An expansion/overhaul mod of epic proportions, with entirely rebalanced gameplay, expanded factions, new gametypes, graphical overhauls, and five new factions; stealth-based Confederate Revolutionaries, tower defense-inspired Atomic Kingdom of China, economy-focused Mediterranean Syndicate, DotA-esque Order of the Talon and spammy Electrical Protectorate.
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Roll to Dodge | Locked | |
Thread Options | 1 2 3 4 | |
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Jan 4 2012 Anchor | |
Well, seeing as the last roll to dodge thread kinda died and I've been feeling like doing some GM-ing recently, is anyone interested in doing another roll to dodge sort of thing with me as the GM? Probably with Confederate protagonists? |
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Jan 5 2012 Anchor | |
why not? --
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Jan 5 2012 Anchor | |
That'd be cool. |
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Jan 8 2012 Anchor | ||
As long as it keeps the quality of the last one: yes, yes, by all means yes. |
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Jan 8 2012 Anchor | |
I won't make any quality guarantees, but I'll try. -- Yours faithfully, That guy who does hammy stuff on a regular basis. |
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Jan 16 2012 Anchor | |
I'd be interested. I was actually working on a roll to dodge for Paradoxical. Edited by: Protroid -- Quick its 2am! Do you know where your base is? |
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Jan 25 2012 Anchor | |
I think one (or ideally two) more people and we can get going. -- Yours faithfully, That guy who does hammy stuff on a regular basis. |
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Feb 7 2012 Anchor | ||
I´d like to join in on this. |
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Feb 9 2012 Anchor | |
Okay. Our story takes place in the Deep South, right on the Gulf Coast. It's early- to mid-June and the Confederates as we know them are just getting into the swing of things, with the boneyard raids, increased media coverage, more organised protests and such. You've been called out on one of the first of the bigger acts of rebellion against the Allies. Seeing as this is Red Alert and not a grizzly war movie, I'll try to make everything fairly light hearted most of the time unless something really serious happens; with the kinds of things you'd expect out of a 70's cop show or a cheesy 80's action movie; (fireball explosions, A-team firing, cars with no traction on the road). As for your characters, stereotypical Confederate character types are encouraged. Your character also has to be good enough at what they do to be worth being picked out specifically for the job. I'm trying not to be restrictive, so have at it. You'll get equipment after you get briefed in full. Rounds work pretty much the same as the Vietnam thread; every takes action, I consider how in character your action was, roll with whatever bonuses and then post results. And that's about it. Have fun. -- Yours faithfully, That guy who does hammy stuff on a regular basis. |
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Feb 9 2012 Anchor | ||
John Ford |
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Feb 9 2012 Anchor | |
Badrick Gumshoe 40 Chicago, Ilinous A man with white hairs and an aptitude for engineering, Badrick is rather useless when faced with anything requiring manual handeling, except being slightly prone to hats, he has an aptitude towards vehicle handeling and engineering, trinkering bits and pieces from anything into something usefull. though unused to combat, he is quite good at hiding. Edited by: GearsGoAwryMan |
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Feb 9 2012 Anchor | |
Bo Torre 26 Trenton New Jersey Before the Syndicate backed gangs started cropping up, the Torre family were one of the most influencial crime rings on the Eastern Seabord. After being forced to sell out to Syndicate mercenary forces, Bo Torre took up interest with the Confederacy as a way to build a more legitamate empire. Old habits die hard I suppose... Edited by: Protroid -- Quick its 2am! Do you know where your base is? |
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Feb 10 2012 Anchor | |
Olive Byrne 28 Philadelphia Olive has been a drifter for as long as anyone has known her. She flaked out of college, traveled to Vietnam earlier in the decade to protest the South's government, served four years in the Peacekeepers as a Vindicator pilot over Libya and Cuba, flaked out of college a second time, had her nascent communist uprising in Los Angeles interrupted by Japanese invasion, and spent a year in a Sprawl running guns with the organization Nero. The Confederates have given her yet another cause to attach herself to, specifically the radical philosophy of Cell 60. Time will tell if the movement can keep her attention for more than a year. It's difficult to tell where Olive's true personality ends and her devotion to her current cause starts. She throws herself fully into each, adapting all the mannerisms, dress, and slogans of each cause with relish. Right now, that manifests as close-cropped bleached-blond hair, an ARVN army jacket covered in patches, baggy male-cut jeans, a pack a day habit and a switchblade. She's not entirely sure what the patriarchy is, but she's pretty sure she hates it. She's no stranger to violence, and finds the Confederate's direct approach refreshing compared to the hacking and elaborate pranks preferred by Nero. |
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Feb 14 2012 Anchor | |
