An expansion/overhaul mod of epic proportions, with entirely rebalanced gameplay, expanded factions, new gametypes, graphical overhauls, and five new factions; stealth-based Confederate Revolutionaries, tower defense-inspired Atomic Kingdom of China, economy-focused Mediterranean Syndicate, DotA-esque Order of the Talon and spammy Electrical Protectorate.

Report article RSS Feed The Atomic Kingdom of China's Royal Guard

The full faction summary for Atomic China, including the tier and build mechanics.

Posted by open_sketchbook on Feb 5th, 2009

The Atomic Kingdom of China's Royal Army

While the world was busily going to war, China was fighting it's own conflict, an internal struggle as the countless warring factions, many funded by other nations, fought for decades to determine control of the government. Nobody could have predicted the winner, however; the long defeated Royalist faction returned with otherworldly technology and weapons of terrifying power. After defeating the other factions in a manner of months, the new Atomic Kingdom turn it's gaze outwards at the countries whose funding drove the pointless civil war, and they swore that day the world would know fear.

At a Glance
Faction Colour : Green
Gameplay Style : Slow, with low armour, but extremely high-powered weapons.
Favorite Theater : Attrition Warfare
Strengths : Cheap units, extremely high attack power, hardened base defenses.
Weaknesses : Low personal defense, short range, lack of cheap sea units, some units require power

Build Mechanic
When a building is selected from a Construction Yard, it quickly builds and deploys a small infantry unit called a Royal Architect. This unit can move to any location and deploy a teleport beacon, which teleports in a building. If this building is deployed within the limited build radius projected by other buildings, the construction time is instant, though if placed outside this radius the build time is extremely long, thus encouraging the Chinese to build small, compact bases.

Tier Mechanic
The Atomic Kingdom of China's technology level depends on the number of power plants their base uses. As Atomic China already consumes a great deal of power in order to function, this can be very convenient.

Special Abilities
Some units are “Zodiac Units” Any unit with an animal name is representative of an animal of the Zodiac and therefore functions in conjunction with other Zodiac units. When 3 or more unique Zodiac units are together in one place, they receive a defense bonus. In addition, any Zodiac unit near to a Zodiac Fist receives a damage bonus.
Certain units require power in order to function. These vehicles consume units of power when built, and are shut down if you enter a low power state.

Unit List

Construction Yard : Like other factions.
Atomic Generator : Generates an extremely large amount of power, but explodes spectacularly on destruction.
Refining Factory : In addition to being the basic Refinery, the Refining Factory constructs deployable vehicles.
Barracks Tower : Constructs infantry units. Built in upgrade, “Clone Regiments” makes certain units built at this facility cheaper.
Battle Workshop : Constructs combat vehicles.
Vehicle Depot : Constructs support vehicles.
Celestial Depot : Constructs air units and houses three aircraft.
Marine Yard : Constructs naval units.
Teleport Hub : This building can hold and teleport up to 6 soldiers to any visible part of the map.

Curtain Wall : These walls are much tougher than other walls.
Watchtowers : These universal defense towers is armed with an Atomic Raygun, is tall enough to fire over walls, and garrisons up to 5 men, who can fire out.
Tractor Tower : These towers use powerful tractor beams to pull aircraft out of the skies!
Radiation Turret : Armed with a Gamma Ray Cannon, which slows and damages enemy vehicles and instantly eliminates infantry.
Shield Tower : Projects a large, circular shield which is impossible to shoot into (or out of), but does not stop vehicle movement.
Power Walls : These extremely tough walls are almost impossible to break, but use a small amount of power.
Radiation Missile : Launches a missile that irradiates a large area. This irradiated ground behaves much like the Desolator airstrike, though more powerful.
Atomic Palace : This offensive superweapon, run by the most knowledgeable scholars and alchemists, slowly constructs a powerful atomic weapon, a bomb of unlimited power. When the weapon is ready, it is carried by a large, invulnerable bomber craft to the target and then dropped to horrifying effect. This is easily the most powerful superweapon in the game.

