An expansion/overhaul mod of epic proportions, with entirely rebalanced gameplay, expanded factions, new gametypes, graphical overhauls, and five new factions; stealth-based Confederate Revolutionaries, tower defense-inspired Atomic Kingdom of China, economy-focused Mediterranean Syndicate, DotA-esque Order of the Talon and spammy Electrical Protectorate.

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GearsGoAwryMan
GearsGoAwryMan bizzare mastermind
Sep 12 2012, 4:40pm Anchor

So, a few players managed to play with the Alpha this day, and we already found some small nitpicks which we might as well list. (and if you readers can find any issues, you can also post them here)

First of all, javelins. This was only allied mirrormatches, but javelins were probably by far the best way to spend your money, and if you needed AA, the javelin was practically your only choice on land, the multigunner and icarus just don't cut it. When not on offense, javelin were the best defense possible coupled with some turrets.

LONGBOW OP :O

Second, we noticed that the early game defensive play was vastly superior to taking an early offensive. While this might be favorable later on, when paradoxian maps will be released, which are bigger (if i remember correctly), it leads to earlygame situations where players who manage to beat the offensive force in their base can immediately tush up to destroy the offending player's base. this wouldn't be so bad if defensive play wasn't so terribly easy.

LONGBOW OP :paranoid:

Thirdly, Spectrum towers have a pretty insane damage output for something easily deployed in the early game. This might just be more of a mirror-match issue then actually a balancing issue, they were great against vehicles, but lost to any infantry at all.

 LONGBOW OP :flame:

That said though, The Alpha is still just an Alpha, so this probably isn't that pressing. 

Go play the Alpha people! We want to see more action!

Edited by: GearsGoAwryMan

TotalSnappy
TotalSnappy A cool dude
Sep 13 2012, 3:16am Anchor

The Longbow is getting a minor range nerf so AA can actually target them.

As for turtling > pushing. Not always, myself and R3ven played a few games (one of them against you) where we pushed into your comfort zone straight away and had you locked down for an entire game.

Spectrum towers aren't meant to kill infantry too well.

--

- Occasional helper to the paradox development team, mostly a thorn in their side.

GearsGoAwryMan
GearsGoAwryMan bizzare mastermind
Sep 13 2012, 9:53am Anchor
Sighnapse wrote:
As for turtling > pushing. Not always, myself and R3ven played a few games (one of them against you) where we pushed into your comfort zone straight away and had you locked down for an entire game.

Yes, but the difference is that i was not really expecting it that game. I am unable to easily cope with the thought of quick rushes, so i stumbled upon it when placed against you. But when i was expecting one, a turtle strategy seemed to work a little too wonderful.

On closer inspection of the last match, does the allied naval arsenal have any way to effectively deal with turrets currently? (not counting the aircraft carrier here)

--

Medic wrote:I have no idea!

 
I don't drink coffee, but this guy creeps me into doing it. 

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