An expansion/overhaul mod of epic proportions, with entirely rebalanced gameplay, expanded factions, new gametypes, graphical overhauls, and five new factions; stealth-based Confederate Revolutionaries, tower defense-inspired Atomic Kingdom of China, economy-focused Mediterranean Syndicate, DotA-esque Order of the Talon and spammy Electrical Protectorate.
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What is the purpose of cover slowing Infantry? | Locked | |
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Jan 24 2011 Anchor | ||
Since cover slows infantry, it seems to be more of a hinderence to their performance than a help- making charging IWs useless, allowing easy crushing by Ore Collectors and MBTs, slowing infantry trying to get to the enemy base when they walk by a nuetral structure, and all-round being a nuisance. There seem to be about as many units that kill infantry that kill them better when in cover as those that are hindered by it. As of now, cover is something I prefer to avoid with my Infantry because it makes them slow, easy targets instead of something to use as an advantage. |
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Jan 24 2011 Anchor | |
It's not supposed to slow infantry the way it does. We just broke everything with stupid glitchy crap. |
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Jan 24 2011 Anchor | |
well lest it wasn't ment to do that, i was worried for awhile about the whole snail in custard speed thing they have going on -- He Needs A Signature |
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