Tiger : This animal scout is far more combat effective than other scouts, but is tragically frightened of water, and therefore cannot swim. Targeted secondary ability allows it to leap a large distance to attack an enemy infantry unit.
Watchman : Armed with spears wreathed in atomic energy and ray crossbows, Watchmen are the basic combat infantry of the Middle Kingdom. When ordered to attack, Watchmen level their spears and charge the enemy, and can kill enemy infantry in a single hit. When their secondary function is used, their crossbows are activated, allowing them to fire onto enemy units to great effect. Watchmen are extremely cheap and disposable units. When garrisoned, the Watchman uses their crossbow automatically.
Awakened : These genetically engineered, radiation exposed men have become muscle bound monsters capable of denting tank armour with their bare hands. Charging into combat, they smash enemy vehicles to pieces with ease. Secondary ability allows them to make a running leap, crossing large distances to ambush enemy units. Awakened garrison structures.
Firework Masters : These men carry special anti-aircraft rockets, which they launch upwards at enemy aircraft, providing that the Firework Masters are standing still. If desperate, the Rocket Infantry can launch a large quantity of rockets directly upwards, though if they do not hit, they tend to come straight down on and around the Firework Master!
Alchemist : These engineer equivalents can capture enemy or neutral structures and repair you're own. They posses of number of Corruption Grenades that can turn enemy vehicles into funds.
Courtesans : Clones of the most beautiful women in all of China, these unassuming infantry are armed with a dangerous knowledge of martial arts and their alluring beauty. They are capable of stunning large number of units in a radius around them, providing these units are male.
Noble Officers : These high-ranking members of the Watchmen Corps use long swords to deadly effect, and makes nearby Chinese infantry tougher and faster. Their special ability, Royalist Shout! Stuns enemy infantry. When garrisoned, they use a Radio Pistol to stun enemy units.
Kite Warriors : These brave men strap themselves to kite wings to take to the skies. They use powerful tractor beams to pick up enemy infantry and drop them to their deaths. They carry a small energy crossbow to defend themselves against air attacks.
Mingxia : This bright heroine is the last in a long line of practitioners of Jiaoli, a four thousand year old martial art based on striking pressure points. When attacking regularly, Mingxia can take down an infantryman in a single punch, or punch through the armour of a battle tank. However, if required, she can unleash the full force of her art on an unfortunate enemy; after activating the pressure points, the enemy is turned into a ticking time bomb that will detonate with massive force!

Offensive Vehicles
Snake Light Tank : This comparatively fast Zodiac unit is lightly armoured, but equipped with a gamma ray gun that slows enemy units and slays infantry with it's poisons. Like the snake, the vehicle can use the landscape and it's low profile to avoid attackers, allowing it to use it's brief stealth mechanic to close with enemies.
Nian Tank : The basic battle tank of the Chinese, the Nian tank is named for a ferocious feline beast of myth. This vehicle is armed with an all-purpose ray cannon that does large amounts of damage to any target, though their range is short. They require power to operate.
Mantis Tank : The Mantis is the other main battle tank in common use. Armed with a pair of massive scything claws, the Mantis can cleave a tank in half with a single blow. This vehicle can also bury itself into the ground, with just the tips of the claws exposed, allowing them to jump out and ambush passing enemy tanks.
Zodiac Fist : This unusual vehicle is equipped with a large, articulated hand wreathed in atomic fire. When it strikes, it sends units fly and can destroy buildings in a single hit. It can also strike repeated against enemy units to destroy them.
Pig Turret Tank : This burrowing Zodiac vehicle is armed with a light rocket launcher and is capable of digging itself into the ground partially, turning them into turrets. They're rockets cause anti-infantry splash damage, but if they manage to strike a vehicle, they are effective.
Rooster Pull Tank : This anti-aircraft Zodiac tank pulls enemy aircraft from the sky, and is extremely good at it. If desperate, it can target a single enemy vehicle and divert all power to pulling it from the sky; this has the unfortunate side effect of bringing the aircraft crashing down directly atop the Pull Tank! The Pull Tank requires power in order to function.
Mobile Garrison : This APC carries 8 infantry, who can fire out the sides of the vehicle. Easily one of the most armoured Chinese vehicles, the Mobile Garrison allows infantry to reach combat much faster than normal.
Monkey War Walker : These squat Zodiac combat machines use a terrifying weapon called a heat ray, an invisible lance of heat that destroys infantry and buildings. It's activated melee mode charges the vehicle into combat at a rapid pace, where it can destroy multiple enemy vehicles. The War Walker requires power in order to function.
Royal Dragon : The most ferocious of the Zodiac vehicles, the close-combat centered Royal Dragon is protected by an energy shield that reduces enemy damage, and is capable of firing a powerful beam of atomic energy from it's mouth. The Royal Dragon requires power in order to function.

