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An expansion/overhaul mod of epic proportions, with entirely rebalanced gameplay, expanded factions, new gametypes, graphical overhauls, and five new factions; stealth-based Confederate Revolutionaries, tower defense-inspired Atomic Kingdom of China, economy-focused Mediterranean Syndicate, DotA-esque Order of the Talon and spammy Electrical Protectorate.
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| Bug Report Thread 2 : Report Harder | Locked | |
| Thread Options | 1 2 3 4 5 6 7 8 ... 18 | |
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Dec 3 2010, 11:16pm Anchor | |
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Dec 4 2010, 2:04am Anchor | |
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Isnt that a tad bit extreme? Correction: Pions do nothing except crush infantry. -- >.< |
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| Dec 4 2010, 2:33am Anchor | ||
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Game keeps crashing whenever I use 3 Anvils filled with troops. (1 Flak Trooper and 1 Tesla Trooper per Anvil). Game also crashes if I try to make a control group with Anvils. |
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| Dec 4 2010, 6:31am Anchor | ||
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Some tiny tidbits regarding the Take and Hold maps: *I'm sorry for forgetting to report this earlier, but Altstadt Assault is missing a T. Totally not fix-worthy. |
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| Dec 4 2010, 10:50am Anchor | ||
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I am thinking this will be one of the best mods when bugs are exterminated! :D Skirmish against AI Giles, playing as Confederate Campaign tried Soviet/Ally |
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Dec 4 2010, 11:43am Anchor | |
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Campaigns cannot be played anymore because of all the edits made to the game. No onto the others! 1: Already noted, listed as a Death Animation glitch on my list. -- Quick its 2am! Do you know where your base is? |
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| Dec 4 2010, 3:39pm Anchor | ||
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Bolt holes seem a bit overpriced if they are meant to only garrison one Infantry unit- the costs of that would add up quickly. |
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| Dec 4 2010, 3:51pm Anchor | ||
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And the wiki description of bolt hole is: Wiki wrote:The Bolt Hole is a cheap, quickly constructed structure that can hold a single unit. Bolt Holes can be run straight over by enemy troops and vehicles without being detected or destroyed. Bolt Holes are also extremely tough. They are perfect for stashing away forces until you need them.
So, it needs to be cheap.
Along with Blitzkrieg and Rebel Yell having visible effect placeholders, can clockstop have one too? Upgrade protocols like advance aeronautics do not take effect. Longbow Liberators cannot attack base defenses. The circle that appears around units slows the units down, and the circle appears when one of your units enters an enemies' build radius. Javelin Soldier's secondary still does not work. Remember the building scale glitch I reported? I saw it again, except it happened right before my eyes, one minute, the building is regular size, the next minute, it's huge. Edited by: g.a |
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| Dec 4 2010, 6:51pm Anchor | ||
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I think the circle is cover, or a beta version of cover. That's just my impression, though. |
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Dec 4 2010, 8:26pm Anchor | |
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crj400 wrote:I think the circle is cover, or a beta version of cover. That's just my impression, though.
I'll have to ask R3ven about that, but I think it is. It does show the colors of negative and positive cover. -- Quick its 2am! Do you know where your base is? |
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Dec 4 2010, 8:29pm Anchor | |
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Yeah it is, not sure why it's showing, but the circle is cover. |
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Dec 4 2010, 8:32pm Anchor | |
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g.a wrote:Along with Blitzkrieg and Rebel Yell having visible effect placeholders, can clockstop have one too?
Upgrade protocols like advance aeronautics do not take effect. Longbow Liberators cannot attack base defenses. The circle that appears around units slows the units down, and the circle appears when one of your units enters an enemies' build radius. Javelin Soldier's secondary still does not work. Remember the building scale glitch I reported? I saw it again, except it happened right before my eyes, one minute, the building is regular size, the next minute, it's huge. Can you provide a screenshot for that building glitch? I'll have to test the one with Javalins, and the one with Longbows as well. The rest seem to be balancing/asthetics. Upgrades shouldn't be there, AA should be built into your units as far as I'm aware of. -- Quick its 2am! Do you know where your base is? |
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| Dec 4 2010, 8:37pm Anchor | ||
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I have the picture of the building glitch, I just need to know how to upload it. You can test Advance Aeronautics by looking at the Century Bomber, which only has five bombs. Edited by: g.a |
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Dec 4 2010, 8:41pm Anchor | |
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Advanced Aero doesn't work in Paradox because we use a different protocol system, we don't even want Advanced Aero anymore. You can't upload bmps to ModDB, it's a site restriction because BMPs are huge files. Convert it to PNG or JPEG, then upload it. |
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| Dec 4 2010, 9:00pm Anchor | ||
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Protroid I think I figured out whats going on w/ game crash (StackHash...). It appears that when I choose a map, for some reason the "highlight selection" jumps back to a map named " The Geneva Contention (T&H) ", I am guessing its a map included w/ the mod. I selected "Death Aquatic" then when I clicked on things like opponent, color etc the highlight would jump back to that other map, not the image, just the "highlight selection" .. Not sure if you have it on your list yet but I noticed I can select the "Cruiser" and it can target and it will attack friendly Cruisers as well as friendly aircraft! |
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Dec 4 2010, 9:09pm Anchor | |
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K05T4R wrote:Not sure if you have it on your list yet but I noticed I can select the "Cruiser" and it can target and it will attack friendly Cruisers as well as friendly aircraft!
That was actually on my LAST list, which I still have to go through and test those bugs to see if they were fixed. -- Quick its 2am! Do you know where your base is? |
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| Dec 4 2010, 9:16pm Anchor | ||
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R3ven wrote:Advanced Aero doesn't work in Paradox because we use a different protocol system, we don't even want Advanced Aero anymore.
You can't upload bmps to ModDB, it's a site restriction because BMPs are huge files. Convert it to PNG or JPEG, then upload it. How do you upload it? Where is the upload picture button? |
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Dec 4 2010, 9:35pm Anchor | |
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Two to the left from Youtube Video. -- Quick its 2am! Do you know where your base is? |
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| Dec 4 2010, 10:32pm Anchor | ||
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Protroid wrote:Two to the left from Youtube Video.
I've tried using that button, but the embed code I used doesn't work. Here is my embed code: (img src="C:/01.png") replace the '(' with '<' and ')' with '>' Edited by: g.a |
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Dec 4 2010, 11:04pm Anchor | |
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You have to put it in your profile images. *facepalm* |
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| Dec 4 2010, 11:33pm Anchor | ||
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Dec 4 2010, 11:37pm Anchor | |
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How did that happen???? -- ------------------------------------- |
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| Dec 4 2010, 11:38pm Anchor | ||
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And that Mecha Bay. |
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Dec 4 2010, 11:47pm Anchor | |
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ALL SCALE BUGS WILL BE FIXED ONCE WE MANUALLY RESIZE ALL INGAME INFANTRY. |
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Dec 5 2010, 12:14am Anchor | |
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SCALE IS NOT REALLY GAMEPLAY AFFECTING. REPORT THINGS THAT EFFECT THE GAME. Edited by: open_sketchbook |
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