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Is a global mod in a single complete package that aims to provide an evolutionary enhancement of the single most atmospheric game of 2007, if not ever, Stalker: Shadow of Chernobyl. Almost all aspects of the gameplay have been re-balanced to be fair, fun, deadly and a redefinition of your ultimate Stalker experience.
This mod enhances the retail version of S.T.A.L.K.E.R. - Shadow of Chernobyl through improved; graphics, sound, balance, AI/A-life, day/night weather, weapon ballistics, ragdolls, quests, trading, unique items, text/interaction, interactivity, artifacts, health & sleep system, options, hidden secrets and bug fixes. It's hard to explain, but now the game simply feels smooth, like it never has before.
This is a well refined and tested mod that the team has been developing and improving on in one form or another since Stalker's first release in 2007. Over that time many pages of user feedback have gone into polishing it's many builds and iterations with the last major release being out since January 2009 and the next build has undergone many more improvements, tweaks and implementations that have totally improved upon the end product since then.
You will not be disappointed with S.T.A.L.K.E.R .Rebalanced. v1.2 when it is released shortly, just check out the latest incredible screen shots below!
2 comments by _storm_shadow_ on Jun 5th, 2012
An Evolution in Stalker Gameplay
Work on a public release of the v1.2 beta is still underway. There are many balancing, game-play, tweaks and general bug fixes that are currently being ironed out. No major or ambitious changes are being planned before this next release. Things are looking very good at the moment for this project.
its been a long time
but i am now feeling inspired to once again finish this project that has consumed so much of my life already. It is still far from my imagined final mod, but it is currently in a very good state of play, and far superior to any previous releases.
is it now a rather dated project?
Maybe it is, but it is still a quality project nonetheless tho. But since i've been away so long, I will be looking at updating to the latest versions of the Zone Reclamation Project (ZRP), Stalker Weather Overhaul (SWO) and the latest in Shader Pack technology. This mod will still stand at least equal amogst the community.
I look forward to your feedback and valued input.
Regards, Storm Shadow.
So, when might we see this public beta? :{
That is an excellent question Black Hawx, and the best reply i have is shortly.
I am working over seas at the moment and have some interesting shifts and other demands. I can assure you and everyone that Reb is not vapor-ware, I only need to tidy up some minor annoyances / bugs / tweaks and other stuffs that has come out during the closed BETA. Then I will be happy enough to release it as an open BETA for everyone to comment on.
I would like to think that it will only be a matter of weeks, not months.
Maybe I can post some new screen shots in the next few days. Unfortunately, the Dead City level will not feature in the next release I'm afraid.
Cheers, Shadow.
Hello Shadow, i have send you a email containing some nice "deals" ;)
This sounds very good! I hope you're still working on it!
Hi Flazard and cheers for your interest. The mod is not dead, no, but it is a little dormant at the mo. Many team members have more pressing RL issues to deal with at the moment as well as other modding projects on the go also.
Cheers, Shadow.
Hey man, how's stuff going? I'm having a hard time finding a mod that just suit me, but you seem to be on the right track. Any clue on when 1.2 will be out? I'll be happy to try BETA's too, and report bugs, if any.
Regards
Thanks for your interest. Things are still progressing. I would very much like to be able to post new screen shots of the promising Dead City level, but we have had a difficult time trying to get it to play nice in the current build.
Sounds encouraging. Keep it up, Shadow. Loved Reb 1.05 and the other earlier builds.
Are you just dying a graphic overhaul or are you adding various things to the game like weapon/armor upgrades and what not?
Also, if it isn't too late, the one thing that would make this mod better than any other (although I have no power to do it myself) is if the A.I actually hid behind cover instead of firing in the open. I don't know if that is possible, but that would make the game dramatically harder I would think.
Edit: Looked at the screens for the older mod and it looks amazing.
Hi Strelok 5K, Rebalanced includes many graphical, audio and other cosmetic enhancements aswell as bug fixes, but it is much more than just that. As the name implies it is a complete re-work of the Stalker balance and progression though the normal story. With new weapons, factions and even quests, etc. The AI is now much more alive and you will find NPCs in places that you didn't expect, but not un-logically so.
AI use of cover is a Clear Sky feature that I am unable to bring to SHOC, but I don't think you will be too disappointed with the many AI enhancements that Rebalanced brings above the usual vanilla experience, and again they are all well tweaked and balanced.
The team is working hard at the moment to polish all of the features and ensure that they all play nice with one-another, it is a tricky balancing act, but a rewarding experience when done right.
Rebalanced v1.2 will be an evolution in Stalker gameplay, this I can assure you of.
Cheers, Storm Shadow, Project Leader.