Just Rules aims at increasing the strategic options in RA3. It includes things like a more balanced upgrade system, revised protocols and build limits on each unit design to discourage spamming and encourage diverse unit formations and strategies.

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Errors reported by Nathan_Fus (Games : C&C: Red Alert 3 : Mods : Red Alert 3: Just Rules : Forum : Balancing and technical reports : Errors reported by Nathan_Fus) Locked
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Sep 26 2009 Anchor

(Moved from d/l comment area)

Nathan_Fus

"I think I found some things wrong.....

1. The game seems to crash sometimes during matches against com's.

2. You should put the 1 limit on tanks back to normal as this is annoying and com's can build much faster then you(Same with airfields).

3. The tsunami tank is too powerful due to the massive health boost.

4. Now that all units have more health you should make advanced defences do more damage now that they use more power as well and make them harder to get (More cost but great power boost and much more range so they are not OP) so you have to use lower tier defences and use advanced ones rarly, like a super defence.

5. The verson in the game browser is still 1.0 even though it is 2.0

Hope thats not too much "Helpfull criticism" but should be looked at.

Ill keep you updated if I find anything else :) "

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1. I need to know what is happening right before the crash. Does it ever crash with random crates off?

2. Try building a second production building because the shift key ruins the whole balance system.

3. The Allied and soviet tanks have more health than the tsunami tanks and don't forget to build a diverse army. Assault Destroyers or Tesla Troopers can even the odds.

4. This is where the Empire would be too powerful and don't forget that normal power plants generate twice as much power.

5. That is something automatically generated by the build tool. I never even noticed it before but I can fix it and will do so in the next version.

Edited by: Just_West

Sep 26 2009 Anchor

To what you said...

1. With crates on.

2. Going between buidings still wastes time, is there ANY way to put multi ques?

3.kk

4. Can the soviet and allied ones have more range then?

5. Some of the basic mod's have this problem, so to make the mod more serious it should change with updates

Somthing else, can it be fixed that when a wave-force tower sights a targt it fires instantly and doesnt charge, same for artilery?

Thanx for looking :)

Sep 26 2009 Anchor

1. Then it has to do with the effect generated by a specific crate the AI has collected. I'll have to run some tests.

2. I wish there was. I don't like having only a one unit queue ether but make use of the tabs . It is faster than selecting buildings individually. I am considering making the unit creation voices audible across the whole map (like the construction complete) to better notify people that they can start training a new unit.

4. I am still considering balanced ways of improving the Allied and Soviet defenses with nerfing the Empire ones. The wave-force charge fix might be helpful is balancing this. thanks

I am also considering releasing another small mod centered around the crates (No build limits).

Edited by: Just_West

Sep 26 2009 Anchor

Cool :)

Can you remove the description on crates?

I went to collect a crate but i did'nt because it told me it was bad.

Click on the crate and move over the picture.

Sep 26 2009 Anchor

Only the bomb crate will say that it is bad because it was modified from the EA bomb crate (not sure why they gave it a description). The other crates descriptions are not accurate and will say its ether a unit or an attribute crate. I'll write a generic description it fix this problem. thanks

Sep 27 2009 Anchor

Did you add that to the no limits verson of Justrules 2.0?

Sep 27 2009 Anchor

No, I submitted that file for review shortly after the post I made about it. The only difference other than the build limits is that it correctly says 2.0 in the mod browser.

Sep 27 2009 This post has been deleted.
Oct 1 2009 Anchor

I removed a few posts from the download comments that were about problems that were fixed in 2.1

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