An expansion/overhaul mod of epic proportions, with entirely rebalanced gameplay, expanded factions, new gametypes, graphical overhauls, and five new factions; stealth-based Confederate Revolutionaries, tower defense-inspired Atomic Kingdom of China, economy-focused Mediterranean Syndicate, DotA-esque Order of the Talon and spammy Electrical Protectorate.
Poll: Is it a good idea? |
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Engineer Support Unit (Every faction) | Locked | |
Thread Options | 1 2 | |
Dec 15 2010 Anchor | ||
Spambot. The Spambot is a non-combative unit that can support the EP's engineers in a number of useful ways. The spambot comes directly from the artificer. It is fairly weak as the technic. It's special ability is to create 3 more spambots. You can group the bots to make them mass produce. Spambots are a Technics best friend. The spambots have no attack against enemies, making them cannon fodder. Their only way of interacting is against structures. They can turn turrets and light structures that need power neutral. They can also temporarily stop power generators. They can also attack Conyards, making the opponents build menu filled with queues of random buildings, filling up the build of the player, thus effectively stop the opponent from making more buildings. The number of ways Spambots can be used for: -Supporting Technics. Medic. -Protecting Engineers. Tiger Rider. I'll continue it, I promise. I deliberately planned on stopping it from here to see if it's accepted by the public which decides whether it'll be continued or not. Hope you like it! Side Note: |
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Dec 15 2010 Anchor | |
I like the idea of it, but I wonder if it is really necessary. -- Quick its 2am! Do you know where your base is? |
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Dec 15 2010 Anchor | ||
The medic sounds suspiciously like someone from tf2 I don't think it's necessary at all |
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Dec 15 2010 Anchor | ||
Well, it adds more units into the game=more tactics. I never played Team Fortress. It would be necessary if the engineers ain't dead meat. |
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Dec 16 2010 Anchor | ||
Well normally engineers should be accompanied by an army, if it's not it deserves to die and honestly I think the spambot sounds OP imagine spamming hundreds of them and you have already won the mental war as your opponent becomes frustrated Can paradox be played on uprising o.O |
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Dec 16 2010 Anchor | ||
Sadly no. And anyway spambots cannot attack. Mental warfare sounds promising to me. The enemy would have no trouble with spambots even if they used a wall. |
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Dec 16 2010 Anchor | ||
Tiger riders just sound like an alternate scout, (Albeit mechanically interesting.) the Medic would be more a troop support than an Engineer buddy, and spambots seem a bit needlessly annoying to fight against.
Eh, I don't think not having some anti-Infantry up when the spambots come should be as outright devastating as it would be. (Ah, you didn't have enough anti-Infantry up: now over half your base is neutral. Even without their Engineers nearby, your doomed.) Edited by: Galgus |
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Dec 16 2010 Anchor | ||
You can just grab a vehicle as weak as an IFV to flatten them. And you can have some other engineers nearby to reclaim and it takes 4 spambots to neutral buildings. |
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Dec 16 2010 Anchor | ||
Its still what I see as too much punishment for being unprepared, considering how spammy these things would probably be. It wouldn't be a problem if their costs were in the 200 each range, though. Edited by: Galgus |
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Dec 16 2010 Anchor | ||
It's up to the makers of paradox to decide the balancing. I just placed the platform for the creation of these units. Medics can help engineers. When no other unit is available medics can support the engineer or when all of your raiding squads are dead the medic can protect the engineer and hopefully let him do his job. Spambots are supposed to create spam. Hence the name. And tiger riders can't attack enemies with the tiger itself. It is a better scout but more costly and it can transport scholars stealthily as possible. |
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Dec 16 2010 Anchor | |
The Spambot is hilarious but soooo uncodable -- 4d 61 70 70 65 72 20 69 6e 20 74 72 61 69 6e 69 6e 67 |
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Dec 17 2010 Anchor | |
MEDIC! Medic! Doc! No. 2 reasons. 1) redundant. 2) Infantry. -- >.< |
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Dec 17 2010 Anchor | |
there reason why I don't vote is because my opinion isn't listed, and KamuiK said it all. *No: it's renduant |
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Dec 17 2010 Anchor | ||
I have one word that will resolve all conflict with this suggestion: 1) Meh Also, Wiki.paradoxmod.com |
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Dec 17 2010 Anchor | |
Damn I cant find the epic youtube link that R3ven posted last time. -- >.< |
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Dec 19 2010 Anchor | |
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Dec 19 2010 Anchor | |
LOL -- >.< |
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Dec 22 2010 Anchor | |
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Dec 22 2010 Anchor | |
yes. -- >.< |
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Dec 22 2010 Anchor | ||
ENTIRE TEAM IS BABIES |
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Dec 23 2010 Anchor | |
Off topic? -- >.< |
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Feb 14 2011 Anchor | ||
The only unit I want to see ingame is the tiger rider, it seems interesting., imo. |
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Feb 15 2011 Anchor | |
I want to see bear cavalry :p |
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Feb 15 2011 Anchor | ||
D: NUUUUU |
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Feb 15 2011 Anchor | ||
Bear Calvary should be the veteran upgrade. |
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