(I don't think Tayya's still in) Climbing out of the van, everyone has their first real look around. All around for quite a way, all that can be seen is road and cotton field. The hippy van driver stumbles out of the van and towards a small rusted corrugated iron shed. Following him, everyone enters. Inside the shed is what looks like in equal parts a military planning room, a mechanic's garage and a warehouse. A man in an undershirt and jeans approaches the newcomers. "Welcome to Mississippi. I'm Bill. Why don't you take a seat so I can tell you why we dragged you down here?" "What we plan to do is to pull a fast one on the Allies and use their own media coverage against them. We want you to go and do something that the media won't ignore, the Allies can't cover up and that will generally make the Allies look incompetent. We've got some equipment and arms we've borrowed from the locals in the town nearby and the outlying cotton farms, as well as a two way radio and a map of the area and we'll try to get anything else you want, but we won't make any promises. Everyone clear on everything?" -- Yours faithfully, That guy who does hammy stuff on a regular basis. |
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Feb 14 2012 Anchor | ||
John apparently wasn´t:"Sorry, but just for reassurance, we basically have free ´and on this? If dat´s the case, well, how good is your intel on Allied camps around here? ´Cause I have an idea." |
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Feb 14 2012 Anchor | |
Badrick didn't seem to be of any use for the plan right now, and muttered a "Yes". --
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Feb 14 2012 Anchor | |
Bo scribbled down a few notes on a notepad. "Are there any secondary objectives sir?" He asked, not looking up from the paper. -- Quick its 2am! Do you know where your base is? |
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Feb 15 2012 Anchor | ||
Should I just tell the plan or are there any further comments? |
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Feb 15 2012 Anchor | |
Olive rolls her eyes impatiently. "Get on with it already!" |
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Feb 15 2012 Anchor | ||
John takes a deep breath:" Okay, first we need to know where the Allies have a army or airforce base that is not to heavily guarded and close enough to a city that the trouble can be noticed there. If anyone here can fly a Vindicator we should go for an Airforce base, a small one is sufficient. We jack a Vindicator land in somewhere in the countryside, replace the bomb with a leaflet canister and drop it over a big city of choice, in broad daylight, of course. Low risk, good publicity. We could also jack a tank plus uniforms, wreck a bit havoc in the base then drive it into the next city and do a good lot of property damage, while avoiding to hurt our people. Should be quite some fun, and it will certainly have effect. Another option would be to infiltrate a base blow up the armory, fuel dump and generaly cause mayhem, maybe burn some messages into the asphalt with gasoline, so on. And at last, we could just reverse the labelling on all ammo crates we can find so that less-lethal and life ammo will be swapped. Imagine a riot agent using a canister shot instead of a rubber buckshot. I´d rather not go for that one, too many innocents. Whaddaya think? " |
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Feb 15 2012 Anchor | |
"Gosh, hate to burst your bubble, but stealing a plane isn't like stealing a car. Vindicators don't sit on the pad full of fuel and bombs, because that's real unhealthy should somebody chuck a bomb at it. The drop tanks and the bombs will be in a secure bunker, and just because I can fly the thing doesn't mean I know how to clip them on. Especially not when we're getting shot at. Your plan looks like a one-way trip to getting us all killed." Olive points at one of the many patches on her jacket; an ARVN reservist patch. "When the Vietcong wanted to make the ARVN look incompetent, they would plant two bombs. One on one side of the street, on on the other. You blow up the first, wait for the troops to show up to keep order, and then blow the other and take them out. It's textbook militia stuff, and it doesn't involve us trying to break into a field base, and planting a bomb will make them crank down with curfews and patrols, which won't be popular with the locals." "Besides, I don't ever want to fly a plane again. Solanas wrote that bomber pilots are the ultimate extension of the militant power of the patriarchy. F--- that." Fun Fact : Solanas did write that. US Bomber pilots were on her list of irredeemable men in the SCUM Manifesto. Edited by: open_sketchbook |
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Feb 15 2012 Anchor | |
" Sorry, but besides; how many of us know how to fly a vindicator? we may have some textbooks, but i'll be damned if i get in such a plane with a newbie flyer. Then your bomb thing olive: the only thing with the bombs is that it's what it is: a textbook example. everyone with an ounce of logic can see right trough it. it won't neccesarily make them allies look incompetent. Now before you bite back: No, i have no plans at all." Edited by: GearsGoAwryMan |
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Feb 15 2012 Anchor | ||
"If a bomb goes of in some random street, it won´t be the Reservists or PKs showing up first but normal police. If we plant bombs do it in close proximity to a fieldbase, it will hush ´em up much better. Breaking in is dangerous, but with the right distraction, for example bombs going off, it is quite possible. |
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Feb 15 2012 Anchor | |
"Have you actually been listening? I can't fly, and i am pretty sure you and they can't either. *sighs* " Unless anyone is a better idea, all we have is the doublebombing, but i am not really in favor of it, it's not that quite, how would you call it? impressive? "" Edited by: GearsGoAwryMan |
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Feb 15 2012 Anchor | ||
"And if you followed my train of thoughts you would know that I just said yes to her plan with a suggestion for the place." "Besides: The bombing would just be the first step. After that we could make tip and run attacks on Allied supply convois. We blow up a truck or two and then get the hell away. If we can manage that we don´t cause any collateral, but they do, it´s even more effective." |
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