Recall to Hell:
> the whole Modsite: Recalltohell.d3files.com

We're the recall to hell mod team [31 members] creating some more intensive and atmospheric game-mod for doom3_ with this project we are aiming at the creation of a complex and deep single-player-campaign which is going to improve upon the strong points of the original doom.3 as well as eliminate all shortcomings and weaknesses.

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all in all you may look forward to the following features:

> Expect a complex, deep and conclusive story | full of intrigue and surprising twists | about the unplumbed depths of human evolution

> 10 much bigger, darker and overall more eventful maps than in the original, covering all of our nine planets of the solar system | with ind ividual design and multiple objectives

> Your most intensive doom-experience as of yet, created by various well thought out and unexpected shock moments and scripts | atmospherically integrated creepy light-, mist- and sound effects will make you shudder | more subtle horror than naive shooting | we will play with you and your fear on purpose

> Well animated longer cinematics and scenes with various colorful npcs who will accompany you for quite a while | who of them can be trusted? | specially created voice output for the characters and sounds which can compare with the original at any time

> New weapons, enemies, objects, models – up to multiple new, huge accessible space shuttles
and the features we've planned:
Recalltohell.d3files.com
Recalltohell.d3files.com

So we have a really talented bunch of modders working very motivated within our contexts. But to get apart from the original game we have to do quiet more own stuff to realise our ideas...that's why we're currently searching for new talents.

For the following position we still need some skilled modders:

> mapper | level designer
> modeler | animation artists
> texture artists
> concept artists
> sounder
> coder | scripter

...are you interested?! For further information don't hesitate to check out our mod-project "recall to hell" at: Recalltohell.d3files.com

> We offer you an interesting activity in a motivated team.
> You are free to decide if you just want to design a couple of things for us now and then, or if you want to become an integral member of the team. There's no compulsion, no force, no deadlines – just tell us and you are free to leave the project at any given time.
> Together we are aiming at the realization of a long-term project.
> Therefore we will permanently provide you with tips, detailed sketches, concepts as well as a lot of individual liberties… so you get some modeling ideas blueprints and concepts from us.
> You keep the full rights of your work - you can presentate/use it wherever you want. We only will use it for integrating in our modproject. We will also presentate your works at the newssections of all famous games-/fan-/and doom3-sites. With your name and maybe a link to your portfolio if you want us to do so.

Note: We're working with motivation and the paid attention of all the gaming/modeling/fansites. We offer you the ability to work in a team, discuss and improve your style and make a lot of people looking at your work, your name and your linked portfolio on presentating your work all over the web. But we are a non-paid project without any forces or deadlines.

if you're interested then: reply to our forum: Recalltohell.d3files.com and submit in "Jobs" a little description about your skill, expects, suggestions and of course yourself...or drop us a line via email: recall_to_hell@gmx.de

> you're able to submit your application without being registered to our forum
> please describe your skills and the time you can spend in our mod
> let us know if you've already experience by working for other mods before
> send us screenshots, samples, drafts, model-files and so on - your references are the only way we can judge your abilities and discuss it within the team
> please leave a contact address (like email). To give us the possibility to reply to your application...

don't be shy...;o) - later, legion_x

> Greetings, Legion_x [Reca|| to he||]

_________________________________________________

+++ "Reca|| to he|| - ascent of blood and steel" +++
the most intensive doom³ singleplayer campaign
searching for talented and motivated members to join

> Modsite: Recalltohell.d3files.com
> Forum: Recalltohell.d3files.com
> eMail: recall_to_hell@gmx.de
> IRC: de.quakenet.org | channel: #recalltohell
> ICQ: 314-771-156
_________________________________________________

Image RSS Feed Latest Screens
> Rugrat > Hazard Levy > Dark beast
Blog RSS Feed Report abuse Latest News: Reca|| To He|| Media Update 12/10/06

0 comments by TainInfernus on Dec 10th, 2006 digg this super bookmark


Every year, Moddb holds a vote in which gamers nominate the best modifications of the year. Recall to Hell has been hard at work for two years, bringing you awesome media and the hope for a great Doom 3 experience. If you like our presentation and, of course, our mod itself, vote for Recall to Hell with a single click. Thank you!
Moddb.com

We’ve gathered all of the facts and features about Recall to Hell and presented them to you in the form of a new presentation site. Together with the impressive images in our gallery, you can use this to keep yourself informed about our mod, its story, features and our motives:
Recalltohell.d3files.com