Support Vehicles
Rat Scout Trike : This quick, unarmed Zodiac vehicle acts as a scout for the Chinese forces, and can cross water as easily as land. When threatened, it can burrow under the ground to hide from enemy forces.
Rabbit Teletank : The Rabbit is a Zodiac tank that uses a mobile version of the teleporter technology to “jump” enemy vehicles near to it (and into the range of Chinese weapons) It can also teleport friendly units that are near to itself farther away for a surprise attack! The Teletank requires power in order to function.
Royal Gong Tank : This vehicle uses a timed system to activate a special reflecting shield that turns enemy attacks back onto a single enemy target. This makes it extremely effective as you move to attack the enemy.
Ram Shield Tank : This vehicle projects a round shield similar to the shield tower, though smaller, and is immobile while projecting. When not projecting its shield, it places the shield in front of itself and quite simply plows into enemy positions to destroy them. The Ram Tank requires power in order to function.
MCV : The Chinese MCV is notable because of it's inbuilt ability to fly, though it is otherwise similar to other MCVs.

Deployable Vehicles
Radio Turret : A light deployable vehicle that permanently deploys into a small Radio turret, which stuns enemy units. Once deployed, the Radio Turret can toggle to Passive mode, which disables the guns, but increases sight range.
Deployable Tower : These units rise into a watchtower that can garrison a single unit. They are unarmed, but have a very large sight radius.
Ray Cannon : This small vehicle deploys into a high-powered Ray turret, which is effective against all unit types. It cannot fire over walls.
Teleporter Hub : This small vehicle deploys into a Teleporter Hub, which can teleport 3 infantry to any visible part of the map.
Deployable Bunker : A heavier deployable vehicle, the well armoured Deployable Bunker holds 5 infantry, who can fire out.
Repair Hub : This slow deployable vehicle becomes a structure that repairs and rearms nearby units, and can construct Dog Repair Vehicles.
Sub Unit - Dog Repair Vehicle : These small, fast units Zodiac units damage their own health in order to heal and rearm vehicles.
Pagoda Mobile Castle : This large deployable structure becomes a garrisonable fortress, with everyone a player needs to guard an area. In addition to holding 8 infantry, who can fire out, the Pagoda has a pair of auto-firing heavy ray cannons, an anti-air rocket array, and a long sight range.

Horse Ore Wagon : This Ore Wagon is a Zodiac vehicle, and is deployed from the the Refining Factory. It can transform into the Field Refinery, which in turn deploys the Field Collector.
Field Collector : This collector is slower than the Horse Ore Wagon, but is armed with a small ray gun.

War Throne : Flown by high-ranking officials, the War Throne is a gunship armed with stunning Radio Guns and increases damage of ground units in a radius underneath. It can use it's special ability to instantly restore health to infantry nearby.
Bird of Prey : The Bird of Prey uses it's claws to attack enemy aircraft by diving into them and tearing them apart. Though extremely effective, it tends to damage itself while attacking, requiring it to periodically return to base for repairs. Luckily, it is capable of instantly teleporting back to it's launch pad.
Fenghuang Streamer Plane : The Stream Plane launches long colourful strings of explosive material that drifts slow downwards. While drifting, any enemy air that passes through them sets them off like a mine; once it touches the ground, they behave in a similar manner for ground units. Like the Talon, it can teleport home to repair and rearm.
Peng Tractor Bomber : The Tractor Bomber uses a powerful tractor beam to suck enemy vehicles into it's hold, where they are compressed and used as kinetic bombs against structures. Like other Chinese aircraft, it can teleport back to the landing pad.
Flying Junk : This literal airship uses a large number of broadside rockets to attack ground and air targets, though it may take a while to switch between targets. Very slow to move and turn, the Flying Junk is armoured enough to take a beating and continue the fight. When destroyed, the onboard reactor has a tendency to go critical.

