S.T.A.L.K.E.R .Rebalanced. v1.2

Is a global mod in a single complete package that aims to provide an evolutionary enhancement of the single most atmospheric game of 2007, if not ever, Stalker: Shadow of Chernobyl. Almost all aspects of the gameplay have been re-balanced to be fair, fun, deadly and a redefinition of your ultimate Stalker experience.

What does all this mean for you?

This mod enhances the retail version of S.T.A.L.K.E.R. - Shadow of Chernobyl through improved; graphics, sound, balance, AI/A-life, day/night weather, weapon ballistics, ragdolls, quests, trading, unique items, text/interaction, interactivity, artifacts, health & sleep system, options, hidden secrets and bug fixes. It's hard to explain, but now the game simply feels smooth, like it never has before.

This is a well refined and tested mod that the team has been developing and improving on in one form or another since Stalker's first release in 2007. Over that time many pages of user feedback have gone into polishing it's many builds and iterations with the last major release being out since January 2009 and the next build has undergone many more improvements, tweaks and implementations that have totally improved upon the end product since then.

You will not be disappointed with S.T.A.L.K.E.R .Rebalanced. v1.2 when it is released shortly, just check out the latest incredible screen shots below!

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Stalker Rebalanced v1.2 Progress Report

Well don't just stand there, come in...

Stalker Rebalanced v1.2 is not dead, in fact it's progress is very promising. Their haven't been any updates for a while, so why now you maybe thinking...

Two reasons; 1. NatVac has released the new Zone Reclamation Project (ZRP) v1.07r5rc, which is light years ahead of ZRP v1.05, which was that last version to be integrated in Reb. This new version has so many bug fixes, feature improvements, anouyance removals and optimizations that it really was worth waiting for. Plus it also has more modding tools and detailed dev comments within it's files, which makes it much easier to integrate and tweak the features.

2. Meltac has released the amazing new Dynamic Shaders v2.0 CTP, which incorporates shader improvements ported from Clear Sky, Call of Pripyat and Crysis as well as many other features and graphical optimizations for SHoC. I was planning to showcase some screen shots working with Trojan's Stalker Weather Overhaul (SWO) v3.1.1, on which Reb's entire weather and environment system is based. But, the system demands of the new shaders are a bit much for my aging laptop now (I havn't upgraded since 2010!). So, I've been forced to work in the R1 Static Lighting renderer while integrating the ZRP and other changes. Once this is done, I will look to optimize these shaders and show case some screen shots in the coming weeks.

Things are looking good. As well as these anticipated improvements highlighted above; Stalker Rebalanced v1.2's focus will always remain on the evolution of gameplay, and the balance of progression through the storyline aspects that have always been the staple of this global mod project.

Please feel free to follow the mod's progress on the main GSC Game World forum thread.

Alrighty, talk to you...

Shad

Storm Shadow
Project Lead
Team Rebalanced

Stalker: Rebalanced v1.2 Progress Report 130818

Stalker: Rebalanced v1.2 Progress Report 130818

News 2 comments

Stalker: Rebalanced v1.2 Progress Report 130818 Stalkers, You will be pleased to know that progress on the Reb v1.2 release is going very well at this...

An Evolution in Stalker Gameplay (2012)

An Evolution in Stalker Gameplay (2012)

News 2 comments

Work on a public release of the v1.2 beta is still underway. There are many balancing, game-play, tweaks and general bug fixes that are currently being...

Future Intention of Rebalanced (2011)

Future Intention of Rebalanced (2011)

News 3 comments

This is a news update for Team Rebalanced: I have posted a new thread on the Team Rebalanced News / Updates Forum detailing the new intentions for Reb...

Closed BETA Trials have begun.

Closed BETA Trials have begun.

News 1 comment

Closed BETA Trials have begun. Check your inbox and your SPAM filter for an email from me explaining all the details.

Post comment Comments  (110 - 120 of 130)
Inkognitod
Inkognitod

Hey shadow!

I'm really excited about your upcoming project. I can't wait till it'll released. Can I donate for your efforts?

Keep it up

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_storm_shadow_ Creator
_storm_shadow_

thank you. am trying to work out a real show stopper bug at the mo. I don't have paypal or anything like that. Do you think i should set up somthing of this nature, i've thought about doing that before?

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Inkognitod
Inkognitod

I would gratefully use that feature if it'll be available. It's up to you. Don't know if it will be commonly used by others. I just think that a simple 'thanks' doesn't give the author the credit that he deserves. See it as a little motivator :)

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_storm_shadow_ Creator
_storm_shadow_

you'll be pleased to know i've just found and fixed that bug - whewwwwwww!!

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TehCourtJester
TehCourtJester

Another thing I would like to know is if your going to use some vanilla sound effects, I for one think that without them, this mod looses its feel. Now dont get me wrong, I love 90% of your sounds especially the ak74u,metal bullet richochet, and footsteps , but some sounds in that game shouldn't be changed, you know what i mean?

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_storm_shadow_ Creator
_storm_shadow_

Sorry Bro, I don't know what sounds you mean. Reb v1.2 will still have most of the sounds that were in Reb 1.05.3 plus heaps on new ones from Imperial Reign. And they sound fucken awesome too. I really think most people will enjoy them and the extra atmosphere that they bring. I remember during testing, having to check over my (in-game) shoulder to see if anything was sneaking up on me...

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TehCourtJester
TehCourtJester

So, when might we see this public beta? :{

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_storm_shadow_ Creator
_storm_shadow_

That is an excellent question Black Hawx, and the best reply i have is shortly.

I am working over seas at the moment and have some interesting shifts and other demands. I can assure you and everyone that Reb is not vapor-ware, I only need to tidy up some minor annoyances / bugs / tweaks and other stuffs that has come out during the closed BETA. Then I will be happy enough to release it as an open BETA for everyone to comment on.

I would like to think that it will only be a matter of weeks, not months.

Maybe I can post some new screen shots in the next few days. Unfortunately, the Dead City level will not feature in the next release I'm afraid.

Cheers, Shadow.

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[TZP]LoNer1
[TZP]LoNer1

Hello Shadow, i have send you a email containing some nice "deals" ;)

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Kocayine
Kocayine

Hey man, how's stuff going? I'm having a hard time finding a mod that just suit me, but you seem to be on the right track. Any clue on when 1.2 will be out? I'll be happy to try BETA's too, and report bugs, if any.

Regards

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_storm_shadow_ Creator
_storm_shadow_

Thanks for your interest. Things are still progressing. I would very much like to be able to post new screen shots of the promising Dead City level, but we have had a difficult time trying to get it to play nice in the current build.

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stormbringer951
stormbringer951

Sounds encouraging. Keep it up, Shadow. Loved Reb 1.05 and the other earlier builds.

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