry needs no explanation. But if you are using the Ranger offensively, you are DOING IT WRONG.

The Ranger's true purpose is to scout, and even on its own it would do it quite effectively. But the Ranger has seen updates since the Confederate forces got their creative little hands on it, and it is now designed to dispense Scanner Mines. Scanner Mines function in two very different modes: the first, default mode, reveals the Fog of War in a wide radius around the mine. It is completely visible and vulnerable in this mode. The second mode, however, removes the mine from sight and arms it for its offensive ability. In this secondary mode the Scanner mine will set off massive tremors whenever enemy units move nearby, leaving infantry stunned and dealing damage to tanks within the attack radius. Once the tremors are activated, the mine can be attacked as normal.

While I have your attention, I would also like to announce that the first mod release will be mostly focused on the Confederate and Allied forces. I apologize to fans of the Soviet and Rising Sun factions, as well as those who are looking forward to finding out about Atomic China and the Electrical Protectorate, but the good news about this is that the first mod release will be sooner rather than later. I mean, imagine if we had to design and balance 6 whole factions before a single release! That would be silly. So no, two factions at first, more later on. No release date yet either because we still don't know when the SDK will be here. But I ate a fortune cookie today and it said "Good things come to those who wait." True story, AND words to live by. Be patient, the mod will come soon.

Comments
FreedoM*FighteR
FreedoM*FighteR

Wiard **** =\ the wheels looks like racing wheels and the jeep itself is to much high

any way its still cool

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open_sketchbook Creator
open_sketchbook

It's not a real jeep, just the RA3 universe's equivalent. It has some differences.

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cHr0n0sPh3r3
cHr0n0sPh3r3

lol YOUR DOING IT WRONG XD
No way man! Rangers are the mammoth slayers!

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Kerensky287 Author
Kerensky287

Mammoth? What is this mammoth you speak of? Did you mean apocalypse tank? Because nooooooooooo. Nonononono. NEVER. If you send enough rangers to make up the Apocalypse tank's cost, you'll still lose them all to Mag-harpoons (because the Ranger is too fast to be hit by cannons if you use them right). Rangers are not designed for offense... unless MAYBE if you surround their base with scanner mines. Then you can ruin their vehicles with earthquakes, and even then, buildings remain unaffected.

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BigCheese256
BigCheese256

humvees! :o

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master_oli-p
master_oli-p

were?

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Expatmerc
Expatmerc

Hmm, maybe try taking off the turrent and the netting,extend the cab back more. as for the turrent (i dont know coding very well so bear with me...) maybe you could borrow from the soviet sentry gun and have a soldier standing in the bed?

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norm0616
norm0616

Will the scanner mines be automatically shot at by enemies?

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