Naval Units
Ox Aquatic Carrier : The Ox is a cheap, light amphibious vehicle that can transport a single land vehicle over water and land. Units inside the Ox can fire out, essentially turning the Ox into a combat vehicle when a unit is being carried. When a unit dismounts, the Ox is destroyed.
Kun Ballistic Sub : This submarine carries a single tactical nuclear warhead, which it can use against enemy ground targets over a long range, though it must surface to fire. Before firing this missile, the Kun can use a pair of torpedo tubes to attack sea units. The Kun requires power in order to function.
Lou Chuan Castle Ship : The Tower ship has very slight amphibious capabilities, which allows it to beach itself in order to load troops. The Tower can garrison 15 infantry units, who can fire out at enemies.
Great Wing Ship : This large and unwieldy vessel is unarmed, but produces “Little Wing” patrol boats in it's hold, which it launches when it attacks, like an aircraft carrier. The Great Wing Ship requires power in order to function.
Sub-Unit – Little Wing Patrol Boat : The light and fast Little Wing is armed with dual ray guns, which repeatedly strike enemy vessels before returning to the Great Wing.
Pangu Submersible Carrier : This large vessel carries a squadron of aircraft, and can temporarily submerge itself in order to launch an attack past enemy defenses. The fighter bombers it use can attack both air and ground with their ray guns, and are very effective in numbers. The aircraft employs The Pangu cannot create new aircraft, and if they are shot down, it must return to a base or Repair Hub to reload.
Jiaolong Dragon Ship : This heavy vessel uses long blades to strike and sink enemy vessels in close combat, and is extremely effective in this role. When it's secondary ability is activated, the Jiaolong gains an impressive speed boost in order to close with the enemy.
Qilin Ray Cruiser : The Qilin is armed with ten anti-air ray guns, which fire randomly into the air when aircraft approach. As a result, they do areal splash damage. The Qilin can switch to a pair of powerful sea-based tractor beams, which can latch onto an enemy ship and reel them in. The Ray Cruiser requires power in order to function.
Sea Hawk Infinite Battleship : The Sea Hawk is the largest and heaviest Chinese ship. Equipped with rows of ray cannons, the Sea Hawk destroys enemy vessels quickly and effectively at close range, or uses it's deck-mounted rocket launcher to strike out at land units. The Infinite Battleship requires power in order to function. If destroyed, the Sea Hawk has been known to suffer a devastating reactor meltdown.
MCV : See above.

Post comment Comments  (0 - 50 of 82)
Rabboticus Feb 5 2009, 6:19pm says:

Wait am i reading it correctly? the MCV can FLY?!

+4 votes     reply to comment
open_sketchbook Author
open_sketchbook Feb 5 2009, 6:25pm replied:


+2 votes   reply to comment
Rabboticus Feb 5 2009, 8:49pm says:

Thats hack

+1 vote     reply to comment
SоrataZ Feb 6 2009, 6:10pm says:

most of these sound really cool, but honestly, don't you think that's quite a bit too many units?

+1 vote     reply to comment
open_sketchbook Author
open_sketchbook Feb 6 2009, 6:36pm replied:

Check the other lists; you'll find that China is in line with those factions in terms of the size of their unit lists. Paradox is dedicated to providing players as wide set of option as possible.

+2 votes   reply to comment
andyasdandyasd Feb 10 2009, 3:37am says:

Where are the Deployable Vehicles built
or who built the Deployable Vehicles?

+1 vote     reply to comment
open_sketchbook Author
open_sketchbook Feb 10 2009, 6:57am replied:

"Refining Factory : In addition to being the basic Refinery, the Refining Factory constructs deployable vehicles."

+1 vote   reply to comment
andyasdandyasd Feb 10 2009, 8:19pm says:

so how does the MCV look like? Can you sent me a picture? So it has wings or engines to fly?

+1 vote     reply to comment
andyasdandyasd Feb 14 2009, 10:51am says:

how does these Zodiac unit come to your mind?

+1 vote     reply to comment
darkus13 Feb 22 2009, 9:55am says:

Tigers can and actually do swim, but i had a laugh with them being afraid of water.

+2 votes     reply to comment
open_sketchbook Author
open_sketchbook Feb 22 2009, 11:05am replied:

I'm aware, it's just part of the balance thing, with China having difficulty across water.

