S.T.A.L.K.E.R .Rebalanced. v1.2

Is a global mod in a single complete package that aims to provide an evolutionary enhancement of the single most atmospheric game of 2007, if not ever, Stalker: Shadow of Chernobyl. Almost all aspects of the gameplay have been re-balanced to be fair, fun, deadly and a redefinition of your ultimate Stalker experience.

What does all this mean for you?

This mod enhances the retail version of S.T.A.L.K.E.R. - Shadow of Chernobyl through improved; graphics, sound, balance, AI/A-life, day/night weather, weapon ballistics, ragdolls, quests, trading, unique items, text/interaction, interactivity, artifacts, health & sleep system, options, hidden secrets and bug fixes. It's hard to explain, but now the game simply feels smooth, like it never has before.

This is a well refined and tested mod that the team has been developing and improving on in one form or another since Stalker's first release in 2007. Over that time many pages of user feedback have gone into polishing it's many builds and iterations with the last major release being out since January 2009 and the next build has undergone many more improvements, tweaks and implementations that have totally improved upon the end product since then.

You will not be disappointed with S.T.A.L.K.E.R .Rebalanced. v1.2 when it is released shortly, just check out the latest incredible screen shots below!

Image RSS Feed Latest Screens
130920. Bandit Leader. Promo. Reb v1.2 130920. Bandit Armoury. Promo. Reb v1.2 130911-Promo_Reb_v1,2
Blog RSS Feed Report abuse Latest News: Stalker: Rebalanced v1.2 Progress Report 130818

2 comments by _storm_shadow_ on Aug 18th, 2013

Stalker: Rebalanced v1.2 Progress Report 130818


Stalkers,

You will be pleased to know that progress on the Reb v1.2 release is going very well at this time. I am making play-through runs testing for aspects of overall balance and other issues. Bug finds are being dealt with, the balance and progression throughout the game is becoming.... YES!

I have had a chance to reflect on the aspects of what I believe Stalker should be, and what I aim to make it into with this mod. The Zone is a gritty place, where ammunitions and other supplies are scarce, hard to come by and expensive.

The balance I am going for is an excellent blend of challenge, fun and desperation. Stalker is just a better game when you are fighting tooth and nail for every square meter, where decisions have consequences, where the economy is based on scarcity, where the only things you have to use is what you have available at the time and nothing else.

You see Stalker is not a Shooter, it's also not an RPG, it's not a Survival Horror or even an Adventure Game. But it is a blend of elements from all of these genres, plus its own unique characteristics. This is a mix that I believe the developers did not get right in the retail release, and that is what I am addressing in this mod. Previous releases have been too much in favour of the shooter, where ammunition and med kits are plentiful and there is little consequence from a run and gun style of sprinting into fire fights with big magazines on full auto assault rifles. This is a Stalker where you will need to pick your fights, assess your resources, which you may find diminish or change during every contact with the enemy.

Don't get me wrong, there is still scope to play with big guns blazing if that is your preferred gamming style, but if you do, you will have to work for it now.

Please enjoy this batch of screen shots and standby for several more over the coming days.

What's on the todo list before release:

Final play-throughs
Re equipping of each faction to more suit progression and style
Full integration of latest ZRP v1.07 r4

I look forward to your comments and feedback.

Regards,
Storm Shadow

Post comment Comments  (80 - 90 of 122)
uk_john
uk_john May 13 2011, 8:22pm says:

Like most overhaul mods that muck around with scripts, this mod is broken. I installed 1.05 and the 1.5.03 patch, making it the latest build and while Nimble now hangs around under the bridge near where you heal him at the start of the game, the mod says Fox is wounded and is being attacked by Mutants at the army base!

It took a long time to clear the base, and there was no Fox, but there is a fireproof container with Strelock info. Without Fox, the main quest cannot be continued, and there is no mention in the readme of this fireproof container you find at the army base and how to access it or who to give it to,

+1 vote     reply to comment
_storm_shadow_ Creator
_storm_shadow_ May 17 2011, 2:48am replied:

This is a known bug. there is a work around for it in the v1.2 build (not yet released). Fox is still in his usual place north of the rail bridge.

The container you can give to Trader, after returning from the Dark Valley story line mission.

+1 vote   reply to comment
Inkognitod
Inkognitod May 1 2011, 9:26am says:

any news on the release date?

+1 vote     reply to comment
_storm_shadow_ Creator
_storm_shadow_ May 5 2011, 6:50am replied:

i've just got home from overseas, but am still quite hectic. i did heaps while i had the inspiration and it's very close to being ready for a release, but still not sure when.

0 votes   reply to comment
Inkognitod
Inkognitod May 5 2011, 10:56am replied:

Sounds great. I'm looking forward to it.

+1 vote     reply to comment
haakonsval
haakonsval Mar 23 2011, 6:24pm says:

thanks but do you got a realse date for this?

+1 vote     reply to comment
_storm_shadow_ Creator
_storm_shadow_ Mar 25 2011, 7:50pm replied:

That is a very question, lets say. later part of April, i will aim to release the Public Open BETA, yes, that sounds good - cheers.

+2 votes   reply to comment
haakonsval
haakonsval Mar 22 2011, 12:45pm says:

this looks like its gonna be a good mod but could u plz give me a link to the where i can download the argus texture since i cant find a working link

+1 vote     reply to comment
[TZP]Scavenger
[TZP]Scavenger Mar 22 2011, 2:27pm replied:

On moddb are argus texture packs...look to stalker soc addons :p

+1 vote     reply to comment
[TZP]Scavenger
[TZP]Scavenger Mar 15 2011, 6:31am says:

Reb 1:5 was good mod,just with too much bugs....

0 votes     reply to comment
_storm_shadow_ Creator
_storm_shadow_ Mar 15 2011, 10:54am replied:

yeah, new version is much more refined, that's why it's taken 2 years.

+1 vote   reply to comment
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S.T.A.L.K.E.R .Rebalanced. v1.2
S.T.A.L.K.E.R .Rebalanced. v1.2
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