An expansion/overhaul mod of epic proportions, with entirely rebalanced gameplay, expanded factions, new gametypes, graphical overhauls, and five new factions; stealth-based Confederate Revolutionaries, tower defense-inspired Atomic Kingdom of China, economy-focused Mediterranean Syndicate, DotA-esque Order of the Talon and spammy Electrical Protectorate.

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Roll to Dodge (Games : C&C: Red Alert 3 : Mods : Red Alert 3 Paradox : Forum : Forum Games : Roll to Dodge) Locked
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Blood-Russia-Mk2
Blood-Russia-Mk2 Children-Eater
Jan 4 2012 Anchor

Well, seeing as the last roll to dodge thread kinda died and I've been feeling like doing some GM-ing recently, is anyone interested in doing another roll to dodge sort of thing with me as the GM? Probably with Confederate protagonists?

GearsGoAwryMan
GearsGoAwryMan bizzare mastermind
Jan 5 2012 Anchor

why not?

--

Medic wrote: I have no idea!

 
I don't drink coffee, but this guy creeps me into doing it. 

open_sketchbook
open_sketchbook Your Lord and Master
Jan 5 2012 Anchor

That'd be cool.

Jan 8 2012 Anchor

As long as it keeps the quality of the last one: yes, yes, by all means yes.

Blood-Russia-Mk2
Blood-Russia-Mk2 Children-Eater
Jan 8 2012 Anchor

I won't make any quality guarantees, but I'll try.

--

Yours faithfully,

That guy who does hammy stuff on a regular basis.

Protroid
Protroid Head of the Paradox Closed Beta Team
Jan 16 2012 Anchor

I'd be interested. I was actually working on a roll to dodge for Paradoxical.

Edited by: Protroid

--

Quick its 2am! Do you know where your base is?

Blood-Russia-Mk2
Blood-Russia-Mk2 Children-Eater
Jan 25 2012 Anchor

I think one (or ideally two) more people and we can get going.

--

Yours faithfully,

That guy who does hammy stuff on a regular basis.

Feb 7 2012 Anchor

I´d like to join in on this.

Blood-Russia-Mk2
Blood-Russia-Mk2 Children-Eater
Feb 9 2012 Anchor

Okay.

Our story takes place in the Deep South, right on the Gulf Coast. It's early- to mid-June and the Confederates as we know them are just getting into the swing of things, with the boneyard raids, increased media coverage, more organised protests and such. You've been called out on one of the first of the bigger acts of rebellion against the Allies.

Seeing as this is Red Alert and not a grizzly war movie, I'll try to make everything fairly light hearted most of the time unless something really serious happens; with the kinds of things you'd expect out of a 70's cop show or a cheesy 80's action movie; (fireball explosions, A-team firing, cars with no traction on the road).

As for your characters, stereotypical Confederate character types are encouraged. Your character also has to be good enough at what they do to be worth being picked out specifically for the job. I'm trying not to be restrictive, so have at it. You'll get equipment after you get briefed in full.

Rounds work pretty much the same as the Vietnam thread; every takes action, I consider how in character your action was, roll with whatever bonuses and then post results. And that's about it. Have fun.

--

Yours faithfully,

That guy who does hammy stuff on a regular basis.

Feb 9 2012 Anchor

John Ford
32
Boerne, Texas
John is an average sized man of relatively muscular build with a light. He is a rathersympathic person, albeit he has a very special sense of humor.
Before he followed the confederate call to arms he was a gunsmith. You could also call him a professional gun-nut. He is a typical NRA member and quite proud of it. He can disassemble any western gun, juggle with the parts and put it back together without a look, basically an excellent shot, he rather lacks actual combat experience. Sneaking and close-combat are not where he excells at either. John takes a liking in exotic, sometimes quite ridiculous guns.(As I assume this is an action based RPG)

GearsGoAwryMan
GearsGoAwryMan bizzare mastermind
Feb 9 2012 Anchor

Badrick Gumshoe

40

Chicago, Ilinous

A man with white hairs and an aptitude for engineering, Badrick is rather useless when faced with anything requiring manual handeling, except being slightly prone to hats, he has an aptitude towards vehicle handeling and engineering, trinkering bits and pieces from anything into something usefull. though unused to combat, he is quite good at hiding.

Edited by: GearsGoAwryMan

Protroid
Protroid Head of the Paradox Closed Beta Team
Feb 9 2012 Anchor

Bo Torre 26

Trenton New Jersey

Before the Syndicate backed gangs started cropping up, the Torre family were one of the most influencial crime rings on the Eastern Seabord. After being forced to sell out to Syndicate mercenary forces, Bo Torre took up interest with the Confederacy as a way to build a more legitamate empire. Old habits die hard I suppose...

