Just Rules aims at increasing the strategic options in RA3. It includes things like a more balanced upgrade system, revised protocols and build limits on each unit design to discourage spamming and encourage diverse unit formations and strategies.

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This is a list of changes to the factions from 1.0 to 2.0

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Just Rules AI Friendly Change List From 1.0 to 2.0
(see the article "Just Rules: AI Friendly Mini Mod Changes" for AI Friendly 1.0 changes )

General Change list

Removed MCV Build Limit
(Issue with last Allied Mission. I may add this back after I edit the mission maps)

Build Limits adjusted
(see new chart here)

Most Units have increase Health.
(See chart here)

Multiple build queue disabled on vehicle and ship production buildings
(Only way to fix the Shift Key bug.)

Build queue for infantry limited to 10
(does not fix bug but a 1 unit queue on infantry would be a worse problem)

Docking Aircraft have improved ammo count and/or damage
(to balance increased health amounts. See faction below for info)

All faction Harvesters
Health increased from 500 to 650

All faction Tech Buildings

Build time set to 30sec
Power usage decreased from -75 to -50

All faction Advanced Defenses
Power usage increased from -75 to -100
Cost set to $1800

All faction Super Weapons
Power usage increased from -75 to -100
Cost increased from $1500 to $2000
Health set to 4000

All faction Advanced Super Weapons
Power usage increased from -75 to -200
Cost increased from $2500 to $3000
Health set to 5000
Build time increased from 30sec to 60sec

Soviet

Soviet AI will now build production building closer to main base
(Object code fix to keep buildings in range of Super Reactor and Battle Lab)

War Bear speed on water reduced from 85 to 65
War Bear cost decreased from 225 to 200
War Bear build time increased from 2sec to 4sec

Tesla Trooper build time increased from 10sec to 12sec
Tesla Trooper cost increased from 750 to 800

Terror Drone cost increased from 600 to 800
Terror Drone now slows vehicles by 25% when attached

Sickle cost reduced from 900 to 800

Bullfrog cost reduced from 900 to 800

Hammer Tank build time increased from 10sec to 15sec

V4 Launcher build time increased from 15sec to 20sec
V4 Launcher cost increased from 1200 to 1800

MiG Fighter ammo count increased from 16 to 20
MiG Fighter ammo damage increased from 95 to 100

Twinblade cost increased from 1200 to 1500
Twinblade cost increased from 1200 to 1500

Allied

ConYard can now upgrade and build at the same time

Attack Dog speed on water increased from 75 to 80
Attack Dog cost decreased from 200 to 150

Javelin Soldier cost increased from 300 to 400

Riptide ACV cost increased from 750 to 800

Guardian Tank build time increased from 10sec to 15sec
Guardian Tank cost increased from 950 to 1000

Athena Cannon cost increased from 1400 to 1800

Mirage Tank cost increased from 1600 to 1800
Mirage Tank build time increased from 15sec to 18sec

Dolphin build time reduced from 10sec to 8sec
Dolphin cost reduced from 750 to 600

Hydrofoil cost increased from 900 to 1000

Assault Destroyer cost increased from 1500 to 1800

Apollo ammo count increased from 90 to 120
Apollo with Advanced Aeronautics upgrade damage increased from 20 to 25
(Upgraded Apollo originally had no weapon bonus)

Vindicator cost increased from 1200 to 1500
Vindicator damage increased from 120 to 150
Vindicator damage radius increased from 10 to 25
Vindicator damage vs buildings reduced from 100% to 75%
Vindicator damage vs refineries reduced from 75% to 50%
Vindicator with Advanced Aeronautics upgrade ammo count increased from 3 to 4
Vindicator with Advanced Aeronautics upgrade reload time decreased from 7sec to 10sec
(removed load bonus and gave extra bomb)

Cryocopter cost increased from 1600 to 1800

Century Bomber ammo damage increased from 250 to 400
Century Bomber with Advanced Aeronautics upgrade ammo count decreased from 9 to 6
(removed ammo count bonus but new default damage is more than old upgraded damage)

Empire

Point Defense Drones are now Nano Defense Shields

Production buildings can upgrade and train at the same time

Defender Core health increased from 200 to 250
Defender Core build time increased from 4sec to 10sec
Defender VX deploy time increased from 15sec to 20sec

Wave-Force Tower core health decreased from 400 to 350
Wave-Force Tower core build time increased from 4sec to 15sec
Wave-Force Tower deploy time decreased from 40sec to 30sec

All other cores health increased from 400 to 500

Burst Drone speed increased from 125 to 150
Burst Drone cost decreased from 300 to 250

Rocket Angle build time increased from 10sec to 15sec
Rocket Angle cost increased from 900 to 1000

Sudden Transport speed increased from 100 to 120
Sudden Transport can now heal passangers

Tsunami Tank cost decreased from 1000 to 800

Wave-Force Artillery build time increased from 15sec to 20sec

Sea Wing build time decreased from 11sec to 10sec
Sea Wing Cost increased from 1100 to 1200

Naginata Cruiser build time increased from 18sec to 20sec

Shogun Battleship build time decreased from 22sec to 20sec
Shogun Battleship Cost decreased from 2200 to 2000

Bugs and technical issues
Several small issues concerning campaign maps. Notably a problem with the Soviet Super Reactor not transmitting tech.

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Just_West Author
Just_West - - 239 comments

The crate list will be posted separately because they will be shared by the mod and mini-mod.

Reply Good karma+1 vote
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