An expansion/overhaul mod of epic proportions, with entirely rebalanced gameplay, expanded factions, new gametypes, graphical overhauls, and five new factions; stealth-based Confederate Revolutionaries, tower defense-inspired Atomic Kingdom of China, economy-focused Mediterranean Syndicate, DotA-esque Order of the Talon and spammy Electrical Protectorate.

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Urban Car Interactions? (Games : C&C: Red Alert 3 : Mods : Red Alert 3 Paradox : Forum : Suggestions and Questions : Urban Car Interactions?) Locked
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g.a
g.a
Feb 15 2011 Anchor

Would it be possible to create urban environments for ra3, preferably ones with ongoing traffic, (mostly people evacuating the area)? This could allow different units from different factions to have interactions with civilian units, mostly cars.

I.E Spies could sneakily get into cars and use them as a transport (just for themselves), while being able to bribe cars and use them to make the enemy think you have spies in them.
A mechanic could take a car (voluntarily given, thanks to confederate support) and outfit them with a rugged machine-gun
Commisar could designate a target and make traffic slow down, providing cover, and blocking infantry movement
Legionaire could hi-jack a car and use it as a 5-man open-topped transport.
Dissassemblers could dissassemble cars and leave ruble there, the ruble then would heal protectorate units that are near it.

Protroid
Protroid Head of the Paradox Closed Beta Team
Feb 15 2011 Anchor

I believe this is possible, as MidEast Crisis 2 did this in their mod. I'm not sure how the RA3 WB functions, or how different it is from the C&C 3 one however. I'm not sure about the unit interactions though.

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Quick its 2am! Do you know where your base is?

Phoenix^^
Phoenix^^ Ra3 killer636
Feb 15 2011 Anchor

Cars in ra3 are props which is the main problem so they would have to model them and code there own cars.

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galgus wrote: The topic is an off-topic of another topic.The topic had no meaningful topic to begin with.


jason_zombolt wrote:  lol epic pink dozer 

R3ven
R3ven Paradox Leader
Feb 15 2011 Anchor

Props are gameobjects, and gameobjects can have models, they ARE the units and structures of the game, props are just gameobjects that don't have any unit coding, so they just sit there and do nothing. We'd probably make custom cars anyways though.

Edited by: R3ven

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