+1 vote   reply to comment
MDoyle Feb 28 2009, 1:12pm says:

never mined, i read your reply to my last post.

i'll miss the overlord.

+1 vote     reply to comment
flamingvipir Feb 28 2009, 3:50pm says:

lol that's the korean flag on a chinese army.

+1 vote     reply to comment
open_sketchbook Author
open_sketchbook Feb 28 2009, 5:58pm replied:

No, it's a yin-yang. Though a feature of the Korean flag, it is not exclusively a symbol of Korea.

+3 votes   reply to comment
Terminal58 Feb 28 2009, 6:18pm says:

You should change there flag

-1 votes     reply to comment
open_sketchbook Author
open_sketchbook Feb 28 2009, 7:22pm replied:

Why? You have to give me a little more than that to go on.

+2 votes   reply to comment
MDoyle Mar 1 2009, 2:48am says:

Use thier normal flag,

the red flag with the yellow stars.

+1 vote     reply to comment
blackbyte Mar 1 2009, 7:43am replied:

The red flag with the yellow stars is the communist flag used after the civil war. It does not really fit to a royalist china.

+3 votes     reply to comment
open_sketchbook Author
open_sketchbook Mar 1 2009, 12:01pm replied:

Exactly, this is the flag of nuclear-powered royalists. The significance of the yin-yang will be explored during the campaign.

+3 votes   reply to comment
MDoyle Mar 2 2009, 4:08pm replied:

hm, maybe somewhere there should be a nuke symbol as they're the only to have them.

+1 vote     reply to comment
open_sketchbook Author
open_sketchbook Mar 2 2009, 6:39pm replied:

There is. The whole symbol is actually the nuke hazard symbol, with the yin-yang as the dot and the black wedges around the sides the triangles.

+3 votes   reply to comment
Skydragon222 Mar 2 2009, 6:16pm says:

Quick question, you say that the shield tower does not stop vehicle movement, however does it stop infantry movement, (because then it would be a great defense against heroes)

+1 vote     reply to comment
open_sketchbook Author
open_sketchbook Mar 2 2009, 6:40pm replied:

The shield tower is actually an anti-artillery system that forces the enemy to get in range of your defenses to attack them.

+1 vote   reply to comment
Cjslayer16 Mar 15 2009, 2:57am replied:

YES the artilery of all factions including the boats are way over powered especially the wave force artilery etc of other factions i mean like two hits to take out a friggen tesla tower? thats over powered really especially in mass numbers

+1 vote     reply to comment
Kerensky287 Mar 18 2009, 7:59pm replied:

Defensive stuff is getting all-around buffs, actually, for exactly that reason. There's no point in spending money on defense (ESPECIALLY for the Allies! It costs like 6000 to get 4 spectrum towers!) if all your emplacements will be gone in seconds. In Paradox, artillery will still be fully capable of wiping the floor with your defense, but it will take much longer, giving you a fair chance to fight them off and getting rid of arty harassment if all goes well.

+1 vote     reply to comment
cloakeddk Mar 28 2009, 10:41am says:

What about changing the alchemists secondary ability to make enemies ¨jaded¨ or what its called?

+1 vote     reply to comment
open_sketchbook Author
open_sketchbook Mar 28 2009, 12:36pm says:

The Alchemist is sort of the direct version of the Jading power.

+1 vote   reply to comment
cloakeddk Mar 28 2009, 9:56pm replied:

So the enemy vehicle just vanish in a bunch of credits? :P

+1 vote     reply to comment
open_sketchbook Author
open_sketchbook Mar 28 2009, 11:38pm replied:


+1 vote   reply to comment
cloakeddk Mar 29 2009, 5:13pm says:

How can China clear a garrisoned structure?

+1 vote     reply to comment
open_sketchbook Author
open_sketchbook Mar 29 2009, 6:34pm replied:

Watchmen can charge in with their default attack.

+1 vote   reply to comment
cloakeddk Mar 31 2009, 5:51am says:

How will the Royal Gong Tank ever be able to get destroyed if it reflexes all attacks? It can't reflex air to surface attacks, making it vulnerable to aereal units? Or that the reflex ability is the secondary, so that it isn't on all the time?

+1 vote     reply to comment
open_sketchbook Author
open_sketchbook Mar 31 2009, 7:18am replied:

Secondary function.

