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Recall to Hell:
> the whole Modsite:

We're the recall to hell mod team [31 members] creating some more intensive and atmospheric game-mod for doom3_ with this project we are aiming at the creation of a complex and deep single-player-campaign which is going to improve upon the strong points of the original doom.3 as well as eliminate all shortcomings and weaknesses.


all in all you may look forward to the following features:

> Expect a complex, deep and conclusive story | full of intrigue and surprising twists | about the unplumbed depths of human evolution

> 10 much bigger, darker and overall more eventful maps than in the original, covering all of our nine planets of the solar system | with ind ividual design and multiple objectives

> Your most intensive doom-experience as of yet, created by various well thought out and unexpected shock moments and scripts | atmospherically integrated creepy light-, mist- and sound effects will make you shudder | more subtle horror than naive shooting | we will play with you and your fear on purpose

> Well animated longer cinematics and scenes with various colorful npcs who will accompany you for quite a while | who of them can be trusted? | specially created voice output for the characters and sounds which can compare with the original at any time

> New weapons, enemies, objects, models – up to multiple new, huge accessible space shuttles
and the features we've planned:

So we have a really talented bunch of modders working very motivated within our contexts. But to get apart from the original game we have to do quiet more own stuff to realise our ideas...that's why we're currently searching for new talents.

For the following position we still need some skilled modders:

> mapper | level designer
> modeler | animation artists
> texture artists
> concept artists
> sounder
> coder | scripter

...are you interested?! For further information don't hesitate to check out our mod-project "recall to hell" at:

> We offer you an interesting activity in a motivated team.
> You are free to decide if you just want to design a couple of things for us now and then, or if you want to become an integral member of the team. There's no compulsion, no force, no deadlines – just tell us and you are free to leave the project at any given time.
> Together we are aiming at the realization of a long-term project.
> Therefore we will permanently provide you with tips, detailed sketches, concepts as well as a lot of individual liberties… so you get some modeling ideas blueprints and concepts from us.
> You keep the full rights of your work - you can presentate/use it wherever you want. We only will use it for integrating in our modproject. We will also presentate your works at the newssections of all famous games-/fan-/and doom3-sites. With your name and maybe a link to your portfolio if you want us to do so.

Note: We're working with motivation and the paid attention of all the gaming/modeling/fansites. We offer you the ability to work in a team, discuss and improve your style and make a lot of people looking at your work, your name and your linked portfolio on presentating your work all over the web. But we are a non-paid project without any forces or deadlines.

if you're interested then: reply to our forum: and submit in "Jobs" a little description about your skill, expects, suggestions and of course yourself...or drop us a line via email:

> you're able to submit your application without being registered to our forum
> please describe your skills and the time you can spend in our mod
> let us know if you've already experience by working for other mods before
> send us screenshots, samples, drafts, model-files and so on - your references are the only way we can judge your abilities and discuss it within the team
> please leave a contact address (like email). To give us the possibility to reply to your application...

don't be shy...;o) - later, legion_x

> Greetings, Legion_x [Reca|| to he||]


+++ "Reca|| to he|| - ascent of blood and steel" +++
the most intensive doom³ singleplayer campaign
searching for talented and motivated members to join

> Modsite:
> Forum:
> eMail:
> IRC: | channel: #recalltohell
> ICQ: 314-771-156

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We need a Coleader for our entire mod-team. Coordination, allocation and supervision of creative tasks, organization and motivation of our members, as well as planning of mod, story and design-documents within a dedicated team are the tasks at hand. Become a part of Recall to Hell with your own ideas! Enthusiasm, an ample time-frame and a certain level of experience as modder or preferably mod-leader are compulsive requirements. You should by familiar with the organization, structure and workflow of such a project, so that you will able to lend us your independent support.

Furthermore we are currently searching for a weapon-modeller. An entire heap concepts and drafts is waiting to be converted into 3D and to get fully integrated into the game. For example this one you see on the right side. If you're interested to give it a lowpoly- and highpoly shape as well as a fitting texture, let us know.

User Posted ImageUser Posted Image
Recall to Hell - Come alive!

Recall to Hell - Come alive!

9 years ago News 30 comments

We have once more collected all the facts and features around Recall to Hell and put them in a nutshell on a presentation-site. Together with the impressive...

Reca|| To He|| Media Update 12/10/06

Reca|| To He|| Media Update 12/10/06

9 years ago News 0 comments

Every year, Moddb holds a vote in which gamers nominate the best modifications of the year. Recall to Hell has been hard at work for two years, bringing...

Recall to Hell - searching for Voice Actors

Recall to Hell - searching for Voice Actors

9 years ago News 14 comments

We need motivated voice actors to lend the various characters their voices. Do you have a distinctive and firm voice?! Are you in possession of a very...

Invitation for all Doom? Mods

9 years ago News 0 comments

We would like to invite all current Doom? modifications to a little pilot project: We offer a place, in which exclusively active Doom? modders will meet...

Post comment Comments  (50 - 60 of 61)
Dark_Virus_2007 Aug 4 2006 says:

Very good concept art and models there, might think of watching this one

+1 vote     reply to comment
meazum Jul 6 2006 says:

Looks cool! *Hopes there will be suspesnision on the vehicles*

+1 vote     reply to comment
BanMePlease Jun 22 2006 says:

Sorry,Just correcting the umlauts that didn't show up, and a mislowercased letter from my post below.
***** Muessen fortsetzen
***** Muessen beenden!
***** Schade, dass Sie nicht den Original "Blauhorn" Begriff benutzen, den von ID Software geschaffen wird!

+1 vote     reply to comment
BanMePlease Jun 22 2006 says:

Damn, I love the new screen shots. ;) Fantastic job on texturing your new beasties.
Definitely looking forward to it.

Sie m?ssen fortsetzen! Sie m?ssen es beenden!

Best Regards

P.S: Schade, dass sie nicht den Original "Blauhorn" Begriff benutzen, den von ID Software geschaffen wird!

+1 vote     reply to comment
Alone_In_The_Dark Jun 21 2006 says:

<3 this mod! *watches*

+1 vote     reply to comment
Lord_Grievous Jun 21 2006 says:

Well...if this mod doesn't die and is able to deliver on it's promisses, then I'll buy Doom 3 just for this mod (and OpenCoop) :)

+1 vote     reply to comment
XitArS Jun 21 2006 says:

Sounds and looks awesome, good luck guys

+1 vote     reply to comment
cheeseyballz Apr 18 2006 says:

Looks.. AWSOME! *watchs* Good job on the mapping.. its mindblowing :D

+1 vote     reply to comment
I.O.S. Jul 6 2005 says:

This looks very promising!

+1 vote     reply to comment
striderdm1 Apr 9 2005 says:

this looks amazing... hated that april fools joke though!! awaiting a release :)

+1 vote     reply to comment
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