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Recall to Hell:
> the whole Modsite:

We're the recall to hell mod team [31 members] creating some more intensive and atmospheric game-mod for doom3_ with this project we are aiming at the creation of a complex and deep single-player-campaign which is going to improve upon the strong points of the original doom.3 as well as eliminate all shortcomings and weaknesses.


all in all you may look forward to the following features:

> Expect a complex, deep and conclusive story | full of intrigue and surprising twists | about the unplumbed depths of human evolution

> 10 much bigger, darker and overall more eventful maps than in the original, covering all of our nine planets of the solar system | with ind ividual design and multiple objectives

> Your most intensive doom-experience as of yet, created by various well thought out and unexpected shock moments and scripts | atmospherically integrated creepy light-, mist- and sound effects will make you shudder | more subtle horror than naive shooting | we will play with you and your fear on purpose

> Well animated longer cinematics and scenes with various colorful npcs who will accompany you for quite a while | who of them can be trusted? | specially created voice output for the characters and sounds which can compare with the original at any time

> New weapons, enemies, objects, models – up to multiple new, huge accessible space shuttles
and the features we've planned:

So we have a really talented bunch of modders working very motivated within our contexts. But to get apart from the original game we have to do quiet more own stuff to realise our ideas...that's why we're currently searching for new talents.

For the following position we still need some skilled modders:

> mapper | level designer
> modeler | animation artists
> texture artists
> concept artists
> sounder
> coder | scripter

...are you interested?! For further information don't hesitate to check out our mod-project "recall to hell" at:

> We offer you an interesting activity in a motivated team.
> You are free to decide if you just want to design a couple of things for us now and then, or if you want to become an integral member of the team. There's no compulsion, no force, no deadlines – just tell us and you are free to leave the project at any given time.
> Together we are aiming at the realization of a long-term project.
> Therefore we will permanently provide you with tips, detailed sketches, concepts as well as a lot of individual liberties… so you get some modeling ideas blueprints and concepts from us.
> You keep the full rights of your work - you can presentate/use it wherever you want. We only will use it for integrating in our modproject. We will also presentate your works at the newssections of all famous games-/fan-/and doom3-sites. With your name and maybe a link to your portfolio if you want us to do so.

Note: We're working with motivation and the paid attention of all the gaming/modeling/fansites. We offer you the ability to work in a team, discuss and improve your style and make a lot of people looking at your work, your name and your linked portfolio on presentating your work all over the web. But we are a non-paid project without any forces or deadlines.

if you're interested then: reply to our forum: and submit in "Jobs" a little description about your skill, expects, suggestions and of course yourself...or drop us a line via email:

> you're able to submit your application without being registered to our forum
> please describe your skills and the time you can spend in our mod
> let us know if you've already experience by working for other mods before
> send us screenshots, samples, drafts, model-files and so on - your references are the only way we can judge your abilities and discuss it within the team
> please leave a contact address (like email). To give us the possibility to reply to your application...

don't be shy...;o) - later, legion_x

> Greetings, Legion_x [Reca|| to he||]


+++ "Reca|| to he|| - ascent of blood and steel" +++
the most intensive doom³ singleplayer campaign
searching for talented and motivated members to join

> Modsite:
> Forum:
> eMail:
> IRC: | channel: #recalltohell
> ICQ: 314-771-156

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9 comments by legion_x on Jan 22nd, 2007

We need a Coleader for our entire mod-team. Coordination, allocation and supervision of creative tasks, organization and motivation of our members, as well as planning of mod, story and design-documents within a dedicated team are the tasks at hand. Become a part of Recall to Hell with your own ideas! Enthusiasm, an ample time-frame and a certain level of experience as modder or preferably mod-leader are compulsive requirements. You should by familiar with the organization, structure and workflow of such a project, so that you will able to lend us your independent support.

Furthermore we are currently searching for a weapon-modeller. An entire heap concepts and drafts is waiting to be converted into 3D and to get fully integrated into the game. For example this one you see on the right side. If you're interested to give it a lowpoly- and highpoly shape as well as a fitting texture, let us know.

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Post comment Comments  (20 - 30 of 61)
Maggol Jul 23 2008 says:

Please don't let this die. Move your finger.

+2 votes     reply to comment
Gurra300 Jun 25 2008 says:

ok i really hope this mod is alive, and why the hell would anyone hack a forum!?!?!? come on give us an update atleast it says you still working

+2 votes     reply to comment
sutra_668 Jun 12 2008 says:

hmm are you gone changeforum it loks like it's hack

+1 vote     reply to comment
GunmanProductions™ May 2 2008 says:

Can't wait for this masterpiece! ^^
10/10 fellas!

+1 vote     reply to comment
Fallen2101 Mar 21 2008 says:

Any progress yet guys?

+2 votes     reply to comment
renegadekiller Mar 17 2008 says:

all 9, its now all 8, pluto isn't a planet and its realy all 2 planets cause the outer ring is gas giants so they have no solid surface on which to fight apon, the mercury and venus is impossible to walk on, however unless UAC built some kind of habitale base (grav base for gas planets) and all 9 then i guess its possible to cover all 9

+2 votes     reply to comment
Gurra300 Jun 25 2008 replied:

they made this mod when pluto was counted as an planet, they cant really change the story of the mod now

+1 vote     reply to comment
D3ads Feb 19 2008 says:

Forgot about this one for awhile, as always looks superb, watching!

+1 vote     reply to comment
Hellmonkey1982 Feb 8 2008 says:

this mod looks so cool. comparing it to vanilla doom 3

+1 vote     reply to comment
NSCXP2005 Aug 29 2007 says:

is this mod still in production

+1 vote     reply to comment
I.O.S. Nov 20 2007 replied:

Yes. I'm quoting their last news from the mods homepage:

"misc | Sign of life

To forestall all rumors about RtH: No, the mod is not dead and it’s not going to die! However, there will be some changes in structure as well as content. We will cover those in separate news sometime within the next couple of days. What hasn’t changed is our dedication: We are still working diligently and relentlessly on your shocking journey of horror and from now on we will more often present explosive material and informative insights about RtH once again.

Despite the work on our project, some members are using their surplus creativity and motivation to also produce some of their own works. And these are no less interesting, as our mapper Elusive has already impressively demonstrated multiple times with "Cold Steel" and his Quake4 Deathmatch-Map "el1dm2".

Now we want to present you two more projects, which surely deserve to find their way onto your hard drive:

With DBZ2 Tower Zizz plans a Doom³ Singleplayer-Map of a somewhat different kind. An eerie mixture of organics and metal rise into the sky like a giant tower. You have to explore it and clear it of fearsome beasts as befits first-person shooter. The map is complete, the enemies are already lurking and the items are set – so you may soon start your journey.


+1 vote     reply to comment
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