Edited by: Protroid

--

Quick its 2am! Do you know where your base is?

open_sketchbook
open_sketchbook Your Lord and Master
Feb 10 2012 Anchor

Olive Byrne 28

Philadelphia

Olive has been a drifter for as long as anyone has known her. She flaked out of college, traveled to Vietnam earlier in the decade to protest the South's government, served four years in the Peacekeepers as a Vindicator pilot over Libya and Cuba, flaked out of college a second time, had her nascent communist uprising in Los Angeles interrupted by Japanese invasion, and spent a year in a Sprawl running guns with the organization Nero. The Confederates have given her yet another cause to attach herself to, specifically the radical philosophy of Cell 60. Time will tell if the movement can keep her attention for more than a year.

It's difficult to tell where Olive's true personality ends and her devotion to her current cause starts. She throws herself fully into each, adapting all the mannerisms, dress, and slogans of each cause with relish. Right now, that manifests as close-cropped bleached-blond hair, an ARVN army jacket covered in patches, baggy male-cut jeans, a pack a day habit and a switchblade. She's not entirely sure what the patriarchy is, but she's pretty sure she hates it. She's no stranger to violence, and finds the Confederate's direct approach refreshing compared to the hacking and elaborate pranks preferred by Nero.

Blood-Russia-Mk2
Blood-Russia-Mk2 Children-Eater
Feb 14 2012 Anchor

(I don't think Tayya's still in)
Sitting in the back of a Himmlehammer van, you stare awkwardly at the person across from you and can see they are staring awkwardly back. The tension isn't helped by the vague and distorted sound of bizarre music on a poorly tuned radio. You are thankful when the van pulls to a halt and the long haired driver declares that "We're here, man."

Climbing out of the van, everyone has their first real look around. All around for quite a way, all that can be seen is road and cotton field. The hippy van driver stumbles out of the van and towards a small rusted corrugated iron shed. Following him, everyone enters. Inside the shed is what looks like in equal parts a military planning room, a mechanic's garage and a warehouse. A man in an undershirt and jeans approaches the newcomers. "Welcome to Mississippi. I'm Bill. Why don't you take a seat so I can tell you why we dragged you down here?"
Taking seats in front of a chalk board on a wall, Bill draws everyone attention to a set of pictures on the board. "Since the early 1940's, this area has been the home to a reasonable number of off-shore oil drills; owned and operated by many private companies, most recently of which being the Therrian Corporation. In the last few months, the Allies have become more restrictive in their enforcement of our export laws and occupation health and safety. This meant they shut down some oil drills they deemed unsafe and hold off oil shipments while they were checked out. Naturally, the oil workers didn't like the disruption and began ignoring the Allies attempts as much as possible. The Allies tried harder to enforce and the Therrians harder to resist. Eventually the Allies decided to use an application of non-lethal force to deal with a part of the problem and whip up a media storm to put out a message that they weren't putting up with resistance. And that brings us to now."

"What we plan to do is to pull a fast one on the Allies and use their own media coverage against them. We want you to go and do something that the media won't ignore, the Allies can't cover up and that will generally make the Allies look incompetent. We've got some equipment and arms we've borrowed from the locals in the town nearby and the outlying cotton farms, as well as a two way radio and a map of the area and we'll try to get anything else you want, but we won't make any promises. Everyone clear on everything?"

--

Yours faithfully,

That guy who does hammy stuff on a regular basis.

Feb 14 2012 Anchor

John apparently wasn´t:"Sorry, but just for reassurance, we basically have free ´and on this? If dat´s the case, well, how good is your intel on Allied camps around here? ´Cause I have an idea."

GearsGoAwryMan
GearsGoAwryMan bizzare mastermind
Feb 14 2012 Anchor

Badrick didn't seem to be of any use for the plan right now, and muttered a "Yes".

--

Medic wrote: I have no idea!

 
I don't drink coffee, but this guy creeps me into doing it. 

Protroid
Protroid Head of the Paradox Closed Beta Team
Feb 14 2012 Anchor

Bo scribbled down a few notes on a notepad. "Are there any secondary objectives sir?" He asked, not looking up from the paper.

--

Quick its 2am! Do you know where your base is?

Feb 15 2012 Anchor

Should I just tell the plan or are there any further comments?

open_sketchbook
open_sketchbook Your Lord and Master
Feb 15 2012 Anchor

Olive rolls her eyes impatiently. "Get on with it already!"

