An expansion/overhaul mod of epic proportions, with entirely rebalanced gameplay, expanded factions, new gametypes, graphical overhauls, and five new factions; stealth-based Confederate Revolutionaries, tower defense-inspired Atomic Kingdom of China, economy-focused Mediterranean Syndicate, DotA-esque Order of the Talon and spammy Electrical Protectorate.

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Map suggestion question (Games : C&C: Red Alert 3 : Mods : Red Alert 3 Paradox : Forum : Suggestions and Questions : Map suggestion question) Locked
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Jan 3 2011 Anchor

Since sketches and text explanations of a new map can be quite unclear, could we submit map suggestions via rough maps made in worldbuilder?

When I figure out how to make water happen on maps, I may have one to suggest based on the arctic mission map where the Soviets kill Krukov.

Unfortunately I don't think that I could manage a mini-map.

Phoenix^^
Phoenix^^ Ra3 killer636
Jan 3 2011 Anchor

galgus i would say that map would be pretty bad for any online games with out very heavy change.

Here is how you make water.
Go up to the top bar choose the tool called lake/ocean tool. Place 4 of the blue squares then on top of the first square click again to loop them.
Drag the squares one to each corner of the map.
Then change the water height settings to 200 it away has to be 200 (if you dont know how to get it just click on one of the blue squares)
also click on the option reflection on or the water will not work on any high grapic computers.

Edited by: Phoenix^^

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galgus wrote: The topic is an off-topic of another topic.The topic had no meaningful topic to begin with.


jason_zombolt wrote:  lol epic pink dozer 

Jan 3 2011 Anchor

My version of it would be heavily, heavily changed.

Team 2 Player 2 ------------------------ Team 1 Player 1
Ocean
Island with ore nodes and a Drydocks- and possibly a take and hold point.
Team 1 Player 2 ------------------------- Team 2 Player 1

The starting area lands with their two different conflicts would be more geographically interesting than a straight line, but thats about as much as I care to do with a text explanation.

There would be a beach for a player to intervene on the other side of the map in a rear attack of the enemy's base, but the area for landing would be somewhat limited to keep it reasonable to counter.

Taking and holding the middle island is meant to be a huge boost- and if it wouldn't be over-the-top I might have computer forces hostile to everyone there to prevent rushing it.

Anyway, thanks for the water tips- I can try to have it for suggestion perhaps for Tuesday's make-up Paradoxcast.

Edited by: Galgus

GearsGoAwryMan
GearsGoAwryMan bizzare mastermind
Jan 4 2011 Anchor

that sounds like one of my earlier ideas, only i did it under the artic. EP style.

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Medic wrote: I have no idea!

 
I don't drink coffee, but this guy creeps me into doing it. 

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