During the last 2 months the team has integrated 4 eerie creatures and 3 impressive weapons into the mod, complete with textures, animations and code. So this time we can gladly give you an account of our in-game experiences:
User Posted ImageUser Posted ImageUser Posted Image
Recalltohell.d3files.com
Recalltohell.d3files.com
Recalltohell.d3files.com
_ _
Legion_x: "In addition to some well-known weapons, Recall to Hell will also feature a large number of unusual but effective mining tools. I find the Riveter particularly impressive in the game. It fires small but extremely hard steel-rivets. I carefully move through tunnels accompanied by a humming sound. I can literally nail smaller enemies directly to the wall. Bigger adversaries are painfully covered by a steel-rain, which is complemented by the crisp weapon sounds.”
User Posted ImageUser Posted ImageUser Posted Image
Recalltohell.d3files.com
Recalltohell.d3files.com
Recalltohell.d3files.com
_ _
Elusive: "It’s quite a fascinating experience to see the creatures that took so much time and effort finally come to life and to be able to face them with a loaded weapon. The dark beast is one of the exceptionally nasty creatures in my opinion, because it has the ability to extinguish all electrical light in the vicinity, leaving me in ghastly darkness. Now I have to rely on my hearing, since it is essential to locate and destroy the monster. The only chance lies with the relative slowness of the creature, which leaves me with the necessary time to find out in which of the countless dark corners it might be hiding and from which direction it might attack… And even in the moment of maximal concentration I have to watch out, in order not to be struck by one of the scorching electric attacks the Darkbeast is able to send out. The unexpected shock I will feel, making me flinch in my chair, is but the faintest of the consequences of such a devastating attack…”
User Posted ImageUser Posted ImageUser Posted Image
Recalltohell.d3files.com
Recalltohell.d3files.com
Recalltohell.d3files.com
_ _
Legion_x: "We are currently making very good progress and are working quickly and efficiently in many areas, at this point. Previously we often had some minor problems with the Doom³Engine and its idiosyncrasies, which have cost us a lot of time, stress, and even some motivated members. However, by now a much smaller, more coordinated, and more reliable core-team has formed out of the almost unmanageable 35 modders we started with. Of course, that shouldn’t obscure the fact that we are still in need of some talented and motivated people, especially in the fields of mapping and coding, in order to keep a consistent workflow.”

Visit us at Recalltohell.d3files.com

Comments  (20 - 30 of 41)
Phatman360
Phatman360 Dec 11 2006, 9:08pm says:

My mod of the year vot is all yours. :)

+1 vote     reply to comment
h4mx0r
h4mx0r Dec 10 2006, 10:15pm says:

This mod gives me reason to reinstall that totally disappointing Doom3.

By the way, does this mod contain duct tape?

+1 vote     reply to comment
Snarboo
Snarboo Dec 10 2006, 9:57pm says:

You guys get my vote for Mod of the Year. :)

+1 vote     reply to comment
BLOCK
BLOCK Dec 10 2006, 3:05am says:

cant wait to see this mod in action!!!

+1 vote     reply to comment
TainInfernus
TainInfernus Nov 18 2006, 1:28pm says:

Don't worry, guys. We have a new media release coming very soon.
Guaranteed to blow your mind^^

+1 vote     reply to comment
sutra_668
sutra_668 Nov 10 2006, 3:18pm says:

cool:D

+1 vote     reply to comment
henriksultan
henriksultan Oct 10 2006, 7:43am says:

I realy love the look of your mod, and the design of some of the monsters... there terrifying.. godam!
Keep up the good work boys!

+1 vote     reply to comment
numberofpi
numberofpi Oct 9 2006, 7:31pm says:

looks really awesome, was looking at some of the concept drawings and they look bloody beautiful. great job :D

+1 vote     reply to comment
Chris838383
Chris838383 Sep 14 2006, 1:15am says:

Wow, this one looks interesting, cant wait for this one to come out. Keep it up!!!

+1 vote     reply to comment
PatrickJx
PatrickJx Sep 10 2006, 12:41am says:

This Has some vreepy consept art and a good scary atmoshpere all i have to say is I CANT FUCKING A WAIT TO PLAY THIS MOD! W00T keep up the good work!

+1 vote     reply to comment
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Icon
Doom III Icon
Platform
PC
Game
Doom III
Developed By
legion_x
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Official Page
Recalltohell.d3files.com
Release Date
TBD
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Style
Genre
First Person Shooter
Theme
Horror
Players
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Statistics
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5,322 of 7,874
Visits
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Last Update
1 year ago
Watchers
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News
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