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Recall to Hell:
> the whole Modsite:

We're the recall to hell mod team [31 members] creating some more intensive and atmospheric game-mod for doom3_ with this project we are aiming at the creation of a complex and deep single-player-campaign which is going to improve upon the strong points of the original doom.3 as well as eliminate all shortcomings and weaknesses.


all in all you may look forward to the following features:

> Expect a complex, deep and conclusive story | full of intrigue and surprising twists | about the unplumbed depths of human evolution

> 10 much bigger, darker and overall more eventful maps than in the original, covering all of our nine planets of the solar system | with ind ividual design and multiple objectives

> Your most intensive doom-experience as of yet, created by various well thought out and unexpected shock moments and scripts | atmospherically integrated creepy light-, mist- and sound effects will make you shudder | more subtle horror than naive shooting | we will play with you and your fear on purpose

> Well animated longer cinematics and scenes with various colorful npcs who will accompany you for quite a while | who of them can be trusted? | specially created voice output for the characters and sounds which can compare with the original at any time

> New weapons, enemies, objects, models – up to multiple new, huge accessible space shuttles
and the features we've planned:

So we have a really talented bunch of modders working very motivated within our contexts. But to get apart from the original game we have to do quiet more own stuff to realise our ideas...that's why we're currently searching for new talents.

For the following position we still need some skilled modders:

> mapper | level designer
> modeler | animation artists
> texture artists
> concept artists
> sounder
> coder | scripter

...are you interested?! For further information don't hesitate to check out our mod-project "recall to hell" at:

> We offer you an interesting activity in a motivated team.
> You are free to decide if you just want to design a couple of things for us now and then, or if you want to become an integral member of the team. There's no compulsion, no force, no deadlines – just tell us and you are free to leave the project at any given time.
> Together we are aiming at the realization of a long-term project.
> Therefore we will permanently provide you with tips, detailed sketches, concepts as well as a lot of individual liberties… so you get some modeling ideas blueprints and concepts from us.
> You keep the full rights of your work - you can presentate/use it wherever you want. We only will use it for integrating in our modproject. We will also presentate your works at the newssections of all famous games-/fan-/and doom3-sites. With your name and maybe a link to your portfolio if you want us to do so.

Note: We're working with motivation and the paid attention of all the gaming/modeling/fansites. We offer you the ability to work in a team, discuss and improve your style and make a lot of people looking at your work, your name and your linked portfolio on presentating your work all over the web. But we are a non-paid project without any forces or deadlines.

if you're interested then: reply to our forum: and submit in "Jobs" a little description about your skill, expects, suggestions and of course yourself...or drop us a line via email:

> you're able to submit your application without being registered to our forum
> please describe your skills and the time you can spend in our mod
> let us know if you've already experience by working for other mods before
> send us screenshots, samples, drafts, model-files and so on - your references are the only way we can judge your abilities and discuss it within the team
> please leave a contact address (like email). To give us the possibility to reply to your application...

don't be shy...;o) - later, legion_x

> Greetings, Legion_x [Reca|| to he||]


+++ "Reca|| to he|| - ascent of blood and steel" +++
the most intensive doom³ singleplayer campaign
searching for talented and motivated members to join

> Modsite:
> Forum:
> eMail:
> IRC: | channel: #recalltohell
> ICQ: 314-771-156

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9 comments by legion_x on Jan 22nd, 2007

We need a Coleader for our entire mod-team. Coordination, allocation and supervision of creative tasks, organization and motivation of our members, as well as planning of mod, story and design-documents within a dedicated team are the tasks at hand. Become a part of Recall to Hell with your own ideas! Enthusiasm, an ample time-frame and a certain level of experience as modder or preferably mod-leader are compulsive requirements. You should by familiar with the organization, structure and workflow of such a project, so that you will able to lend us your independent support.

Furthermore we are currently searching for a weapon-modeller. An entire heap concepts and drafts is waiting to be converted into 3D and to get fully integrated into the game. For example this one you see on the right side. If you're interested to give it a lowpoly- and highpoly shape as well as a fitting texture, let us know.

User Posted ImageUser Posted Image
Post comment Comments  (30 - 40 of 61)
NSCXP2005 Aug 29 2007 says:

is this mod still in production

+1 vote     reply to comment
I.O.S. Nov 20 2007 replied:

Yes. I'm quoting their last news from the mods homepage:

"misc | Sign of life

To forestall all rumors about RtH: No, the mod is not dead and it’s not going to die! However, there will be some changes in structure as well as content. We will cover those in separate news sometime within the next couple of days. What hasn’t changed is our dedication: We are still working diligently and relentlessly on your shocking journey of horror and from now on we will more often present explosive material and informative insights about RtH once again.

Despite the work on our project, some members are using their surplus creativity and motivation to also produce some of their own works. And these are no less interesting, as our mapper Elusive has already impressively demonstrated multiple times with "Cold Steel" and his Quake4 Deathmatch-Map "el1dm2".

Now we want to present you two more projects, which surely deserve to find their way onto your hard drive:

With DBZ2 Tower Zizz plans a Doom³ Singleplayer-Map of a somewhat different kind. An eerie mixture of organics and metal rise into the sky like a giant tower. You have to explore it and clear it of fearsome beasts as befits first-person shooter. The map is complete, the enemies are already lurking and the items are set – so you may soon start your journey.


+1 vote     reply to comment
Maggintosh Aug 17 2007 says:

holy ****, i love your work. this inspires me so much! keep on working and release your result.

+1 vote     reply to comment
I.O.S. Sep 18 2007 says:

yes but they don't update at moddb too often...

+1 vote     reply to comment
sutra_668 Apr 15 2007 says:

long time no update but they are not dead that for schure see formu:)
i'm wondring watch do they schow in next update:D

+1 vote     reply to comment
abbasfreeman Apr 10 2007 says:

Come One Guys!
What Happened ? Dead Mod ?!

+1 vote     reply to comment
Gin Mar 11 2007 says:

Please keep going!^_^

+1 vote     reply to comment
Faizu Jan 17 2007 says:

Nice horror game. Good to see that the awesome Dev Team is introducing more and more new monsters that doesn't exist in the Doom universe, into their own made-up doom 3 engine game!

Hope to see it release though.

+1 vote     reply to comment
udm Dec 22 2006 says:

Yo this is bad marine ***. You guys get my vote :D. Can't wait for this babe to be released!

+1 vote     reply to comment
sutra_668 Dec 15 2006 says:

voted again way??
because this mod is for my like next part of doom saga:D

+1 vote     reply to comment
Unicykiller Dec 12 2006 says:

This mod looks beautiful.

+1 vote     reply to comment
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