Feb 15 2012 Anchor

John takes a deep breath:" Okay, first we need to know where the Allies have a army or airforce base that is not to heavily guarded and close enough to a city that the trouble can be noticed there. If anyone here can fly a Vindicator we should go for an Airforce base, a small one is sufficient. We jack a Vindicator land in somewhere in the countryside, replace the bomb with a leaflet canister and drop it over a big city of choice, in broad daylight, of course. Low risk, good publicity. We could also jack a tank plus uniforms, wreck a bit havoc in the base then drive it into the next city and do a good lot of property damage, while avoiding to hurt our people. Should be quite some fun, and it will certainly have effect. Another option would be to infiltrate a base blow up the armory, fuel dump and generaly cause mayhem, maybe burn some messages into the asphalt with gasoline, so on. And at last, we could just reverse the labelling on all ammo crates we can find so that less-lethal and life ammo will be swapped. Imagine a riot agent using a canister shot instead of a rubber buckshot. I´d rather not go for that one, too many innocents. Whaddaya think? "

open_sketchbook
open_sketchbook Your Lord and Master
Feb 15 2012 Anchor

"Gosh, hate to burst your bubble, but stealing a plane isn't like stealing a car. Vindicators don't sit on the pad full of fuel and bombs, because that's real unhealthy should somebody chuck a bomb at it. The drop tanks and the bombs will be in a secure bunker, and just because I can fly the thing doesn't mean I know how to clip them on. Especially not when we're getting shot at. Your plan looks like a one-way trip to getting us all killed."

Olive points at one of the many patches on her jacket; an ARVN reservist patch.

"When the Vietcong wanted to make the ARVN look incompetent, they would plant two bombs. One on one side of the street, on on the other. You blow up the first, wait for the troops to show up to keep order, and then blow the other and take them out. It's textbook militia stuff, and it doesn't involve us trying to break into a field base, and planting a bomb will make them crank down with curfews and patrols, which won't be popular with the locals."

"Besides, I don't ever want to fly a plane again. Solanas wrote that bomber pilots are the ultimate extension of the militant power of the patriarchy. F--- that."

Fun Fact : Solanas did write that. US Bomber pilots were on her list of irredeemable men in the SCUM Manifesto.

Edited by: open_sketchbook

GearsGoAwryMan
GearsGoAwryMan bizzare mastermind
Feb 15 2012 Anchor

" Sorry, but besides; how many of us know how to fly a vindicator? we may have some textbooks, but i'll be damned if i get in such a plane with a newbie flyer.

Then your bomb thing olive: the only thing with the bombs is that it's what it is: a textbook example. everyone with an ounce of logic can see right trough it. it won't neccesarily make them allies look incompetent.

Now before you bite back: No, i have no plans at all."

Edited by: GearsGoAwryMan

Feb 15 2012 Anchor

"If a bomb goes of in some random street, it won´t be the Reservists or PKs showing up first but normal police. If we plant bombs do it in close proximity to a fieldbase, it will hush ´em up much better. Breaking in is dangerous, but with the right distraction, for example bombs going off, it is quite possible.
And an at least partially tanked plane is all we need. Just enough to get it somewhere safe. We refuel it and jury-rig a "leaflet-canister" to it, which would be to barrels stuck together filled with leaflets."
"But I guess we are on the safe side with just doing some boom, Then again afterwards they will get much more cautious, making any bigger tricks much more difficult. On the other hand more public support means ultimatively more crew. And with that an effective raid could be done....
Well then: C4, TNT or Ammonal? Hey Miss Vietnam what ´splodes best?"

GearsGoAwryMan
GearsGoAwryMan bizzare mastermind
Feb 15 2012 Anchor

"Have you actually been listening? I can't fly, and i am pretty sure you and they can't either.
then there is also this: breaking in is close to impossible when facing a firebase. breaking in after a bomb has detonated is a higway to hell."

*sighs*

" Unless anyone is a better idea, all we have is the doublebombing, but i am not really in favor of it, it's not that quite, how would you call it? impressive? ""

Edited by: GearsGoAwryMan

Feb 15 2012 Anchor

"And if you followed my train of thoughts you would know that I just said yes to her plan with a suggestion for the place."

"Besides: The bombing would just be the first step. After that we could make tip and run attacks on Allied supply convois. We blow up a truck or two and then get the hell away. If we can manage that we don´t cause any collateral, but they do, it´s even more effective."

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