+1 vote   reply to comment
cloakeddk Apr 5 2009, 6:47pm says:

Which infantry is anti-vehicle/tank? Like the rising suns tankbuster and the soviets flak trooper, i'm thinking like distance, not like the awakened.. And will the watchmen be able to hit vehicles/tanks?

+1 vote     reply to comment
open_sketchbook Author
open_sketchbook Apr 5 2009, 9:00pm replied:

Awakened are you anti-tank. Yes, you'll have to get close to use em, but that's basically the whole army anyway!

Watchmen can use their spears on tanks to little effect and they do tend to get squished. Their rayguns are slightly more effective, not only just.

+1 vote   reply to comment
cloakeddk Apr 7 2009, 2:49pm replied:

So the Awakened are imune to get squished? Even by an Apocalypse/MCV/Assault Destroyer/Whatever new large vehicle?

+1 vote     reply to comment
open_sketchbook Author
open_sketchbook Apr 8 2009, 7:09am replied:

They're immune to regular tank squish, but they'll still get squished by large vehicles. At that point though, you really should have either the deployable or combat vehicle necessary available to you.

+1 vote   reply to comment
Kerensky287 Apr 10 2009, 9:18pm replied:

The Awakened Leap will probably make the Sickle Leap look like hopscotch, too. Remember the Incredible Hulk's super-jump? This is like that. It can (and probably will) destroy a tank with that strike.

+3 votes     reply to comment
cloakeddk Apr 18 2009, 7:30pm replied:

Wow XD

+1 vote     reply to comment
Admiral_FCS Apr 13 2009, 11:51pm says:

Can you tell us how many power plants are required to upgrade to T2 and T3 units?

+1 vote     reply to comment
open_sketchbook Author
open_sketchbook Apr 14 2009, 1:55pm replied:

Not as of yet; this is something that is going to require rather precise balancing.

+1 vote   reply to comment
RTSOverlord Apr 17 2009, 6:09pm says:

can the shield tower block superweapons?

+1 vote     reply to comment
open_sketchbook Author
open_sketchbook Apr 17 2009, 8:41pm replied:

YES, it can. On the other hand shield tower power draw will be very high, and it'll be difficult to shield most buildings due to their size.

+1 vote   reply to comment
cloakeddk Apr 18 2009, 7:31pm says:

How many, like if we measure it in build blocks, will the shield actually cover?

+1 vote     reply to comment
open_sketchbook Author
open_sketchbook Apr 18 2009, 8:50pm replied:

Potentially you could shield your whole base, but it's unlikely that more than three could be fit if you spread them around the tower, depending on the building in question.

+1 vote   reply to comment
Jamesy Apr 21 2009, 4:04pm says:

for the atomic bomb, either give it 33% less health or 2 extra minutes, cause its the "best" superweapon. and i dont get the point of the irdiation thing, the first sw of china, the one thats like the desolator strike, whats so special? does it do damage to buildings or something?

+1 vote     reply to comment
open_sketchbook Author
open_sketchbook Apr 21 2009, 11:46pm says:

No, it just renders an area of the map unusable to enemy units for a rather long time, an area denial weapon.

+1 vote   reply to comment
cloakeddk Apr 23 2009, 3:05pm says:

Will large tanks like the Apoc be able to crush through Power walls?
If not you could build a power wall right behind the edge of the shield from a shield tower, which would make it impossible for an enemy unit to pass through, since it cant get to the other side of the shield and shoot at the wall.. XD

+1 vote     reply to comment
open_sketchbook Author
open_sketchbook Apr 23 2009, 3:48pm says:

If you had absolutely tons of cash and power to spare, you could do that. Of course planes can fly right over shield tower and the power walls and any tractor towers under the shields would be unable to stop them from, say, taking down your power and ending the walls and the towers in one go.

+1 vote   reply to comment
andyasdandyasd May 4 2009, 7:40pm says:

Are the deployable vehicles able to deploy on water? I think they should be because some towers should use the tractor tech to let infantry in the tower. Who knows.

+1 vote     reply to comment
open_sketchbook Author
open_sketchbook May 16 2009, 1:48am replied:

Of course they are. They'd be rather useless otherwise.

+1 vote   reply to comment
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