An expansion/overhaul mod of epic proportions, with entirely rebalanced gameplay, expanded factions, new gametypes, graphical overhauls, and five new factions; stealth-based Confederate Revolutionaries, tower defense-inspired Atomic Kingdom of China, economy-focused Mediterranean Syndicate, DotA-esque Order of the Talon and spammy Electrical Protectorate.
Poll: One Bomb or Two? |
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One Bomb Vindicators | Locked | |
Thread Options | 1 2 3 4 5 6 7 | |
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Dec 16 2010 Anchor | |
Answer the question, peon, and tremble, for the FATE OF THE VINDICATOR is IN YOUR HANDS! If you have a wierd opinion, post it below. BUT VOTE! It's important! |
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Dec 16 2010 Anchor | |
The Vindicator is for killing single high priority targets, not picking off small groups of infantry. One bomb is good. Edited by: Blood-Russia-Mk2 -- Yours faithfully, That guy who does hammy stuff on a regular basis. |
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Dec 16 2010 Anchor | |
Speaking from a purely aesthetic viewpoint, a single bomb would make it a smaller Artemis, while three bombs would be tricky to line up in a bomb bay. I'm voting 2. -- |
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Dec 16 2010 Anchor | ||
A bomb can't do pickle I'll vote for 2 unless the viand gets a power buff to do massive damage on the enemy tank |
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Dec 16 2010 Anchor | |
The vindi would get a power boost with this. Voted 1. |
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Dec 16 2010 Anchor | |
As long as overall damage stays the same, I really don't care, because I suck at stop micro. Although if you can do that, all power to you. Voted 2. -- ------------------------------------- |
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Dec 17 2010 Anchor | |
3 bombs will allow good micro to hit more targets with more efficiency, making it more of a precision bomber. --
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Dec 17 2010 Anchor | ||
If you think about the heroic upgrade,it's better three bombs. you can divides the targets better, i mean the space utilized by one bomb for one infantry,and the other two to a vehicle. it's simple addition, and you are going to calculate it in a very simple way: Let's make an example: if you encouter a pack of two infantry and one AA vehicle and you have one heroic vindi and one ranking up: simple addition the heroic against the two infantry and the first shot at the bullfrog, and the other vindi against the bullfrog. If you have just one bomb you are not going to make so simple operation, "well i need one and one third vindi to get it." It doesn't sound right. |
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Dec 17 2010 Anchor | ||
Three bombs please- don't hurt the stop-micro awesome! (Plus, for all y'all Confederate haters out there, stop-micro with three bombs would likely be effective at controlling Minutemen populations early game- like it controlled Flak Trooper populations in normal RA3. Empire had no equivalent of that to compare, and for the Allies the Multigunner made air builds in mirrors non-viable.) Stop-micro is easy when you get the hang of it, and we don't really want to kill the time honored tradition of 3 Flak Troopers dieing per bombing run and 4 bombs to kill each Tengu, do we? EDIT: Who here used to or currently played mainly as the Allies in auto-match extensively? I honestly don't know what faction Sketch prefers, but before the Confederates I was all about the Allies. Albeit early on in playing them I tried to play them something like a sneak attack faction- then went conventional, then started rushing Chronospheres in 2v2. Haven't found a way to incorporate the good old Chronosphere rush into Paradox yet. Edited by: Galgus |
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Dec 17 2010 Anchor | |
Nah. Voted for 1. Simply because the Vindicator isnt meant to take out 3 infantry at once. Put it this way, a vindicator can almost pay for itself in a SINGLE run by killing 3 minutemen in one pass. That is supposed to be the Vindicator's weakness. Fair? No. -- >.< |
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Dec 17 2010 Anchor | |
For old time's sake i would say no less than 2 as it kills of the old cyro rush just lower there damage v dozers. galgus i played allies in auto ages ago mainly im against them. Edited by: Phoenix^^ --
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Dec 17 2010 Anchor | ||
While I certainly see the point in giving the Vindicator one big bomb, as Psychotic Loner said, what will make it different from a buildable Artemis? Or rather, what will make the Artemis different from a free Vindicator strike? |
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Dec 17 2010 Anchor | |
two bombs, because it's just what you have in RTS games, 2, 4 or higher. |
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Dec 17 2010 Anchor | ||
3 bombs: very useful for cryo Edited by: g.a |
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Dec 17 2010 Anchor | ||
I love traditional vindi's I really do, I voted 3 bombs. Because air is a very needed asset in allied gameplay, but with a sniper that may be capable of stoping terror drones from absolutely devastating allied ground in the early game.. not to mentions conscript spam starts can be a tad rough if you can rely on stop micro to hold them back until riptides(conscript spam starts have become popular in the vin ra3 as an anti fast airfield start, it's very effective until allies get riptides). Also 1 vindicator can't kill 3 minute men(unless this has changed) just 1. This is why minute men are so effective. Plus it's not like the factions have no defense against vindicators anyways. My only complaint is the annoying fighter aircraft attempting to dog fight, it makes aircraft like vindicators hard to defend against with.. anti air aircraft. Either way I've grown quite fond of 3 bombs. |
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Dec 17 2010 Anchor | |
You know me, when I play, I play based on micro. 3 bombs for me. -- 4d 61 70 70 65 72 20 69 6e 20 74 72 61 69 6e 69 6e 67 |
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Dec 17 2010 Anchor | |
Yes it has been changed. Minutemen can now no longer hit vindicators traveling at max speed. Hence a bomb load of 3 = 3 dead minutemen. -- >.< |
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Dec 17 2010 Anchor | ||
Which is countered by placing a Quad Turret, in theory- just like it worked in old RA3 but with different names. The Vindicator's primary role is honestly controlling enemy force build-up in the early game. While that counter would do wonders to stop stop-micro, it seems silly to make Minutemen always miss Vindicators. There should be some hit rate, especially if they are circling. Edited by: Galgus |
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Dec 18 2010 Anchor | |
But Quad Turrets cant move. What I am saying is that under NO circumstance should vindicators be able to kill 3 highly expensive infantry in a single run. -- >.< |
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Dec 18 2010 Anchor | |
It hits an APC filled with expensive infantry. -- |
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Dec 18 2010 Anchor | |
Different story. -- >.< |
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Dec 18 2010 Anchor | ||
What you do is put a Quad Turret (or PAWI Tower, I guess) up and build enough Minutemen or what have you under it to start taking them down. Its a pretty simple counter. |
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Dec 18 2010 Anchor | |
guys, remeber the vindicator had an awesome anti tank buff, it's role is changed! just the ability to kill a hammer tank in one run is enough to make it a viable unit. it shouldn't be anti infantry and used for shattering cryoed stuff, the allies have other stuff for that NOW. Remeber this is not vanilla Red ALert |
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Dec 19 2010 Anchor | |
That role belongs to the multicopter + HD. -- >.< |
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Dec 19 2010 Anchor | |
funny thing is everyone here has most likely made two or more votes. Edited by: Phoenix^^ --
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